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CombatChallenge: Fix exploding dummy
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@ -1,6 +1,7 @@
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#include "NtCombatChallengeExplodingDummy.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "DestroyableComponent.h"
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void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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@ -15,6 +16,17 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
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}
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void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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auto numTimesHit = self->GetVar<int32_t>(u"numTimesHit");
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if (destroyableComponent && numTimesHit == 0) {
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self->SetVar<int32_t>(u"numTimesHit", 1);
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destroyableComponent->SetHealth(destroyableComponent->GetHealth() / 2);
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return;
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} else if (numTimesHit == 2) {
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return;
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}
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self->SetVar<int32_t>(u"numTimesHit", 2);
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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@ -28,5 +40,6 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
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}
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self->Kill(attacker);
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake", self->GetObjectID(), 16.0f);
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self->Smash(attacker->GetObjectID());
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}
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