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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge pull request #1388 from DarkflameUniverse/fix--make-all-settings-have-sane-defaults-where-possible
fix: don't crash if some configs values aren't present
This commit is contained in:
commit
66ac5a1b7a
@ -83,12 +83,15 @@ int main(int argc, char** argv) {
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Game::randomEngine = std::mt19937(time(0));
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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uint32_t maxClients = 50;
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uint32_t maxClients = 999;
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uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("auth_server_port") != "") ourPort = std::atoi(Game::config->GetValue("auth_server_port").c_str());
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std::string ourIP = "localhost";
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GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
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GeneralUtils::TryParse(Game::config->GetValue("auth_server_port"), ourPort);
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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@ -99,14 +99,19 @@ int main(int argc, char** argv) {
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masterPort = masterInfo->port;
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}
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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uint32_t maxClients = 50;
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uint32_t maxClients = 999;
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uint32_t ourPort = 1501;
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("chat_server_port") != "") ourPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
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std::string ourIP = "localhost";
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GeneralUtils::TryParse(Game::config->GetValue("max_clients"), maxClients);
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GeneralUtils::TryParse(Game::config->GetValue("chat_server_port"), ourPort);
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
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bool dontGenerateDCF = false;
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GeneralUtils::TryParse(Game::config->GetValue("dont_generate_dcf"), dontGenerateDCF);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
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Game::randomEngine = std::mt19937(time(0));
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@ -17,7 +17,7 @@
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InstanceManager::InstanceManager(Logger* logger, const std::string& externalIP) {
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mLogger = logger;
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mExternalIP = externalIP;
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m_LastPort = std::atoi(Game::config->GetValue("world_port_start").c_str());
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GeneralUtils::TryParse(Game::config->GetValue("world_port_start"), m_LastPort);
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m_LastInstanceID = LWOINSTANCEID_INVALID;
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}
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@ -134,7 +134,7 @@ private:
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Logger* mLogger;
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std::string mExternalIP;
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std::vector<Instance*> m_Instances;
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unsigned short m_LastPort;
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unsigned short m_LastPort = 3000;
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LWOINSTANCEID m_LastInstanceID;
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/**
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@ -81,45 +81,21 @@ int main(int argc, char** argv) {
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Game::logger = SetupLogger();
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if (!Game::logger) return EXIT_FAILURE;
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if (!dConfig::Exists("authconfig.ini")) {
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LOG("Couldnt find authconfig.ini");
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return EXIT_FAILURE;
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}
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if (!dConfig::Exists("chatconfig.ini")) {
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LOG("Couldnt find chatconfig.ini");
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return EXIT_FAILURE;
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}
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if (!dConfig::Exists("masterconfig.ini")) {
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LOG("Couldnt find masterconfig.ini");
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return EXIT_FAILURE;
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}
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if (!dConfig::Exists("sharedconfig.ini")) {
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LOG("Couldnt find sharedconfig.ini");
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return EXIT_FAILURE;
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}
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if (!dConfig::Exists("worldconfig.ini")) {
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LOG("Couldnt find worldconfig.ini");
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return EXIT_FAILURE;
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}
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if (!dConfig::Exists("authconfig.ini")) LOG("Could not find authconfig.ini, using default settings");
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if (!dConfig::Exists("chatconfig.ini")) LOG("Could not find chatconfig.ini, using default settings");
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if (!dConfig::Exists("masterconfig.ini")) LOG("Could not find masterconfig.ini, using default settings");
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if (!dConfig::Exists("sharedconfig.ini")) LOG("Could not find sharedconfig.ini, using default settings");
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if (!dConfig::Exists("worldconfig.ini")) LOG("Could not find worldconfig.ini, using default settings");
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Game::config = new dConfig("masterconfig.ini");
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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uint32_t clientNetVersion = 0;
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if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), clientNetVersion)) {
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LOG("Failed to parse (%s) as net version. Cannot start server as no clients could connect.",Game::config->GetValue("client_net_version").c_str());
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LOG("As of version 1.1.1, client_net_version is required to be defined in sharedconfig.ini as opposed to in CMakeVariables.txt as NET_VERSION.");
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LOG("Rerun cmake to ensure all config values exist. If client_net_version already exists in sharedconfig.ini, please ensure it is a valid number.");
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LOG("like 171022");
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return EXIT_FAILURE;
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}
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uint32_t clientNetVersion = 171022;
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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if (!clientNetVersionString.empty()) GeneralUtils::TryParse(clientNetVersionString, clientNetVersion);
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LOG("Using net version %s", Game::config->GetValue("client_net_version").c_str());
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LOG("Using net version %i", clientNetVersion);
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LOG("Starting Master server...");
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LOG("Version: %s", PROJECT_VERSION);
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@ -292,19 +268,22 @@ int main(int argc, char** argv) {
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Game::randomEngine = std::mt19937(time(0));
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uint32_t maxClients = 999;
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uint32_t ourPort = 1000;
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("master_server_port") != "") ourPort = std::stoi(Game::config->GetValue("master_server_port"));
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uint32_t ourPort = 2000;
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std::string ourIP = "localhost";
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const auto maxClientsString = Game::config->GetValue("max_clients");
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if (!maxClientsString.empty()) maxClients = std::stoi(maxClientsString);
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const auto masterServerPortString = Game::config->GetValue("master_server_port");
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if (!masterServerPortString.empty()) ourPort = std::atoi(masterServerPortString.c_str());
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
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//Query for the database for a server labeled "master"
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std::string master_server_ip = "localhost";
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const auto masterServerIPString = Game::config->GetValue("master_ip");
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if (!masterServerIPString.empty()) master_server_ip = masterServerIPString;
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auto master_server_ip = Game::config->GetValue("master_ip");
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if (master_server_ip == "") {
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master_server_ip = Game::server->GetIP();
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}
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if (master_server_ip == "") master_server_ip = Game::server->GetIP();
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Database::Get()->SetMasterIp(master_server_ip, Game::server->GetPort());
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@ -313,7 +292,7 @@ int main(int argc, char** argv) {
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Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
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//Depending on the config, start up servers:
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if (Game::config->GetValue("prestart_servers") != "" && Game::config->GetValue("prestart_servers") == "1") {
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if (Game::config->GetValue("prestart_servers") != "0") {
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StartChatServer();
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Game::im->GetInstance(0, false, 0);
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@ -54,14 +54,12 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
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uint32_t netVersion;
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const std::string& expectedVersion = Game::config->GetValue("client_net_version");
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LOG("Expected Version: '%s'", expectedVersion.c_str());
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if (!GeneralUtils::TryParse(expectedVersion, netVersion)) {
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LOG("Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort);
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return;
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}
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bitStream.Write<uint32_t>(netVersion);
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uint32_t clientNetVersion = 171022;
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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if (!clientNetVersionString.empty()) GeneralUtils::TryParse(clientNetVersionString, clientNetVersion);
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bitStream.Write<uint32_t>(clientNetVersion);
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bitStream.Write<uint32_t>(0x93);
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if (serverType == ServerType::Auth) bitStream.Write(uint32_t(1)); //Conn: auth
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@ -95,7 +93,6 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
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}
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if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
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LOG("");
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//Check to see if we have a play key:
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if (accountInfo->playKeyId == 0) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username);
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@ -14,6 +14,7 @@
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#include "BitStreamUtils.h"
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#include "MasterPackets.h"
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#include "ZoneInstanceManager.h"
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#include "StringifiedEnum.h"
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//! Replica Constructor class
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class ReplicaConstructor : public ReceiveConstructionInterface {
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@ -65,9 +66,9 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect
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if (mIsOkay) {
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if (zoneID == 0)
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LOG("Server is listening on %s:%i with encryption: %i", ip.c_str(), port, int(useEncryption));
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LOG("%s Server is listening on %s:%i with encryption: %i", StringifiedEnum::ToString(serverType).data(), ip.c_str(), port, int(useEncryption));
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else
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LOG("Server is listening on %s:%i with encryption: %i, running zone %i / %i", ip.c_str(), port, int(useEncryption), zoneID, instanceID);
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LOG("%s Server is listening on %s:%i with encryption: %i, running zone %i / %i", StringifiedEnum::ToString(serverType).data(), ip.c_str(), port, int(useEncryption), zoneID, instanceID);
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} else { LOG("FAILED TO START SERVER ON IP/PORT: %s:%i", ip.c_str(), port); return; }
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mLogger->SetLogToConsole(prevLogSetting);
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@ -10,14 +10,17 @@
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#include "dConfig.h"
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void dpWorld::Initialize(unsigned int zoneID, bool generateNewNavMesh) {
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phys_sp_tilecount = std::atoi(Game::config->GetValue("phys_sp_tilecount").c_str());
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phys_sp_tilesize = std::atoi(Game::config->GetValue("phys_sp_tilesize").c_str());
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const auto physSpTilecount = Game::config->GetValue("phys_sp_tilecount");
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if (!physSpTilecount.empty()) GeneralUtils::TryParse(physSpTilecount, phys_sp_tilecount);
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const auto physSpTilesize = Game::config->GetValue("phys_sp_tilesize");
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if (!physSpTilesize.empty()) GeneralUtils::TryParse(physSpTilesize, phys_sp_tilesize);
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const auto physSpatialPartitioning = Game::config->GetValue("phys_spatial_partitioning");
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if (!physSpatialPartitioning.empty()) phys_spatial_partitioning = physSpatialPartitioning == "1";
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//If spatial partitioning is enabled, then we need to create the m_Grid.
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//if m_Grid exists, then the old method will be used.
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//SP will NOT be used unless it is added to ShouldUseSP();
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if (std::atoi(Game::config->GetValue("phys_spatial_partitioning").c_str()) == 1
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&& ShouldUseSP(zoneID)) {
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if (ShouldUseSP(zoneID)) {
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m_Grid = new dpGrid(phys_sp_tilecount, phys_sp_tilesize);
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}
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@ -123,6 +126,8 @@ void dpWorld::RemoveEntity(dpEntity* entity) {
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}
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bool dpWorld::ShouldUseSP(unsigned int zoneID) {
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if (!phys_spatial_partitioning) return false;
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// TODO: Add to this list as needed.
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// Only large maps should be added as tiling likely makes little difference on small maps.
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@ -36,7 +36,7 @@ public:
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private:
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dpGrid* m_Grid;
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bool phys_spatial_partitioning = 1;
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bool phys_spatial_partitioning = true;
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int phys_sp_tilesize = 205;
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int phys_sp_tilecount = 12;
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@ -210,7 +210,10 @@ int main(int argc, char** argv) {
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ObjectIDManager::Instance()->Initialize();
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UserManager::Instance()->Initialize();
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
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bool dontGenerateDCF = false;
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GeneralUtils::TryParse(Game::config->GetValue("dont_generate_dcf"), dontGenerateDCF);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
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Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, zoneID);
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