Merge branch 'main' into movementAiPorting

This commit is contained in:
David Markowitz 2024-03-24 18:00:04 -07:00
commit 66a08b2db1
13 changed files with 407 additions and 415 deletions

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@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.25)
project(Darkflame)
include(CTest)
@ -213,29 +213,29 @@ if (APPLE)
endif()
# Load all of our third party directories
add_subdirectory(thirdparty)
add_subdirectory(thirdparty SYSTEM)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
include_directories(
"dPhysics"
"dNavigation"
"dNet"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@ -244,14 +244,9 @@ if(APPLE)
include_directories("/usr/local/include/")
endif()
# Actually include the directories from our list
foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
# Add linking directories:
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
endif()
file(
GLOB HEADERS_DZONEMANAGER

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@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.

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@ -141,6 +141,6 @@ elseif(APPLE)
endif()
# Add directories to include lists
target_include_directories(MariaDB::ConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(MariaDB_FOUND TRUE)

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@ -7,9 +7,9 @@
#include "BuffComponent.h"
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto state = true;
bool state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
if (!bitStream.Read(state)) {
LOG("Unable to read state from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
@ -18,49 +18,59 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStre
auto* entity = Game::entityManager->GetEntity(context->originator);
if (entity == nullptr) {
return;
}
if (!entity) return;
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
if (destroyableComponent) {
if (m_isEnemyFaction) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target) state = destroyableComponent->IsEnemy(target);
}
LOG_DEBUG("[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
if (state) {
this->m_actionTrue->Handle(context, bitStream, branch);
} else {
this->m_actionFalse->Handle(context, bitStream, branch);
}
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
behaviorToCall->Handle(context, bitStream, branch);
}
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
bool state = true;
if (m_imagination > 0 || m_targetHasBuff > 0 || m_Distance > -1.0f) {
auto* entity = Game::entityManager->GetEntity(branch.target);
state = entity != nullptr;
if (state && m_targetHasBuff != 0) {
if (state) {
if (m_targetHasBuff != 0) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff)) {
state = false;
}
} else if (m_imagination > 0) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent && destroyableComponent->GetImagination() < m_imagination) {
state = false;
}
} else if (m_Distance > -1.0f) {
auto* originator = Game::entityManager->GetEntity(context->originator);
if (originator) {
const auto distance = (originator->GetPosition() - entity->GetPosition()).Length();
state = distance <= m_Distance;
}
}
}
bitStream.Write(state);
}
if (state) {
this->m_actionTrue->Calculate(context, bitStream, branch);
} else {
this->m_actionFalse->Calculate(context, bitStream, branch);
}
auto* behaviorToCall = state ? m_actionTrue : m_actionFalse;
behaviorToCall->Calculate(context, bitStream, branch);
}
void SwitchBehavior::Load() {
@ -72,5 +82,7 @@ void SwitchBehavior::Load() {
this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
this->m_targetHasBuff = GetInt("target_has_buff");
this->m_targetHasBuff = GetInt("target_has_buff", -1);
this->m_Distance = GetFloat("distance", -1.0f);
}

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@ -14,6 +14,8 @@ public:
int32_t m_targetHasBuff;
float m_Distance;
/*
* Inherited
*/

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@ -26,7 +26,6 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
m_SpeedMultiplier = 1;
m_GravityScale = 1;
m_DirtyCheats = false;
m_IgnoreMultipliers = false;
m_DirtyEquippedItemInfo = true;
m_PickupRadius = 0.0f;
@ -92,31 +91,31 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_ImmuneToStunInteractCount);
}
if (m_IgnoreMultipliers) m_DirtyCheats = false;
outBitStream.Write(m_DirtyCheats);
if (m_DirtyCheats) {
outBitStream.Write(m_DirtyCheats || bIsInitialUpdate);
if (m_DirtyCheats || bIsInitialUpdate) {
outBitStream.Write(m_GravityScale);
outBitStream.Write(m_SpeedMultiplier);
m_DirtyCheats = false;
if (!bIsInitialUpdate) m_DirtyCheats = false;
}
outBitStream.Write(m_DirtyEquippedItemInfo);
if (m_DirtyEquippedItemInfo) {
outBitStream.Write(m_DirtyEquippedItemInfo || bIsInitialUpdate);
if (m_DirtyEquippedItemInfo || bIsInitialUpdate) {
outBitStream.Write(m_PickupRadius);
outBitStream.Write(m_InJetpackMode);
m_DirtyEquippedItemInfo = false;
if (!bIsInitialUpdate) m_DirtyEquippedItemInfo = false;
}
outBitStream.Write(m_DirtyBubble);
if (m_DirtyBubble) {
outBitStream.Write(m_DirtyBubble || bIsInitialUpdate);
if (m_DirtyBubble || bIsInitialUpdate) {
outBitStream.Write(m_IsInBubble);
if (m_IsInBubble) {
outBitStream.Write(m_BubbleType);
outBitStream.Write(m_SpecialAnims);
}
m_DirtyBubble = false;
if (!bIsInitialUpdate) m_DirtyBubble = false;
}
outBitStream.Write(m_DirtyPosition || bIsInitialUpdate);
@ -149,7 +148,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write(m_AngularVelocity.z);
}
outBitStream.Write0();
outBitStream.Write0(); // local_space_info, always zero for now.
if (!bIsInitialUpdate) {
m_DirtyPosition = false;
outBitStream.Write(m_IsTeleporting);

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@ -174,18 +174,6 @@ public:
*/
const float GetGravityScale() const { return m_GravityScale; }
/**
* Sets the ignore multipliers value, allowing you to skip the serialization of speed and gravity multipliers
* @param value whether or not to ignore multipliers
*/
void SetIgnoreMultipliers(bool value) { m_IgnoreMultipliers = value; }
/**
* Returns the current ignore multipliers value
* @return the current ignore multipliers value
*/
const bool GetIgnoreMultipliers() const { return m_IgnoreMultipliers; }
/**
* Can make an entity static, making it unable to move around
* @param value whether or not the entity is static
@ -353,11 +341,6 @@ private:
*/
bool m_DirtyCheats;
/**
* Makes it so that the speed multiplier and gravity scale are no longer serialized if false
*/
bool m_IgnoreMultipliers;
/**
* Whether this entity is static, making it unable to move
*/

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@ -675,7 +675,7 @@ void HandlePacket(Packet* packet) {
const auto& zone = instance->GetZoneID();
MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, (bool)mythranShift, zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, static_cast<bool>(mythranShift), zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
break;
}

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@ -26,8 +26,8 @@ dpGrid::~dpGrid() {
void dpGrid::Add(dpEntity* entity) {
//Determine which grid cell it's in.
int cellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
// Clamp values to the range [0, NUM_CELLS - 1]
cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
@ -42,11 +42,11 @@ void dpGrid::Add(dpEntity* entity) {
}
void dpGrid::Move(dpEntity* entity, float x, float z) {
int oldCellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellX = (int)std::round(x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellZ = (int)std::round(z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellX = static_cast<int>(std::round(x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int cellZ = static_cast<int>(std::round(z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
// Clamp values to the range [0, NUM_CELLS - 1]
cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
@ -73,8 +73,8 @@ void dpGrid::Move(dpEntity* entity, float x, float z) {
void dpGrid::Delete(dpEntity* entity) {
if (!entity) return;
int oldCellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
int oldCellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
// Clamp values to the range [0, NUM_CELLS - 1]
oldCellX = std::clamp(oldCellX, 0, NUM_CELLS - 1);

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@ -335,7 +335,7 @@ int main(int argc, char** argv) {
// Update to the new framerate and scale all timings to said new framerate
if (newFrameDelta != currentFrameDelta) {
float_t ratioBeforeToAfter = (float)currentFrameDelta / (float)newFrameDelta;
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
currentFrameDelta = newFrameDelta;
currentFramerate = MS_TO_FRAMES(newFrameDelta);
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
@ -728,8 +728,8 @@ void HandleMasterPacket(Packet* packet) {
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream);
}
}
@ -830,8 +830,8 @@ void HandlePacket(Packet* packet) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream);
}

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@ -27,7 +27,7 @@ TEST_F(LDFTests, LDFUTF16Test) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
ASSERT_EQ((static_cast<LDFData<std::u16string>*>(data.get()))->GetValue(), u"IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
ASSERT_EQ(data->GetString(), testWord);
}
@ -37,7 +37,7 @@ TEST_F(LDFTests, LDFUTF16EmptyTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"");
ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"");
ASSERT_EQ(data->GetString(), testWord);
}
@ -47,7 +47,7 @@ TEST_F(LDFTests, LDFUTF16ColonTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"::");
ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"::");
ASSERT_EQ(data->GetString(), testWord);
}
@ -57,7 +57,7 @@ TEST_F(LDFTests, LDFUTF16EqualsTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"==");
ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"==");
ASSERT_EQ(data->GetString(), testWord);
}
@ -66,7 +66,7 @@ TEST_F(LDFTests, LDFS32Test) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_S32);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<int32_t>*)data.get())->GetValue(), -15);
ASSERT_EQ(static_cast<LDFData<int32_t>*>(data.get())->GetValue(), -15);
ASSERT_EQ(data->GetString(), "KEY=1:-15");
}
TEST_F(LDFTests, LDFU32Test) {
@ -74,7 +74,7 @@ TEST_F(LDFTests, LDFU32Test) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 15);
ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 15);
ASSERT_EQ(data->GetString(), "KEY=5:15");
}
@ -83,7 +83,7 @@ TEST_F(LDFTests, LDFU32TrueTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 1);
ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 1);
ASSERT_EQ(data->GetString(), "KEY=5:1");
}
@ -92,7 +92,7 @@ TEST_F(LDFTests, LDFU32FalseTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 0);
ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 0);
ASSERT_EQ(data->GetString(), "KEY=5:0");
}
@ -103,7 +103,7 @@ TEST_F(LDFTests, LDFFloatTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_FLOAT);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<float>*)data.get())->GetValue(), 15.5f);
ASSERT_EQ(static_cast<LDFData<float>*>(data.get())->GetValue(), 15.5f);
ASSERT_EQ(data->GetString().find("KEY=3:15.5"), 0);
}
@ -112,7 +112,7 @@ TEST_F(LDFTests, LDFDoubleTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_DOUBLE);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<double>*)data.get())->GetValue(), 15.5);
ASSERT_EQ(static_cast<LDFData<double>*>(data.get())->GetValue(), 15.5);
ASSERT_EQ(data->GetString().find("KEY=4:15.5"), 0);
}
@ -122,7 +122,7 @@ TEST_F(LDFTests, LDFBoolTrueTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), true);
ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), true);
ASSERT_EQ(data->GetString(), "KEY=7:1");
}
@ -131,7 +131,7 @@ TEST_F(LDFTests, LDFBoolFalseTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), false);
ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), false);
ASSERT_EQ(data->GetString(), "KEY=7:0");
}
@ -140,7 +140,7 @@ TEST_F(LDFTests, LDFBoolIntTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), true);
ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), true);
ASSERT_EQ(data->GetString(), "KEY=7:1");
}
@ -149,7 +149,7 @@ TEST_F(LDFTests, LDFU64Test) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U64);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint64_t>*)data.get())->GetValue(), 15);
ASSERT_EQ(static_cast<LDFData<uint64_t>*>(data.get())->GetValue(), 15);
ASSERT_EQ(data->GetString(), "KEY=8:15");
}
@ -158,7 +158,7 @@ TEST_F(LDFTests, LDFLWOOBJIDTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_OBJID);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<uint64_t>*)data.get())->GetValue(), 15);
ASSERT_EQ(static_cast<LDFData<uint64_t>*>(data.get())->GetValue(), 15);
ASSERT_EQ(data->GetString(), "KEY=9:15");
}
@ -168,7 +168,7 @@ TEST_F(LDFTests, LDFUTF8Test) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
ASSERT_EQ(data->GetString(), testWord);
}
@ -178,7 +178,7 @@ TEST_F(LDFTests, LDFUTF8EmptyTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "");
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "");
ASSERT_EQ(data->GetString(), testWord);
}
@ -188,7 +188,7 @@ TEST_F(LDFTests, LDFUTF8ColonsTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "::");
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "::");
ASSERT_EQ(data->GetString(), testWord);
}
TEST_F(LDFTests, LDFUTF8EqualsTest) {
@ -197,7 +197,7 @@ TEST_F(LDFTests, LDFUTF8EqualsTest) {
ASSERT_NE(data, nullptr);
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
ASSERT_EQ(data->GetKey(), u"KEY");
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "==");
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "==");
ASSERT_EQ(data->GetString(), testWord);
}

View File

@ -87,7 +87,7 @@ TEST_F(GameMessageTests, SendBlueprintLoadItemResponse) {
TEST_F(GameMessageTests, ControlBehaviorAddStrip) {
auto data = ReadFromFile("addStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
AddStripMessage addStrip(ReadArrayFromBitStream(inStream));
ASSERT_FLOAT_EQ(addStrip.GetPosition().GetX(), 50.65);
ASSERT_FLOAT_EQ(addStrip.GetPosition().GetY(), 178.05);
@ -102,7 +102,7 @@ TEST_F(GameMessageTests, ControlBehaviorAddStrip) {
TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) {
auto data = ReadFromFile("removeStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RemoveStripMessage removeStrip(ReadArrayFromBitStream(inStream));
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStripId()), 1);
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStateId()), 0);
@ -111,7 +111,7 @@ TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) {
TEST_F(GameMessageTests, ControlBehaviorMergeStrips) {
auto data = ReadFromFile("mergeStrips");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
MergeStripsMessage mergeStrips(ReadArrayFromBitStream(inStream));
ASSERT_EQ(mergeStrips.GetSourceActionContext().GetStripId(), 2);
ASSERT_EQ(mergeStrips.GetDestinationActionContext().GetStripId(), 0);
@ -123,7 +123,7 @@ TEST_F(GameMessageTests, ControlBehaviorMergeStrips) {
TEST_F(GameMessageTests, ControlBehaviorSplitStrip) {
auto data = ReadFromFile("splitStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
SplitStripMessage splitStrip(ReadArrayFromBitStream(inStream));
ASSERT_EQ(splitStrip.GetBehaviorId(), -1);
@ -138,7 +138,7 @@ TEST_F(GameMessageTests, ControlBehaviorSplitStrip) {
TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) {
auto data = ReadFromFile("updateStripUI");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
UpdateStripUiMessage updateStripUi(ReadArrayFromBitStream(inStream));
ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetX(), 116.65);
ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetY(), 35.35);
@ -149,7 +149,7 @@ TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) {
TEST_F(GameMessageTests, ControlBehaviorAddAction) {
auto data = ReadFromFile("addAction");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
AddActionMessage addAction(ReadArrayFromBitStream(inStream));
ASSERT_EQ(addAction.GetActionIndex(), 3);
ASSERT_EQ(addAction.GetActionContext().GetStripId(), 0);
@ -163,7 +163,7 @@ TEST_F(GameMessageTests, ControlBehaviorAddAction) {
TEST_F(GameMessageTests, ControlBehaviorMigrateActions) {
auto data = ReadFromFile("migrateActions");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
MigrateActionsMessage migrateActions(ReadArrayFromBitStream(inStream));
ASSERT_EQ(migrateActions.GetSrcActionIndex(), 1);
ASSERT_EQ(migrateActions.GetDstActionIndex(), 2);
@ -176,7 +176,7 @@ TEST_F(GameMessageTests, ControlBehaviorMigrateActions) {
TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) {
auto data = ReadFromFile("rearrangeStrip");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RearrangeStripMessage rearrangeStrip(ReadArrayFromBitStream(inStream));
ASSERT_EQ(rearrangeStrip.GetSrcActionIndex(), 2);
ASSERT_EQ(rearrangeStrip.GetDstActionIndex(), 1);
@ -187,7 +187,7 @@ TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) {
TEST_F(GameMessageTests, ControlBehaviorAdd) {
auto data = ReadFromFile("add");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
AddMessage add(ReadArrayFromBitStream(inStream));
ASSERT_EQ(add.GetBehaviorId(), 10446);
ASSERT_EQ(add.GetBehaviorIndex(), 0);
@ -195,7 +195,7 @@ TEST_F(GameMessageTests, ControlBehaviorAdd) {
TEST_F(GameMessageTests, ControlBehaviorRemoveActions) {
auto data = ReadFromFile("removeActions");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RemoveActionsMessage removeActions(ReadArrayFromBitStream(inStream));
ASSERT_EQ(removeActions.GetBehaviorId(), -1);
ASSERT_EQ(removeActions.GetActionIndex(), 1);
@ -205,7 +205,7 @@ TEST_F(GameMessageTests, ControlBehaviorRemoveActions) {
TEST_F(GameMessageTests, ControlBehaviorRename) {
auto data = ReadFromFile("rename");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
RenameMessage rename(ReadArrayFromBitStream(inStream));
ASSERT_EQ(rename.GetName(), "test");
ASSERT_EQ(rename.GetBehaviorId(), BehaviorMessageBase::DefaultBehaviorId);
@ -213,7 +213,7 @@ TEST_F(GameMessageTests, ControlBehaviorRename) {
TEST_F(GameMessageTests, ControlBehaviorUpdateAction) {
auto data = ReadFromFile("updateAction");
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
UpdateActionMessage updateAction(ReadArrayFromBitStream(inStream));
ASSERT_EQ(updateAction.GetAction().GetType(), "FlyDown");
ASSERT_EQ(updateAction.GetAction().GetValueParameterName(), "Distance");

View File

@ -2,297 +2,297 @@
#include "eGameMessageType.h"
TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
EXPECT_EQ(eGameMessageType::TELEPORT, (eGameMessageType)19);
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, (eGameMessageType)26);
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, (eGameMessageType)30);
EXPECT_EQ(eGameMessageType::DIE, (eGameMessageType)37);
EXPECT_EQ(eGameMessageType::REQUEST_DIE, (eGameMessageType)38);
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, (eGameMessageType)41);
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, (eGameMessageType)43);
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, (eGameMessageType)48);
EXPECT_EQ(eGameMessageType::SET_NAME, (eGameMessageType)72);
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, (eGameMessageType)118);
EXPECT_EQ(eGameMessageType::START_SKILL, (eGameMessageType)119);
EXPECT_EQ(eGameMessageType::VERIFY_ACK, (eGameMessageType)121);
EXPECT_EQ(eGameMessageType::ADD_SKILL, (eGameMessageType)127);
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, (eGameMessageType)128);
EXPECT_EQ(eGameMessageType::SET_CURRENCY, (eGameMessageType)133);
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, (eGameMessageType)137);
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, (eGameMessageType)139);
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, (eGameMessageType)140);
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, (eGameMessageType)154);
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, (eGameMessageType)155);
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, (eGameMessageType)159);
EXPECT_EQ(eGameMessageType::RESURRECT, (eGameMessageType)160);
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, (eGameMessageType)191);
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, (eGameMessageType)192);
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, (eGameMessageType)193);
EXPECT_EQ(eGameMessageType::SET_STUNNED, (eGameMessageType)198);
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, (eGameMessageType)200);
EXPECT_EQ(eGameMessageType::KNOCKBACK, (eGameMessageType)202);
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, (eGameMessageType)209);
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, (eGameMessageType)213);
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, (eGameMessageType)224);
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, (eGameMessageType)227);
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, (eGameMessageType)230);
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, (eGameMessageType)231);
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, (eGameMessageType)233);
EXPECT_EQ(eGameMessageType::OFFER_MISSION, (eGameMessageType)248);
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, (eGameMessageType)249);
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, (eGameMessageType)254);
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, (eGameMessageType)255);
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, (eGameMessageType)336);
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, (eGameMessageType)357);
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, (eGameMessageType)358);
EXPECT_EQ(eGameMessageType::REQUEST_USE, (eGameMessageType)364);
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, (eGameMessageType)369);
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, (eGameMessageType)373);
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, (eGameMessageType)374);
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, (eGameMessageType)383);
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, (eGameMessageType)389);
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, (eGameMessageType)391);
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, (eGameMessageType)400);
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, (eGameMessageType)402);
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, (eGameMessageType)403);
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, (eGameMessageType)404);
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, (eGameMessageType)405);
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, (eGameMessageType)406);
EXPECT_EQ(eGameMessageType::ACTIVITY_START, (eGameMessageType)407);
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, (eGameMessageType)408);
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, (eGameMessageType)409);
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, (eGameMessageType)411);
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, (eGameMessageType)416);
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, (eGameMessageType)417);
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, (eGameMessageType)425);
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, (eGameMessageType)427);
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, (eGameMessageType)428);
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, (eGameMessageType)448);
EXPECT_EQ(eGameMessageType::SET_FLAG, (eGameMessageType)471);
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, (eGameMessageType)472);
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, (eGameMessageType)476);
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, (eGameMessageType)486);
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, (eGameMessageType)495);
EXPECT_EQ(eGameMessageType::SPAWN_PET, (eGameMessageType)498);
EXPECT_EQ(eGameMessageType::DESPAWN_PET, (eGameMessageType)499);
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, (eGameMessageType)505);
EXPECT_EQ(eGameMessageType::PLAYER_READY, (eGameMessageType)509);
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, (eGameMessageType)515);
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, (eGameMessageType)519);
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, (eGameMessageType)520);
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, (eGameMessageType)529);
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, (eGameMessageType)530);
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, (eGameMessageType)531);
EXPECT_EQ(eGameMessageType::SMASH, (eGameMessageType)537);
EXPECT_EQ(eGameMessageType::UN_SMASH, (eGameMessageType)538);
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, (eGameMessageType)547);
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, (eGameMessageType)546);
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, (eGameMessageType)561);
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, (eGameMessageType)565);
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, (eGameMessageType)566);
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, (eGameMessageType)568);
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, (eGameMessageType)576);
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, (eGameMessageType)602);
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, (eGameMessageType)603);
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, (eGameMessageType)607);
EXPECT_EQ(eGameMessageType::COMMAND_PET, (eGameMessageType)640);
EXPECT_EQ(eGameMessageType::PET_RESPONSE, (eGameMessageType)641);
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)648);
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)649);
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, (eGameMessageType)656);
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, (eGameMessageType)659);
EXPECT_EQ(eGameMessageType::NOTIFY_PET, (eGameMessageType)660);
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, (eGameMessageType)661);
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, (eGameMessageType)662);
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, (eGameMessageType)663);
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, (eGameMessageType)686);
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, (eGameMessageType)667);
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, (eGameMessageType)668);
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, (eGameMessageType)673);
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, (eGameMessageType)674);
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, (eGameMessageType)678);
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, (eGameMessageType)679);
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, (eGameMessageType)681);
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, (eGameMessageType)683);
EXPECT_EQ(eGameMessageType::SET_PET_NAME, (eGameMessageType)684);
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, (eGameMessageType)675);
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, (eGameMessageType)692);
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, (eGameMessageType)693);
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, (eGameMessageType)703);
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, (eGameMessageType)713);
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, (eGameMessageType)716);
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, (eGameMessageType)717);
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, (eGameMessageType)724);
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, (eGameMessageType)725);
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, (eGameMessageType)729);
EXPECT_EQ(eGameMessageType::START_PATHING, (eGameMessageType)733);
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)734);
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)735);
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, (eGameMessageType)737);
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, (eGameMessageType)746);
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, (eGameMessageType)750);
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, (eGameMessageType)760);
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, (eGameMessageType)761);
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, (eGameMessageType)762);
EXPECT_EQ(eGameMessageType::END_CINEMATIC, (eGameMessageType)763);
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, (eGameMessageType)764);
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, (eGameMessageType)767);
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, (eGameMessageType)768);
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, (eGameMessageType)770);
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, (eGameMessageType)781);
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, (eGameMessageType)793);
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, (eGameMessageType)794);
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, (eGameMessageType)821);
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, (eGameMessageType)831);
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, (eGameMessageType)840);
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, (eGameMessageType)841);
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, (eGameMessageType)842);
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, (eGameMessageType)845);
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, (eGameMessageType)850);
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, (eGameMessageType)858);
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, (eGameMessageType)860);
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, (eGameMessageType)861);
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, (eGameMessageType)863);
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, (eGameMessageType)868);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, (eGameMessageType)869);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, (eGameMessageType)870);
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, (eGameMessageType)871);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, (eGameMessageType)872);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, (eGameMessageType)873);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, (eGameMessageType)874);
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, (eGameMessageType)875);
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, (eGameMessageType)876);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, (eGameMessageType)877);
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, (eGameMessageType)878);
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, (eGameMessageType)879);
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, (eGameMessageType)880);
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, (eGameMessageType)881);
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, (eGameMessageType)882);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, (eGameMessageType)883);
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, (eGameMessageType)884);
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, (eGameMessageType)888);
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, (eGameMessageType)905);
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, (eGameMessageType)906);
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, (eGameMessageType)907);
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, (eGameMessageType)942);
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, (eGameMessageType)999);
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, (eGameMessageType)1000);
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, (eGameMessageType)1001);
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, (eGameMessageType)1005);
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, (eGameMessageType)1042);
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, (eGameMessageType)1043);
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, (eGameMessageType)1044);
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, (eGameMessageType)1053);
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, (eGameMessageType)1046);
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, (eGameMessageType)1057);
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, (eGameMessageType)1061);
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, (eGameMessageType)1062);
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, (eGameMessageType)1063);
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, (eGameMessageType)1068);
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, (eGameMessageType)1069);
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, (eGameMessageType)1073);
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, (eGameMessageType)1081);
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1093);
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, (eGameMessageType)1094);
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, (eGameMessageType)1095);
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, (eGameMessageType)1096);
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, (eGameMessageType)1097);
EXPECT_EQ(eGameMessageType::REPORT_BUG, (eGameMessageType)1198);
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, (eGameMessageType)1129);
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, (eGameMessageType)1144);
EXPECT_EQ(eGameMessageType::SYNC_SKILL, (eGameMessageType)1145);
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, (eGameMessageType)1148);
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, (eGameMessageType)1151);
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, (eGameMessageType)1155);
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, (eGameMessageType)1165);
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, (eGameMessageType)1184);
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, (eGameMessageType)1185);
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, (eGameMessageType)1197);
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, (eGameMessageType)1202);
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, (eGameMessageType)1213);
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, (eGameMessageType)1218);
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, (eGameMessageType)1223);
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, (eGameMessageType)1230);
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, (eGameMessageType)1231);
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, (eGameMessageType)1252);
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, (eGameMessageType)1253);
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, (eGameMessageType)1254);
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, (eGameMessageType)1255);
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, (eGameMessageType)1260);
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, (eGameMessageType)1273);
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, (eGameMessageType)1276);
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, (eGameMessageType)1284);
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, (eGameMessageType)1296);
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, (eGameMessageType)1300);
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, (eGameMessageType)1301);
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, (eGameMessageType)1305);
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, (eGameMessageType)1306);
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, (eGameMessageType)1308);
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, (eGameMessageType)1309);
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, (eGameMessageType)1310);
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, (eGameMessageType)1131);
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, (eGameMessageType)1132);
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, (eGameMessageType)1337);
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, (eGameMessageType)1338);
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1340);
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1341);
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1342);
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1343);
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1344);
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1345);
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1346);
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1347);
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, (eGameMessageType)1350);
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, (eGameMessageType)1366);
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, (eGameMessageType)1369);
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, (eGameMessageType)1370);
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, (eGameMessageType)1371);
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, (eGameMessageType)1372);
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, (eGameMessageType)1373);
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, (eGameMessageType)1374);
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, (eGameMessageType)1390);
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, (eGameMessageType)1391);
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, (eGameMessageType)1392);
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, (eGameMessageType)1393);
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, (eGameMessageType)1395);
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, (eGameMessageType)1396);
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, (eGameMessageType)1409);
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, (eGameMessageType)1435);
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, (eGameMessageType)1448);
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, (eGameMessageType)1459);
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, (eGameMessageType)1468);
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, (eGameMessageType)1471);
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, (eGameMessageType)1472);
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, (eGameMessageType)1474);
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, (eGameMessageType)1476);
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, (eGameMessageType)1477);
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, (eGameMessageType)1481);
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, (eGameMessageType)1498);
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, (eGameMessageType)1516);
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, (eGameMessageType)1557);
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, (eGameMessageType)1558);
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, (eGameMessageType)1559);
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, (eGameMessageType)1562);
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, (eGameMessageType)1563);
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, (eGameMessageType)1618);
EXPECT_EQ(eGameMessageType::ADD_BUFF, (eGameMessageType)1647);
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, (eGameMessageType)1642);
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, (eGameMessageType)1170);
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, (eGameMessageType)1606);
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, (eGameMessageType)1505);
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, (eGameMessageType)1511);
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, (eGameMessageType)1510);
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, (eGameMessageType)1506);
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, (eGameMessageType)1547);
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, (eGameMessageType)1553);
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, (eGameMessageType)1591);
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, (eGameMessageType)1617);
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, (eGameMessageType)1648);
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1666);
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1667);
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, (eGameMessageType)1676);
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, (eGameMessageType)1727);
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, (eGameMessageType)1734);
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, (eGameMessageType)1735);
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, (eGameMessageType)1756);
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, (eGameMessageType)1767);
EXPECT_EQ(eGameMessageType::TELEPORT, static_cast<eGameMessageType>(19));
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, static_cast<eGameMessageType>(26));
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, static_cast<eGameMessageType>(30));
EXPECT_EQ(eGameMessageType::DIE, static_cast<eGameMessageType>(37));
EXPECT_EQ(eGameMessageType::REQUEST_DIE, static_cast<eGameMessageType>(38));
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, static_cast<eGameMessageType>(41));
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, static_cast<eGameMessageType>(43));
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, static_cast<eGameMessageType>(48));
EXPECT_EQ(eGameMessageType::SET_NAME, static_cast<eGameMessageType>(72));
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, static_cast<eGameMessageType>(118));
EXPECT_EQ(eGameMessageType::START_SKILL, static_cast<eGameMessageType>(119));
EXPECT_EQ(eGameMessageType::VERIFY_ACK, static_cast<eGameMessageType>(121));
EXPECT_EQ(eGameMessageType::ADD_SKILL, static_cast<eGameMessageType>(127));
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, static_cast<eGameMessageType>(128));
EXPECT_EQ(eGameMessageType::SET_CURRENCY, static_cast<eGameMessageType>(133));
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, static_cast<eGameMessageType>(137));
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, static_cast<eGameMessageType>(139));
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, static_cast<eGameMessageType>(140));
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, static_cast<eGameMessageType>(154));
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, static_cast<eGameMessageType>(155));
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, static_cast<eGameMessageType>(159));
EXPECT_EQ(eGameMessageType::RESURRECT, static_cast<eGameMessageType>(160));
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(191));
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(192));
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, static_cast<eGameMessageType>(193));
EXPECT_EQ(eGameMessageType::SET_STUNNED, static_cast<eGameMessageType>(198));
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, static_cast<eGameMessageType>(200));
EXPECT_EQ(eGameMessageType::KNOCKBACK, static_cast<eGameMessageType>(202));
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, static_cast<eGameMessageType>(209));
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, static_cast<eGameMessageType>(213));
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, static_cast<eGameMessageType>(224));
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<eGameMessageType>(227));
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, static_cast<eGameMessageType>(230));
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, static_cast<eGameMessageType>(231));
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, static_cast<eGameMessageType>(233));
EXPECT_EQ(eGameMessageType::OFFER_MISSION, static_cast<eGameMessageType>(248));
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, static_cast<eGameMessageType>(249));
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, static_cast<eGameMessageType>(254));
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, static_cast<eGameMessageType>(255));
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, static_cast<eGameMessageType>(336));
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, static_cast<eGameMessageType>(357));
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, static_cast<eGameMessageType>(358));
EXPECT_EQ(eGameMessageType::REQUEST_USE, static_cast<eGameMessageType>(364));
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, static_cast<eGameMessageType>(369));
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, static_cast<eGameMessageType>(373));
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, static_cast<eGameMessageType>(374));
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, static_cast<eGameMessageType>(383));
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, static_cast<eGameMessageType>(389));
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, static_cast<eGameMessageType>(391));
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, static_cast<eGameMessageType>(400));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, static_cast<eGameMessageType>(402));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, static_cast<eGameMessageType>(403));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, static_cast<eGameMessageType>(404));
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, static_cast<eGameMessageType>(405));
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, static_cast<eGameMessageType>(406));
EXPECT_EQ(eGameMessageType::ACTIVITY_START, static_cast<eGameMessageType>(407));
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, static_cast<eGameMessageType>(408));
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<eGameMessageType>(409));
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, static_cast<eGameMessageType>(411));
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(416));
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(417));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<eGameMessageType>(425));
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, static_cast<eGameMessageType>(427));
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, static_cast<eGameMessageType>(428));
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<eGameMessageType>(448));
EXPECT_EQ(eGameMessageType::SET_FLAG, static_cast<eGameMessageType>(471));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<eGameMessageType>(472));
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, static_cast<eGameMessageType>(476));
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, static_cast<eGameMessageType>(486));
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, static_cast<eGameMessageType>(495));
EXPECT_EQ(eGameMessageType::SPAWN_PET, static_cast<eGameMessageType>(498));
EXPECT_EQ(eGameMessageType::DESPAWN_PET, static_cast<eGameMessageType>(499));
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, static_cast<eGameMessageType>(505));
EXPECT_EQ(eGameMessageType::PLAYER_READY, static_cast<eGameMessageType>(509));
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, static_cast<eGameMessageType>(515));
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, static_cast<eGameMessageType>(519));
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, static_cast<eGameMessageType>(520));
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, static_cast<eGameMessageType>(529));
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, static_cast<eGameMessageType>(530));
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, static_cast<eGameMessageType>(531));
EXPECT_EQ(eGameMessageType::SMASH, static_cast<eGameMessageType>(537));
EXPECT_EQ(eGameMessageType::UN_SMASH, static_cast<eGameMessageType>(538));
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, static_cast<eGameMessageType>(547));
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<eGameMessageType>(546));
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, static_cast<eGameMessageType>(561));
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, static_cast<eGameMessageType>(565));
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, static_cast<eGameMessageType>(566));
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, static_cast<eGameMessageType>(568));
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, static_cast<eGameMessageType>(576));
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, static_cast<eGameMessageType>(602));
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, static_cast<eGameMessageType>(603));
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, static_cast<eGameMessageType>(607));
EXPECT_EQ(eGameMessageType::COMMAND_PET, static_cast<eGameMessageType>(640));
EXPECT_EQ(eGameMessageType::PET_RESPONSE, static_cast<eGameMessageType>(641));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(648));
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(649));
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, static_cast<eGameMessageType>(656));
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, static_cast<eGameMessageType>(659));
EXPECT_EQ(eGameMessageType::NOTIFY_PET, static_cast<eGameMessageType>(660));
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, static_cast<eGameMessageType>(661));
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, static_cast<eGameMessageType>(662));
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, static_cast<eGameMessageType>(663));
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, static_cast<eGameMessageType>(686));
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, static_cast<eGameMessageType>(667));
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, static_cast<eGameMessageType>(668));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<eGameMessageType>(673));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<eGameMessageType>(674));
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(678));
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(679));
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, static_cast<eGameMessageType>(681));
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, static_cast<eGameMessageType>(683));
EXPECT_EQ(eGameMessageType::SET_PET_NAME, static_cast<eGameMessageType>(684));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<eGameMessageType>(675));
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, static_cast<eGameMessageType>(692));
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, static_cast<eGameMessageType>(693));
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<eGameMessageType>(703));
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<eGameMessageType>(713));
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, static_cast<eGameMessageType>(716));
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, static_cast<eGameMessageType>(717));
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, static_cast<eGameMessageType>(724));
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, static_cast<eGameMessageType>(725));
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, static_cast<eGameMessageType>(729));
EXPECT_EQ(eGameMessageType::START_PATHING, static_cast<eGameMessageType>(733));
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(734));
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(735));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<eGameMessageType>(737));
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, static_cast<eGameMessageType>(746));
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, static_cast<eGameMessageType>(750));
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, static_cast<eGameMessageType>(760));
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, static_cast<eGameMessageType>(761));
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, static_cast<eGameMessageType>(762));
EXPECT_EQ(eGameMessageType::END_CINEMATIC, static_cast<eGameMessageType>(763));
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, static_cast<eGameMessageType>(764));
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<eGameMessageType>(767));
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, static_cast<eGameMessageType>(768));
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, static_cast<eGameMessageType>(770));
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, static_cast<eGameMessageType>(781));
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(793));
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(794));
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, static_cast<eGameMessageType>(821));
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, static_cast<eGameMessageType>(831));
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, static_cast<eGameMessageType>(840));
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, static_cast<eGameMessageType>(841));
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, static_cast<eGameMessageType>(842));
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, static_cast<eGameMessageType>(845));
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, static_cast<eGameMessageType>(850));
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, static_cast<eGameMessageType>(858));
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, static_cast<eGameMessageType>(860));
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, static_cast<eGameMessageType>(861));
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<eGameMessageType>(863));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, static_cast<eGameMessageType>(868));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, static_cast<eGameMessageType>(869));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, static_cast<eGameMessageType>(870));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, static_cast<eGameMessageType>(871));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, static_cast<eGameMessageType>(872));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, static_cast<eGameMessageType>(873));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, static_cast<eGameMessageType>(874));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, static_cast<eGameMessageType>(875));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, static_cast<eGameMessageType>(876));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, static_cast<eGameMessageType>(877));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, static_cast<eGameMessageType>(878));
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(879));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, static_cast<eGameMessageType>(880));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, static_cast<eGameMessageType>(881));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(882));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, static_cast<eGameMessageType>(883));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, static_cast<eGameMessageType>(884));
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, static_cast<eGameMessageType>(888));
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, static_cast<eGameMessageType>(905));
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, static_cast<eGameMessageType>(906));
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, static_cast<eGameMessageType>(907));
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, static_cast<eGameMessageType>(942));
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, static_cast<eGameMessageType>(999));
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, static_cast<eGameMessageType>(1000));
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, static_cast<eGameMessageType>(1001));
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, static_cast<eGameMessageType>(1005));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, static_cast<eGameMessageType>(1042));
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, static_cast<eGameMessageType>(1043));
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, static_cast<eGameMessageType>(1044));
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<eGameMessageType>(1053));
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<eGameMessageType>(1046));
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, static_cast<eGameMessageType>(1057));
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1061));
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1062));
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1063));
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, static_cast<eGameMessageType>(1068));
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, static_cast<eGameMessageType>(1069));
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, static_cast<eGameMessageType>(1073));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<eGameMessageType>(1081));
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1093));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, static_cast<eGameMessageType>(1094));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, static_cast<eGameMessageType>(1095));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<eGameMessageType>(1096));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, static_cast<eGameMessageType>(1097));
EXPECT_EQ(eGameMessageType::REPORT_BUG, static_cast<eGameMessageType>(1198));
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, static_cast<eGameMessageType>(1129));
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, static_cast<eGameMessageType>(1144));
EXPECT_EQ(eGameMessageType::SYNC_SKILL, static_cast<eGameMessageType>(1145));
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1148));
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1151));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, static_cast<eGameMessageType>(1155));
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, static_cast<eGameMessageType>(1165));
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<eGameMessageType>(1184));
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<eGameMessageType>(1185));
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, static_cast<eGameMessageType>(1197));
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, static_cast<eGameMessageType>(1202));
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, static_cast<eGameMessageType>(1213));
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, static_cast<eGameMessageType>(1218));
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, static_cast<eGameMessageType>(1223));
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, static_cast<eGameMessageType>(1230));
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, static_cast<eGameMessageType>(1231));
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<eGameMessageType>(1252));
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<eGameMessageType>(1253));
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, static_cast<eGameMessageType>(1254));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<eGameMessageType>(1255));
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, static_cast<eGameMessageType>(1260));
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<eGameMessageType>(1273));
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<eGameMessageType>(1276));
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, static_cast<eGameMessageType>(1284));
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<eGameMessageType>(1296));
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1300));
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1301));
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<eGameMessageType>(1305));
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, static_cast<eGameMessageType>(1306));
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, static_cast<eGameMessageType>(1308));
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, static_cast<eGameMessageType>(1309));
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, static_cast<eGameMessageType>(1310));
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<eGameMessageType>(1131));
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, static_cast<eGameMessageType>(1132));
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, static_cast<eGameMessageType>(1337));
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, static_cast<eGameMessageType>(1338));
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1340));
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1341));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1342));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1343));
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1344));
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1345));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1346));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1347));
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, static_cast<eGameMessageType>(1350));
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, static_cast<eGameMessageType>(1366));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, static_cast<eGameMessageType>(1369));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, static_cast<eGameMessageType>(1370));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<eGameMessageType>(1371));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<eGameMessageType>(1372));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<eGameMessageType>(1373));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, static_cast<eGameMessageType>(1374));
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, static_cast<eGameMessageType>(1390));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, static_cast<eGameMessageType>(1391));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, static_cast<eGameMessageType>(1392));
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, static_cast<eGameMessageType>(1393));
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, static_cast<eGameMessageType>(1395));
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<eGameMessageType>(1396));
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, static_cast<eGameMessageType>(1409));
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, static_cast<eGameMessageType>(1435));
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, static_cast<eGameMessageType>(1448));
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, static_cast<eGameMessageType>(1459));
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, static_cast<eGameMessageType>(1468));
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, static_cast<eGameMessageType>(1471));
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, static_cast<eGameMessageType>(1472));
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, static_cast<eGameMessageType>(1474));
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, static_cast<eGameMessageType>(1476));
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<eGameMessageType>(1477));
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, static_cast<eGameMessageType>(1481));
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<eGameMessageType>(1498));
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<eGameMessageType>(1516));
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, static_cast<eGameMessageType>(1557));
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, static_cast<eGameMessageType>(1558));
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, static_cast<eGameMessageType>(1559));
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, static_cast<eGameMessageType>(1562));
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, static_cast<eGameMessageType>(1563));
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, static_cast<eGameMessageType>(1618));
EXPECT_EQ(eGameMessageType::ADD_BUFF, static_cast<eGameMessageType>(1647));
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<eGameMessageType>(1642));
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, static_cast<eGameMessageType>(1170));
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<eGameMessageType>(1606));
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1505));
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1511));
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1510));
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1506));
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<eGameMessageType>(1547));
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, static_cast<eGameMessageType>(1553));
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, static_cast<eGameMessageType>(1591));
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, static_cast<eGameMessageType>(1617));
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, static_cast<eGameMessageType>(1648));
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1666));
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1667));
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<eGameMessageType>(1676));
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, static_cast<eGameMessageType>(1727));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<eGameMessageType>(1734));
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, static_cast<eGameMessageType>(1735));
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, static_cast<eGameMessageType>(1756));
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<eGameMessageType>(1767));
}