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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
adding new pet flags
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@@ -86,7 +86,7 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
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m_TimerAway = 0;
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m_TimerBounce = 0;
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m_DatabaseId = LWOOBJID_EMPTY;
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m_Status = PetStatus::TAMEABLE; // Tameable
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m_Flags = 1 << PetFlag::TAMEABLE; // Tameable
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m_Ability = ePetAbilityType::Invalid;
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m_StartPosition = m_Parent->GetPosition(); //NiPoint3::ZERO;
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m_MovementAI = nullptr;
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@@ -125,7 +125,7 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
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outBitStream->Write1(); // Always serialize as dirty for now
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outBitStream->Write<uint32_t>(static_cast<unsigned int>(m_Status));
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outBitStream->Write<uint32_t>(static_cast<unsigned int>(m_Flags));
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outBitStream->Write<uint32_t>(static_cast<uint32_t>(tamed ? m_Ability : ePetAbilityType::Invalid)); // Something with the overhead icon?
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const bool interacting = m_Interaction != LWOOBJID_EMPTY;
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@@ -719,7 +719,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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currentActivities.erase(m_Tamer);
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SetStatus(PetStatus::TAMEABLE);
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SetStatus(1 << PetFlag::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@@ -770,7 +770,7 @@ void PetComponent::ClientFailTamingMinigame() {
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currentActivities.erase(m_Tamer);
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SetStatus(PetStatus::TAMEABLE);
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SetStatus(1 << PetFlag::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@@ -835,7 +835,7 @@ void PetComponent::OnSpawn() {
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m_Parent->SetOwnerOverride(m_Owner);
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m_MovementAI->SetMaxSpeed(m_SprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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SetStatus(PetStatus::NONE);
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SetStatus(1 << PetFlag::NONE);
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SetPetAiState(PetAiState::follow);
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}
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else {
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@@ -946,7 +946,7 @@ void PetComponent::StopInteract() {
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SetInteractType(PetInteractType::none);
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SetAbility(petAbility);
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SetPetAiState(PetAiState::follow);
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SetStatus(PetStatus::NONE);
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SetStatus(1 << PetFlag::NONE);
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SetIsReadyToInteract(false);
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SetIsHandlingInteraction(false); // Needed?
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m_MovementAI->SetMaxSpeed(m_SprintSpeed);
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@@ -976,7 +976,7 @@ void PetComponent::SetupInteractTreasureDig() {
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auto petAbility = ePetAbilityType::DigAtPosition;
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SetAbility(petAbility);
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SetStatus(PetStatus::IS_NOT_WAITING); // TODO: Double-check this is the right flag being set
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SetStatus(1 << PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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const auto sysAddr = owner->GetSystemAddress();
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@@ -1053,7 +1053,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { //
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auto* owner = GetOwner();
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if (owner == nullptr) return;
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SetStatus(PetStatus::PLAY_SPAWN_ANIM);
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SetStatus(1 << PetFlag::PLAY_SPAWN_ANIM);
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auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId);
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@@ -1220,7 +1220,7 @@ LWOOBJID PetComponent::GetItemId() const {
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}
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uint32_t PetComponent::GetStatus() const {
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return m_Status;
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return m_Flags;
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}
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ePetAbilityType PetComponent::GetAbility() const {
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@@ -1232,8 +1232,8 @@ void PetComponent::SetInteraction(LWOOBJID value) {
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}
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void PetComponent::SetStatus(uint32_t value) {
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m_Status = value;
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LOG_DEBUG("Pet status set to: %x", m_Status);
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m_Flags = value;
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LOG_DEBUG("Pet status set to: %x", m_Flags);
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}
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void PetComponent::SetAbility(ePetAbilityType value) {
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef PETCOMPONENT_H
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#define PETCOMPONENT_H
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#include "Entity.h"
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#include "MovementAIComponent.h"
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@@ -22,23 +23,34 @@ enum class PetAiState : uint8_t {
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/*
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* The type of object the pet is interacting with
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*/
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enum class PetInteractType : uint8_t {
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enum PetInteractType : uint8_t {
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none, // Not interacting
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treasure, // Treasure dig
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bouncer // Bouncer switch
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};
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/*
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* The status of the pet: Governs the icon above their head and the interactions available
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/**
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* The flags governing the status of the pet: Governs the icon above their head and the interactions available
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*/
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enum PetStatus : uint32_t {
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enum PetFlag : uint32_t {
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NONE,
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BEING_TAMED = 1 << 4, //0x10,
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IS_NOT_WAITING = 1 << 5, //0x20,
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PLAY_SPAWN_ANIM = 1 << 7, //0x80,
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TAMEABLE = 1 << 8 //0x4000000
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BEING_TAMED = 4,
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NOT_WAITING = 5,
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PLAY_SPAWN_ANIM = 7,
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TAMEABLE = 8
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};
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/*
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* DEPRECATED The status of the pet: Governs the icon above their head and the interactions available
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*/
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/*enum PetStatus : uint32_t {
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NONE,
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BEING_TAMED = 1 << 4, //PetFlag::BEING_TAMED, //0x10,
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IS_NOT_WAITING = 1 << 5, //PetFlag::NOT_WAITING, //0x20,
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PLAY_SPAWN_ANIM = 1 << 7, //PetFlag::PLAY_SPAWN_ANIM, //0x80,
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TAMEABLE = 1 << 8 // PetFlag::TAMEABLE //0x4000000
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};*/
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enum PetEmote : int32_t {
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ActivateSwitch = 201,
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DigTreasure,
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@@ -49,12 +61,11 @@ enum PetEmote : int32_t {
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* Represents an entity that is a pet. This pet can be tamed and consequently follows the tamer around, allowing it
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* to dig for treasure and activate pet bouncers.
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*/
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class PetComponent : public Component
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{
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class PetComponent : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PET;
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explicit PetComponent(Entity* parentEntity, uint32_t componentId);
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PetComponent(Entity* parentEntity, uint32_t componentId);
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~PetComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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@@ -70,6 +81,26 @@ public:
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*/
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PetAiState GetPetAiState() { return m_State; };
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/**
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* Template function for setting pet flags
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*/
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template <typename... T>
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void SetFlag(T... flag) {
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//m_Flags |= (uint32_t)flag;
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m_Flags |= ((uint32_t)flag | ...);//(static_cast<uint32_t>(flag) | ...);
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//T::operator|(m_Flags, flag...);
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}
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/**
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* Template function for getting pet flags
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*/
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template <typename... T>
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const bool HasFlag(T... flag) {
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//return (m_Flags & (u_int32_t)flag) == (u_int32_t)flag;
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//return T::operator&(m_Flags, flag...) == T::operator&(flag...);
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return true;
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}
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void Update(float deltaTime) override;
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/**
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@@ -452,9 +483,9 @@ private:
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std::string m_OwnerName;
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/**
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* The current state of the pet (e.g. tamable, tamed, etc).
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* The current flags of the pet (e.g. tamable, tamed, etc).
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*/
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uint32_t m_Status;
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uint32_t m_Flags;
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/**
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* The current state of the pet AI
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@@ -526,3 +557,5 @@ private:
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*/
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float m_SprintSpeed;
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};
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#endif // PETCOMPONENT_H
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