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Fix overrides in ActMine (#568)
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@ -3,10 +3,10 @@
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class ActMine : public CppScripts::Script {
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class ActMine : public CppScripts::Script {
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public:
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public:
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void OnStartup(Entity* self);
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void OnStartup(Entity* self) override;
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void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
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void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnTimerDone(Entity* self, std::string timerName);
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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private:
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int MAX_WARNINGS = 3;
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int MAX_WARNINGS = 3;
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float MINE_RADIUS = 10.0;
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float MINE_RADIUS = 10.0;
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