Fix overrides in ActMine (#568)

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Aaron Kimbrell 2022-05-31 00:24:55 -05:00 committed by GitHub
parent 73bbe641c6
commit 66215da37a
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@ -3,10 +3,10 @@
class ActMine : public CppScripts::Script { class ActMine : public CppScripts::Script {
public: public:
void OnStartup(Entity* self); void OnStartup(Entity* self) override;
void OnRebuildNotifyState(Entity* self, eRebuildState state) override; void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status); void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName); void OnTimerDone(Entity* self, std::string timerName) override;
private: private:
int MAX_WARNINGS = 3; int MAX_WARNINGS = 3;
float MINE_RADIUS = 10.0; float MINE_RADIUS = 10.0;