Minifig editing

This commit is contained in:
Jett 2021-12-11 02:02:02 +00:00
parent 82a1c8a765
commit 6500b62c52
4 changed files with 183 additions and 52 deletions

View File

@ -74,65 +74,127 @@ public:
*/ */
uint64_t GetLastLogin() const { return m_LastLogin; } uint64_t GetLastLogin() const { return m_LastLogin; }
/**
* Gets the default shirt color for this character
* @return the default shirt color ID
*/
uint32_t GetShirtColor() const { return m_ShirtColor; }
/** /**
* Gets the default hair style for this character * Gets the default shirt color for this character
* @return the default hair style ID * @return the default shirt color ID
*/ */
uint32_t GetShirtStyle() const { return m_ShirtStyle; } uint32_t GetShirtColor() const { return m_ShirtColor; }
/** /**
* Gets the default pants color for this character * Gets the default hair style for this character
* @return the default pants color ID * @return the default hair style ID
*/ */
uint32_t GetPantsColor() const { return m_PantsColor; } uint32_t GetShirtStyle() const { return m_ShirtStyle; }
/** /**
* Gets the default hair color for this character * Gets the default pants color for this character
* @return the default hair color ID * @return the default pants color ID
*/ */
uint32_t GetHairColor() const { return m_HairColor; } uint32_t GetPantsColor() const { return m_PantsColor; }
/** /**
* Gets the default hair style of this character * Gets the default hair color for this character
* @return the default hair style ID * @return the default hair color ID
*/ */
uint32_t GetHairStyle() const { return m_HairStyle; } uint32_t GetHairColor() const { return m_HairColor; }
/** /**
* Gets the eyes config for this character * Gets the default hair style of this character
* @return the eyes config ID * @return the default hair style ID
*/ */
uint32_t GetEyes() const { return m_Eyes; } uint32_t GetHairStyle() const { return m_HairStyle; }
/** /**
* Gets the eyebrows config for this character * Gets the eyes config for this character
* @return the eyebrow config ID * @return the eyes config ID
*/ */
uint32_t GetEyebrows() const { return m_Eyebrows; } uint32_t GetEyes() const { return m_Eyes; }
/** /**
* Get the mouth of this character * Gets the eyebrows config for this character
* @return the mouth ID * @return the eyebrow config ID
*/ */
uint32_t GetMouth() const { return m_Mouth; } uint32_t GetEyebrows() const { return m_Eyebrows; }
/** /**
* Gets the left hand color of this character * Get the mouth of this character
* @return the left hand color ID * @return the mouth ID
*/ */
uint32_t GetLeftHand() const { return m_LeftHand; } uint32_t GetMouth() const { return m_Mouth; }
/**
* Gets the left hand color of this character
* @return the left hand color ID
*/
uint32_t GetLeftHand() const { return m_LeftHand; }
/**
* Gets the right hand color of this character
* @return the right hand color ID
*/
uint32_t GetRightHand() const { return m_RightHand; }
/**
* Sets the default shirt color for this character
* @param color the shirt color ID to set
*/
void SetShirtColor(uint32_t color) { m_ShirtColor = color; }
/**
* Sets the default shirt style for this character
* @param style the shirt style ID to set
*/
void SetShirtStyle(uint32_t style) { m_ShirtStyle = style; }
/**
* Sets the default pants color for this character
* @param color the pants color ID to set
*/
void SetPantsColor(uint32_t color) { m_PantsColor = color; }
/**
* Sets the default hair color for this character
* @param color the hair color ID to set
*/
void SetHairColor(uint32_t color) { m_HairColor = color; }
/**
* Sets the default hair style for this character
* @param style the hair style ID to set
*/
void SetHairStyle(uint32_t style) { m_HairStyle = style; }
/**
* Sets the eyes config for this character
* @param eyes the eyes config ID to set
*/
void SetEyes(uint32_t eyes) { m_Eyes = eyes; }
/**
* Sets the eyebrows config for this character
* @param eyebrows the eyebrows config ID to set
*/
void SetEyebrows(uint32_t eyebrows) { m_Eyebrows = eyebrows; }
/**
* Sets the mouth config for this character
* @param mouth the mouth config ID to set
*/
void SetMouth(uint32_t mouth) { m_Mouth = mouth; }
/**
* Sets the left hand color for this character
* @param color the left hand color ID to set
*/
void SetLeftHand(uint32_t leftHand) { m_LeftHand = leftHand; }
/**
* Sets the right hand color for this character
* @param color the right hand color ID to set
*/
void SetRightHand(uint32_t rightHand) { m_RightHand = rightHand; }
/**
* Gets the right hand color of this character
* @return the right hand color ID
*/
uint32_t GetRightHand() const { return m_RightHand; }
/** /**
* Whether this character has visited a certain zone * Whether this character has visited a certain zone

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@ -352,6 +352,26 @@ void CharacterComponent::LoadFromXML() {
} }
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) { void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
if (!minifig) {
Game::logger->Log("CharacterComponent", "Failed to find mf tag while updating XML!\n");
return;
}
// write minifig information that might have been changed by commands
minifig->SetAttribute("es", m_Character->GetEyebrows());
minifig->SetAttribute("ess", m_Character->GetEyes());
minifig->SetAttribute("hc", m_Character->GetHairColor());
minifig->SetAttribute("hs", m_Character->GetHairStyle());
minifig->SetAttribute("l", m_Character->GetPantsColor());
minifig->SetAttribute("lh", m_Character->GetLeftHand());
minifig->SetAttribute("ms", m_Character->GetMouth());
minifig->SetAttribute("rh", m_Character->GetRightHand());
minifig->SetAttribute("t", m_Character->GetShirtColor());
// done with minifig
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char"); tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
if (!character) { if (!character) {
Game::logger->Log("CharacterComponent", "Failed to find char tag while updating XML!\n"); Game::logger->Log("CharacterComponent", "Failed to find char tag while updating XML!\n");

View File

@ -259,11 +259,12 @@ public:
*/ */
void UpdatePlayerStatistic(StatisticID updateID, uint64_t updateValue = 1); void UpdatePlayerStatistic(StatisticID updateID, uint64_t updateValue = 1);
private:
/** /**
* Character info regarding this character, including clothing styles, etc. * Character info regarding this character, including clothing styles, etc.
*/ */
Character* m_Character; Character* m_Character;
private:
/** /**
* Whether this character is racing * Whether this character is racing

View File

@ -407,6 +407,50 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
stmt->execute(); stmt->execute();
delete stmt; delete stmt;
if (chatCommand == "setMinifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
int32_t minifigItemId;
if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
return;
}
EntityManager::Instance()->DestructEntity(entity, sysAddr);
auto* charComp = entity->GetComponent<CharacterComponent>();
std::string lowerName = args[0];
if (lowerName.empty()) return;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
if (lowerName == "eyebrows") {
charComp->m_Character->SetEyebrows(minifigItemId);
} else if (lowerName == "eyes") {
charComp->m_Character->SetEyes(minifigItemId);
} else if (lowerName == "haircolor") {
charComp->m_Character->SetHairColor(minifigItemId);
} else if (lowerName == "hairstyle") {
charComp->m_Character->SetHairStyle(minifigItemId);
} else if (lowerName == "pants") {
charComp->m_Character->SetPantsColor(minifigItemId);
} else if (lowerName == "lefthand") {
charComp->m_Character->SetLeftHand(minifigItemId);
} else if (lowerName == "mouth") {
charComp->m_Character->SetMouth(minifigItemId);
} else if (lowerName == "righthand") {
charComp->m_Character->SetRightHand(minifigItemId);
} else if (lowerName == "shirt") {
charComp->m_Character->SetShirtColor(minifigItemId);
} else if (lowerName == "hands") {
charComp->m_Character->SetLeftHand(minifigItemId);
charComp->m_Character->SetRightHand(minifigItemId);
} else {
EntityManager::Instance()->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
return;
}
EntityManager::Instance()->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
}
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) { for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first)); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
@ -429,6 +473,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->GetCharacter()->UnlockEmote(emoteID); entity->GetCharacter()->UnlockEmote(emoteID);
} }
if (chatCommand == "force-save" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
entity->GetCharacter()->SaveXMLToDatabase();
}
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server."); ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");