mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
Minifig editing
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@@ -74,65 +74,127 @@ public:
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*/
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uint64_t GetLastLogin() const { return m_LastLogin; }
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/**
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* Gets the default shirt color for this character
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* @return the default shirt color ID
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*/
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uint32_t GetShirtColor() const { return m_ShirtColor; }
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/**
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* Gets the default shirt color for this character
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* @return the default shirt color ID
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*/
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uint32_t GetShirtColor() const { return m_ShirtColor; }
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/**
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* Gets the default hair style for this character
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* @return the default hair style ID
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*/
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uint32_t GetShirtStyle() const { return m_ShirtStyle; }
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/**
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* Gets the default hair style for this character
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* @return the default hair style ID
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*/
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uint32_t GetShirtStyle() const { return m_ShirtStyle; }
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/**
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* Gets the default pants color for this character
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* @return the default pants color ID
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*/
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uint32_t GetPantsColor() const { return m_PantsColor; }
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/**
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* Gets the default pants color for this character
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* @return the default pants color ID
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*/
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uint32_t GetPantsColor() const { return m_PantsColor; }
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/**
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* Gets the default hair color for this character
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* @return the default hair color ID
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*/
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uint32_t GetHairColor() const { return m_HairColor; }
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/**
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* Gets the default hair color for this character
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* @return the default hair color ID
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*/
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uint32_t GetHairColor() const { return m_HairColor; }
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/**
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* Gets the default hair style of this character
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* @return the default hair style ID
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*/
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uint32_t GetHairStyle() const { return m_HairStyle; }
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/**
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* Gets the default hair style of this character
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* @return the default hair style ID
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*/
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uint32_t GetHairStyle() const { return m_HairStyle; }
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/**
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* Gets the eyes config for this character
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* @return the eyes config ID
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*/
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uint32_t GetEyes() const { return m_Eyes; }
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/**
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* Gets the eyes config for this character
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* @return the eyes config ID
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*/
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uint32_t GetEyes() const { return m_Eyes; }
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/**
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* Gets the eyebrows config for this character
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* @return the eyebrow config ID
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*/
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uint32_t GetEyebrows() const { return m_Eyebrows; }
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/**
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* Gets the eyebrows config for this character
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* @return the eyebrow config ID
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*/
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uint32_t GetEyebrows() const { return m_Eyebrows; }
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/**
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* Get the mouth of this character
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* @return the mouth ID
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*/
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uint32_t GetMouth() const { return m_Mouth; }
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/**
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* Get the mouth of this character
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* @return the mouth ID
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*/
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uint32_t GetMouth() const { return m_Mouth; }
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/**
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* Gets the left hand color of this character
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* @return the left hand color ID
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*/
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uint32_t GetLeftHand() const { return m_LeftHand; }
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/**
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* Gets the left hand color of this character
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* @return the left hand color ID
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*/
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uint32_t GetLeftHand() const { return m_LeftHand; }
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/**
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* Gets the right hand color of this character
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* @return the right hand color ID
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*/
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uint32_t GetRightHand() const { return m_RightHand; }
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/**
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* Sets the default shirt color for this character
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* @param color the shirt color ID to set
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*/
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void SetShirtColor(uint32_t color) { m_ShirtColor = color; }
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/**
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* Sets the default shirt style for this character
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* @param style the shirt style ID to set
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*/
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void SetShirtStyle(uint32_t style) { m_ShirtStyle = style; }
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/**
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* Sets the default pants color for this character
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* @param color the pants color ID to set
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*/
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void SetPantsColor(uint32_t color) { m_PantsColor = color; }
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/**
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* Sets the default hair color for this character
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* @param color the hair color ID to set
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*/
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void SetHairColor(uint32_t color) { m_HairColor = color; }
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/**
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* Sets the default hair style for this character
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* @param style the hair style ID to set
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*/
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void SetHairStyle(uint32_t style) { m_HairStyle = style; }
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/**
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* Sets the eyes config for this character
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* @param eyes the eyes config ID to set
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*/
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void SetEyes(uint32_t eyes) { m_Eyes = eyes; }
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/**
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* Sets the eyebrows config for this character
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* @param eyebrows the eyebrows config ID to set
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*/
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void SetEyebrows(uint32_t eyebrows) { m_Eyebrows = eyebrows; }
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/**
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* Sets the mouth config for this character
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* @param mouth the mouth config ID to set
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*/
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void SetMouth(uint32_t mouth) { m_Mouth = mouth; }
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/**
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* Sets the left hand color for this character
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* @param color the left hand color ID to set
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*/
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void SetLeftHand(uint32_t leftHand) { m_LeftHand = leftHand; }
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/**
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* Sets the right hand color for this character
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* @param color the right hand color ID to set
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*/
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void SetRightHand(uint32_t rightHand) { m_RightHand = rightHand; }
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/**
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* Gets the right hand color of this character
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* @return the right hand color ID
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*/
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uint32_t GetRightHand() const { return m_RightHand; }
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/**
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* Whether this character has visited a certain zone
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