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feat: Remove PERSISTENT ObjectID bit because it's not an ObjectID bit (#1881)
* feat: Remove PERSISTENT ObjectID bit because it's not an ObjectID bit TODO: Need to add character save migration for the pet subkey in the inventory Tested that the migrations work on mysql and sqlite and that properties have all their contents as before. Need to test pets still * fix: ugc, pet ids. remove persistent bit
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@@ -18,7 +18,8 @@ enum class eCharacterVersion : uint32_t {
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SPEED_BASE,
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// Fixes nexus force explorer missions
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NJ_JAYMISSIONS,
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UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
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NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
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UP_TO_DATE, // will become PET_IDS
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};
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#endif //!__ECHARACTERVERSION__H__
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@@ -1,13 +1,12 @@
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#ifndef __EOBJECTBITS__H__
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#define __EOBJECTBITS__H__
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#ifndef EOBJECTBITS_H
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#define EOBJECTBITS_H
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#include <cstdint>
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enum class eObjectBits : size_t {
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PERSISTENT = 32,
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CLIENT = 46,
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SPAWNED = 58,
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CHARACTER = 60
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};
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#endif //!__EOBJECTBITS__H__
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#endif //!EOBJECTBITS_H
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