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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge pull request #1069 from EmosewaMC/NullChecks
Add more null checks and split out code
This commit is contained in:
commit
64a947e338
@ -161,9 +161,7 @@ void EntityManager::DestroyEntity(const LWOOBJID& objectID) {
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}
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void EntityManager::DestroyEntity(Entity* entity) {
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if (entity == nullptr) {
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return;
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}
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if (!entity) return;
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entity->TriggerEvent(eTriggerEventType::DESTROY, entity);
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@ -182,15 +180,11 @@ void EntityManager::DestroyEntity(Entity* entity) {
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ScheduleForDeletion(id);
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}
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void EntityManager::UpdateEntities(const float deltaTime) {
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for (const auto& e : m_Entities) {
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e.second->Update(deltaTime);
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}
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void EntityManager::SerializeEntities() {
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for (auto entry = m_EntitiesToSerialize.begin(); entry != m_EntitiesToSerialize.end(); entry++) {
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auto* entity = GetEntity(*entry);
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if (entity == nullptr) continue;
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if (!entity) continue;
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m_SerializationCounter++;
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@ -212,11 +206,16 @@ void EntityManager::UpdateEntities(const float deltaTime) {
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}
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}
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m_EntitiesToSerialize.clear();
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}
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void EntityManager::KillEntities() {
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for (auto entry = m_EntitiesToKill.begin(); entry != m_EntitiesToKill.end(); entry++) {
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auto* entity = GetEntity(*entry);
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if (!entity) continue;
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if (!entity) {
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Game::logger->Log("EntityManager", "Attempting to kill null entity %llu", *entry);
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continue;
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}
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if (entity->GetScheduledKiller()) {
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entity->Smash(entity->GetScheduledKiller()->GetObjectID(), eKillType::SILENT);
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@ -225,32 +224,41 @@ void EntityManager::UpdateEntities(const float deltaTime) {
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}
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}
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m_EntitiesToKill.clear();
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}
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void EntityManager::DeleteEntities() {
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for (auto entry = m_EntitiesToDelete.begin(); entry != m_EntitiesToDelete.end(); entry++) {
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// Get all this info first before we delete the player.
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auto entityToDelete = GetEntity(*entry);
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auto networkIdToErase = entityToDelete->GetNetworkId();
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const auto& ghostingToDelete = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entityToDelete);
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if (entityToDelete) {
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// If we are a player run through the player destructor.
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if (entityToDelete->IsPlayer()) {
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delete dynamic_cast<Player*>(entityToDelete);
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} else {
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delete entityToDelete;
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}
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// Get all this info first before we delete the player.
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auto networkIdToErase = entityToDelete->GetNetworkId();
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const auto& ghostingToDelete = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entityToDelete);
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delete entityToDelete;
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entityToDelete = nullptr;
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if (networkIdToErase != 0) m_LostNetworkIds.push(networkIdToErase);
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if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
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} else {
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Game::logger->Log("EntityManager", "Attempted to delete non-existent entity %llu", *entry);
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}
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if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
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m_Entities.erase(*entry);
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}
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m_EntitiesToDelete.clear();
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}
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void EntityManager::UpdateEntities(const float deltaTime) {
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for (const auto& e : m_Entities) {
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e.second->Update(deltaTime);
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}
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SerializeEntities();
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KillEntities();
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DeleteEntities();
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}
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Entity* EntityManager::GetEntity(const LWOOBJID& objectId) const {
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const auto& index = m_Entities.find(objectId);
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@ -316,6 +324,11 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
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}
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void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
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if (!entity) {
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Game::logger->Log("EntityManager", "Attempted to construct null entity");
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return;
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}
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if (entity->GetNetworkId() == 0) {
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uint16_t networkId;
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@ -395,9 +408,7 @@ void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
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}
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void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) {
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if (entity->GetNetworkId() == 0) {
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return;
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}
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if (!entity || entity->GetNetworkId() == 0) return;
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RakNet::BitStream stream;
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@ -414,9 +425,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
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}
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void EntityManager::SerializeEntity(Entity* entity) {
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if (entity->GetNetworkId() == 0) {
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return;
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}
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if (!entity || entity->GetNetworkId() == 0) return;
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if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
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m_EntitiesToSerialize.push_back(entity->GetObjectID());
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@ -85,6 +85,10 @@ public:
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const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
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private:
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void SerializeEntities();
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void KillEntities();
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void DeleteEntities();
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static EntityManager* m_Address; //For singleton method
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static std::vector<LWOMAPID> m_GhostingExcludedZones;
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static std::vector<LOT> m_GhostingExcludedLOTs;
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@ -275,6 +275,11 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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toSpawn.spawnPaths.at(pathIndex)
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);
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if (!path) {
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Game::logger->Log("SGCannon", "Path %s at index %i is null", toSpawn.spawnPaths.at(pathIndex).c_str(), pathIndex);
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return;
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}
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auto info = EntityInfo{};
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info.lot = toSpawn.lot;
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info.spawnerID = self->GetObjectID();
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@ -294,32 +299,30 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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auto* enemy = EntityManager::Instance()->CreateEntity(info, nullptr, self);
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EntityManager::Instance()->ConstructEntity(enemy);
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if (true) {
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auto* movementAI = new MovementAIComponent(enemy, {});
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auto* movementAI = new MovementAIComponent(enemy, {});
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enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
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enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
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movementAI->SetSpeed(toSpawn.initialSpeed);
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAI->SetHaltDistance(0.0f);
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movementAI->SetSpeed(toSpawn.initialSpeed);
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAI->SetHaltDistance(0.0f);
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std::vector<NiPoint3> pathWaypoints;
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std::vector<NiPoint3> pathWaypoints;
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for (const auto& waypoint : path->pathWaypoints) {
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pathWaypoints.push_back(waypoint.position);
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}
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if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
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std::reverse(pathWaypoints.begin(), pathWaypoints.end());
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}
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movementAI->SetPath(pathWaypoints);
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enemy->AddDieCallback([this, self, enemy, name]() {
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RegisterHit(self, enemy, name);
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});
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for (const auto& waypoint : path->pathWaypoints) {
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pathWaypoints.push_back(waypoint.position);
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}
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if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
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std::reverse(pathWaypoints.begin(), pathWaypoints.end());
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}
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movementAI->SetPath(pathWaypoints);
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enemy->AddDieCallback([this, self, enemy, name]() {
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RegisterHit(self, enemy, name);
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});
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// Save the enemy and tell it to start pathing
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if (enemy != nullptr) {
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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@ -577,7 +580,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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self->SetNetworkVar<std::u16string>(u"UI_Rewards",
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GeneralUtils::to_u16string(self->GetVar<uint32_t>(TotalScoreVariable)) + u"_0_0_0_0_0_0"
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);
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);
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GameMessages::SendRequestActivitySummaryLeaderboardData(
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player->GetObjectID(),
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