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fix(pets): tamed pandas and crabs leave their spawn groups
The live server scripts (l_fv_panda_server.lua, l_crab_server.lua, in the client's res/scripts) take a tamed pet out of the groups it was spawned into: the panda leaves "pandas" and "panda<tamer>", the crab "crab<tamer>". The panda spawner counts "pandas" (at most five) and "panda<player>" (one per player), so tamed pandas used to keep counting against both. Entity gets RemoveFromGroup for it. The dig and object pet scripts keep their TODO: their live server scripts are not shipped with the client. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -17,7 +17,9 @@ void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetT
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} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
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self->Smash();
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} else if (type == ePetTamingNotifyType::SUCCESS) {
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// TODO: Remove from groups
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// A tamed panda no longer counts against the spawner's limit or the tamer's one panda (live script)
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self->RemoveFromGroup("pandas");
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self->RemoveFromGroup("panda" + std::to_string(tamer->GetObjectID()));
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auto* character = tamer->GetCharacter();
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if (character != nullptr) {
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