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Add ZLIB for Windows (#768)
Added ZLIB for Windows. Packets for character creation are now compressed on windows before sending and ZCompression can now be used on Windows.
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@@ -2,10 +2,6 @@
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#include <cstdint>
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#include "dPlatforms.h"
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#ifndef DARKFLAME_PLATFORM_WIN32
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namespace ZCompression {
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int32_t GetMaxCompressedLength(int32_t nLenSrc);
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@@ -14,4 +10,3 @@ namespace ZCompression {
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int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr);
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}
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#endif
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