mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-11 09:58:05 +00:00
feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
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@@ -325,7 +325,9 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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}
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//Now that the name is ok, we can get an objectID from Master:
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ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
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ObjectIDManager::RequestPersistentID([=, this](uint32_t persistentID) {
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LWOOBJID objectID = persistentID;
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GeneralUtils::SetBit(objectID, eObjectBits::CHARACTER);
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if (Database::Get()->GetCharacterInfo(objectID)) {
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LOG("Character object id unavailable, check object_id_tracker!");
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
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@@ -409,9 +411,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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uint32_t charID = static_cast<uint32_t>(objectID);
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LOG("Received char delete req for ID: %llu (%u)", objectID, charID);
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LOG("Received char delete req for ID: %llu", objectID);
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bool hasCharacter = CheatDetection::VerifyLwoobjidIsSender(
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objectID,
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@@ -423,8 +424,8 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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if (!hasCharacter) {
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WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
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} else {
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LOG("Deleting character %i", charID);
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Database::Get()->DeleteCharacter(charID);
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LOG("Deleting character %llu", objectID);
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Database::Get()->DeleteCharacter(objectID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
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@@ -445,11 +446,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
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GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
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uint32_t charID = static_cast<uint32_t>(objectID);
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LOG("Received char rename request for ID: %llu (%u)", objectID, charID);
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LOG("Received char rename request for ID: %llu", objectID);
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LUWString LUWStringName;
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inStream.Read(LUWStringName);
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@@ -466,7 +464,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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u->GetAccountID());
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auto unusedItr = std::find_if(u->GetCharacters().begin(), u->GetCharacters().end(), [&](Character* c) {
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if (c->GetID() == charID) {
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if (c->GetID() == objectID) {
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character = c;
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return true;
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}
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@@ -483,12 +481,12 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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if (!Database::Get()->GetCharacterInfo(newName)) {
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if (IsNamePreapproved(newName)) {
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Database::Get()->SetCharacterName(charID, newName);
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Database::Get()->SetCharacterName(objectID, newName);
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LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
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UserManager::RequestCharacterList(sysAddr);
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} else {
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Database::Get()->SetPendingCharacterName(charID, newName);
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Database::Get()->SetPendingCharacterName(objectID, newName);
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LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
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WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
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UserManager::RequestCharacterList(sysAddr);
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@@ -502,7 +500,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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}
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}
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void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
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void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID) {
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User* u = GetUser(sysAddr);
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if (!u) {
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LOG("Couldn't get user to log in character");
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