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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
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@@ -20,7 +20,7 @@ std::vector<ILeaderboard::Entry> ProcessQuery(CppSQLite3Query& rows) {
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while (!rows.eof()) {
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auto& entry = entries.emplace_back();
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entry.charId = rows.getIntField("character_id");
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entry.charId = rows.getInt64Field("character_id");
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entry.lastPlayedTimestamp = rows.getIntField("lp_unix");
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entry.primaryScore = rows.getFloatField("primaryScore");
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entry.secondaryScore = rows.getFloatField("secondaryScore");
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@@ -58,17 +58,17 @@ std::vector<ILeaderboard::Entry> SQLiteDatabase::GetNsLeaderboard(const uint32_t
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return ProcessQuery(result);
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}
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void SQLiteDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
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void SQLiteDatabase::SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
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ExecuteInsert("INSERT INTO leaderboard (primaryScore, secondaryScore, tertiaryScore, character_id, game_id, last_played) VALUES (?,?,?,?,?,CURRENT_TIMESTAMP) ;",
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score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
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}
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void SQLiteDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
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void SQLiteDatabase::UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) {
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ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;",
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score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
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}
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std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
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std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) {
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std::optional<ILeaderboard::Score> toReturn = std::nullopt;
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auto [_, res] = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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if (!res.eof()) {
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@@ -82,10 +82,10 @@ std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t
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return toReturn;
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}
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void SQLiteDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
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void SQLiteDatabase::IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) {
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ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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}
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void SQLiteDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
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void SQLiteDatabase::IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) {
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ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
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}
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