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feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
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@@ -13,7 +13,7 @@ public:
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std::string description;
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std::string rejectionReason;
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LWOOBJID id{};
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uint32_t ownerId{};
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LWOOBJID ownerId{};
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LWOCLONEID cloneId{};
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int32_t privacyOption{};
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uint32_t modApproved{};
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@@ -27,7 +27,7 @@ public:
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uint32_t mapId{};
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std::string searchString;
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ePropertySortType sortChoice{};
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uint32_t playerId{};
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LWOOBJID playerId{};
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uint32_t numResults{};
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uint32_t startIndex{};
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uint32_t playerSort{};
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