Add change idle flags behavior and GM (#871)

* update naming for animation flag enum value 0

* Add change idle flags behaviors and GM

* default to 0 when none is given
This commit is contained in:
Aaron Kimbrell
2022-12-16 15:24:13 -06:00
committed by GitHub
parent 32f8bda538
commit 631365b7f7
11 changed files with 93 additions and 6 deletions

View File

@@ -3922,6 +3922,18 @@ void GameMessages::SendDisplayChatBubble(LWOOBJID objectId, const std::u16string
SEND_PACKET;
}
void GameMessages::SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags FlagsOn, eAnimationFlags FlagsOff, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_CHANGE_IDLE_FLAGS);
bitStream.Write(FlagsOff);
bitStream.Write(FlagsOn);
SEND_PACKET_BROADCAST;
}
// Mounts
void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr) {