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Add change idle flags behavior and GM (#871)
* update naming for animation flag enum value 0 * Add change idle flags behaviors and GM * default to 0 when none is given
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@@ -34,8 +34,8 @@ void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
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if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor);
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outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_INVALID);
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if (m_AnimationFlag != eAnimationFlags::IDLE_INVALID) outBitStream->Write(m_AnimationFlag);
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outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_NONE);
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if (m_AnimationFlag != eAnimationFlags::IDLE_NONE) outBitStream->Write(m_AnimationFlag);
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outBitStream->Write(m_ImmediatelyDepossess);
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m_ImmediatelyDepossess = false; // reset flag
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