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Add change idle flags behavior and GM (#871)
* update naming for animation flag enum value 0 * Add change idle flags behaviors and GM * default to 0 when none is given
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23
dGame/dBehaviors/ChangeIdleFlagsBehavior.h
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23
dGame/dBehaviors/ChangeIdleFlagsBehavior.h
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@@ -0,0 +1,23 @@
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#pragma once
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#include "Behavior.h"
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#include "eAninmationFlags.h"
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class ChangeIdleFlagsBehavior final : public Behavior {
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public:
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/*
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* Inherited
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*/
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explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void Load() override;
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private:
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eAnimationFlags m_FlagsOff;
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eAnimationFlags m_FlagsOn;
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};
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