Add change idle flags behavior and GM (#871)

* update naming for animation flag enum value 0

* Add change idle flags behaviors and GM

* default to 0 when none is given
This commit is contained in:
Aaron Kimbrell
2022-12-16 15:24:13 -06:00
committed by GitHub
parent 32f8bda538
commit 631365b7f7
11 changed files with 93 additions and 6 deletions

View File

@@ -0,0 +1,23 @@
#pragma once
#include "Behavior.h"
#include "eAninmationFlags.h"
class ChangeIdleFlagsBehavior final : public Behavior {
public:
/*
* Inherited
*/
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
private:
eAnimationFlags m_FlagsOff;
eAnimationFlags m_FlagsOn;
};