Add change idle flags behavior and GM (#871)

* update naming for animation flag enum value 0

* Add change idle flags behaviors and GM

* default to 0 when none is given
This commit is contained in:
Aaron Kimbrell
2022-12-16 15:24:13 -06:00
committed by GitHub
parent 32f8bda538
commit 631365b7f7
11 changed files with 93 additions and 6 deletions

View File

@@ -60,6 +60,7 @@
#include "SpeedBehavior.h"
#include "DamageReductionBehavior.h"
#include "JetPackBehavior.h"
#include "ChangeIdleFlagsBehavior.h"
//CDClient includes
#include "CDBehaviorParameterTable.h"
@@ -196,7 +197,9 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
behavior = new SkillCastFailedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMITATION_SKUNK_STINK: break;
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS: break;
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS:
behavior = new ChangeIdleFlagsBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_APPLY_BUFF:
behavior = new ApplyBuffBehavior(behaviorId);
break;