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Add change idle flags behavior and GM (#871)
* update naming for animation flag enum value 0 * Add change idle flags behaviors and GM * default to 0 when none is given
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@@ -488,6 +488,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_MATCH_UPDATE = 1310,
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GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
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GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
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GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
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GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
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GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
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GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
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@@ -6,7 +6,7 @@
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#include <cstdint>
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enum class eAnimationFlags : uint32_t {
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IDLE_INVALID = 0, // made up, for internal use!!!
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IDLE_NONE = 0,
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IDLE_BASIC,
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IDLE_SWIM,
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IDLE_CARRY,
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