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feat: Mission Component debug (#1901)
* feat: Mission Component debug * Add player argument to inspect command * Add completion details * Remove unlocalized server string done on client instead
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@@ -244,6 +244,8 @@ public:
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const std::set<uint32_t>& GetTestedMissions() const;
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bool IsFailed() const;
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private:
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/**
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* Progresses all the newly accepted tasks for this mission after it has been accepted to reflect the state of the
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