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feat: Mission Component debug (#1901)
* feat: Mission Component debug * Add player argument to inspect command * Add completion details * Remove unlocalized server string done on client instead
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@@ -50,7 +50,10 @@ enum class eMissionState : int {
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/**
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* The mission has been completed before and has now been completed again. Used for daily missions.
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*/
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COMPLETE_READY_TO_COMPLETE = 12
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COMPLETE_READY_TO_COMPLETE = 12,
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// The mission is failed (don't know where this is used)
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FAILED = 16,
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};
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#endif //!__MISSIONSTATE__H__
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