tested that sending an empty packet with this messageID no longer crashes the chat server
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David Markowitz 2024-11-17 16:07:40 -08:00 committed by GitHub
parent de3fe93100
commit 628ac9807e
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@ -148,10 +148,9 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
if (team != nullptr) {
team->zoneId = zoneId;
}
UpdateTeamsOnWorld(team, false);
}
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;