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feat: refactor web server to be generic and add websockets framework (#1786)
* Break out changes into a smaller subset * NL@EOF * fix windows bs add player ws updates add websocket docs * tested everything to make sure it works * Address Feedback
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@@ -32,7 +32,7 @@ namespace WorldPackets {
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void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
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void SendServerState(const SystemAddress& sysAddr);
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void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
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void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
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void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
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void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
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void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);
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void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data);
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