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feat: refactor web server to be generic and add websockets framework (#1786)
* Break out changes into a smaller subset * NL@EOF * fix windows bs add player ws updates add websocket docs * tested everything to make sure it works * Address Feedback
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@@ -134,7 +134,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep
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LOG("Sent CreateCharacter for ID: %llu", player);
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}
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
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