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feat: refactor web server to be generic and add websockets framework (#1786)
* Break out changes into a smaller subset * NL@EOF * fix windows bs add player ws updates add websocket docs * tested everything to make sure it works * Address Feedback
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@@ -30,10 +30,12 @@ struct FindPlayerRequest{
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namespace ChatPackets {
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struct Announcement {
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struct Announcement : public LUBitStream {
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std::string title;
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std::string message;
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void Send();
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Announcement() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE) {};
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virtual void Serialize(RakNet::BitStream& bitStream) const override;
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};
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struct AchievementNotify : public LUBitStream {
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