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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: refactor web server to be generic and add websockets framework (#1786)
* Break out changes into a smaller subset * NL@EOF * fix windows bs add player ws updates add websocket docs * tested everything to make sure it works * Address Feedback
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@@ -12,6 +12,7 @@
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#include "ChatPackets.h"
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#include "dConfig.h"
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#include "MessageType/Chat.h"
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#include "ChatWeb.h"
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#include "TeamContainer.h"
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void PlayerContainer::Initialize() {
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@@ -59,8 +60,9 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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m_PlayerCount++;
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LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
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ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
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Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
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Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
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m_PlayersToRemove.erase(playerId);
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}
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@@ -114,6 +116,8 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
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}
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}
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ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
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m_PlayerCount--;
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LOG("Removed user: %llu", playerID);
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m_Players.erase(playerID);
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