mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 08:58:04 +00:00
feat: refactor web server to be generic and add websockets framework (#1786)
* Break out changes into a smaller subset * NL@EOF * fix windows bs add player ws updates add websocket docs * tested everything to make sure it works * Address Feedback
This commit is contained in:
@@ -1,19 +1,19 @@
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set(DCHATSERVER_SOURCES
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"ChatIgnoreList.cpp"
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"ChatPacketHandler.cpp"
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"ChatWebAPI.cpp"
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"JSONUtils.cpp"
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"ChatJSONUtils.cpp"
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"ChatWeb.cpp"
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"PlayerContainer.cpp"
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"TeamContainer.cpp"
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)
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add_executable(ChatServer "ChatServer.cpp")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dWeb")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)
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@@ -1,4 +1,4 @@
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#include "JSONUtils.h"
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#include "ChatJSONUtils.h"
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#include "json.hpp"
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@@ -47,16 +47,3 @@ void TeamContainer::to_json(json& data, const TeamContainer::Data& teamContainer
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data.push_back(*teamData);
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}
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}
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std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
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json check;
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check["error"] = json::array();
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for (const auto& required : requiredData) {
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if (!data.contains(required)) {
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check["error"].push_back("Missing Parameter: " + required);
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} else if (data[required] == "") {
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check["error"].push_back("Empty Parameter: " + required);
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}
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}
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return check["error"].empty() ? "" : check.dump();
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}
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@@ -1,5 +1,5 @@
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#ifndef __JSONUTILS_H__
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#define __JSONUTILS_H__
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#ifndef __CHATJSONUTILS_H__
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#define __CHATJSONUTILS_H__
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#include "json_fwd.hpp"
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#include "PlayerContainer.h"
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@@ -15,9 +15,4 @@ namespace TeamContainer {
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void to_json(nlohmann::json& data, const TeamContainer::Data& teamData);
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};
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namespace JSONUtils {
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// check required data for reqeust
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std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
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}
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#endif // __JSONUTILS_H__
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#endif // !__CHATJSONUTILS_H__
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@@ -29,7 +29,7 @@
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#include "RakNetDefines.h"
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#include "MessageIdentifiers.h"
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#include "ChatWebAPI.h"
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#include "ChatWeb.h"
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namespace Game {
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Logger* logger = nullptr;
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@@ -93,17 +93,18 @@ int main(int argc, char** argv) {
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return EXIT_FAILURE;
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}
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// seyup the chat api web server
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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if (web_server_enabled && !chatwebapi.Startup()) {
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// if we want the web api and it fails to start, exit
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// setup the chat api web server
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const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
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if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
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// if we want the web server and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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};
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}
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if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
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//Find out the master's IP:
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std::string masterIP;
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@@ -167,10 +168,8 @@ int main(int argc, char** argv) {
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packet = nullptr;
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}
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//Check and handle web requests:
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if (web_server_enabled) {
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chatwebapi.ReceiveRequests();
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}
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// Check and handle web requests:
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if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
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//Push our log every 30s:
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if (framesSinceLastFlush >= logFlushTime) {
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133
dChatServer/ChatWeb.cpp
Normal file
133
dChatServer/ChatWeb.cpp
Normal file
@@ -0,0 +1,133 @@
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#include "ChatWeb.h"
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#include "Logger.h"
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#include "Game.h"
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#include "json.hpp"
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#include "dCommonVars.h"
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#include "MessageType/Chat.h"
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#include "dServer.h"
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#include "dConfig.h"
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#include "PlayerContainer.h"
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#include "GeneralUtils.h"
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#include "eHTTPMethod.h"
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#include "magic_enum.hpp"
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#include "ChatPackets.h"
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#include "StringifiedEnum.h"
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#include "Database.h"
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#include "ChatJSONUtils.h"
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#include "JSONUtils.h"
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#include "eGameMasterLevel.h"
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#include "dChatFilter.h"
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#include "TeamContainer.h"
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using json = nlohmann::json;
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void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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}
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void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
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const json data = TeamContainer::GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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}
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void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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auto data = GeneralUtils::TryParse<json>(body);
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if (!data) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid JSON\"}";
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return;
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}
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
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if (!check.empty()) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = check;
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} else {
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ChatPackets::Announcement announcement;
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announcement.title = good_data["title"];
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announcement.message = good_data["message"];
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announcement.Broadcast();
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reply.status = eHTTPStatusCode::OK;
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reply.message = "{\"status\":\"Announcement Sent\"}";
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}
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}
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void HandleWSChat(mg_connection* connection, json data) {
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auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
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if (!check.empty()) {
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LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
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} else {
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const auto user = data["user"].get<std::string>();
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const auto message = data["message"].get<std::string>();
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const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
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const auto zone = data["zone"].get<uint32_t>();
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const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
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if (!filter_check.empty()) {
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LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
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data["error"] = "Chat message blocked by filter";
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data["filtered"] = json::array();
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for (const auto& [start, len] : filter_check) {
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data["filtered"].push_back(message.substr(start, len));
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}
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mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
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return;
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}
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LOG("%s: %s", user.c_str(), message.c_str());
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// TODO: Implement chat message handling from websocket message
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}
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}
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namespace ChatWeb {
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void RegisterRoutes() {
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// REST API v1 routes
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std::string v1_route = "/api/v1/";
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "players",
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.method = eHTTPMethod::GET,
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.handle = HandleHTTPPlayersRequest
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});
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "teams",
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.method = eHTTPMethod::GET,
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.handle = HandleHTTPTeamsRequest
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});
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "announce",
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.method = eHTTPMethod::POST,
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.handle = HandleHTTPAnnounceRequest
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});
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// WebSocket Events Handlers
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// Game::web.RegisterWSEvent({
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// .name = "chat",
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// .handle = HandleWSChat
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// });
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// WebSocket subscriptions
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Game::web.RegisterWSSubscription("player");
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}
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void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
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json data;
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data["player_data"] = player;
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data["update_type"] = magic_enum::enum_name(activityType);
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Game::web.SendWSMessage("player", data);
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}
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}
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19
dChatServer/ChatWeb.h
Normal file
19
dChatServer/ChatWeb.h
Normal file
@@ -0,0 +1,19 @@
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#ifndef __CHATWEB_H__
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#define __CHATWEB_H__
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#include <string>
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#include <functional>
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#include "Web.h"
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#include "PlayerContainer.h"
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#include "IActivityLog.h"
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#include "ChatPacketHandler.h"
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namespace ChatWeb {
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void RegisterRoutes();
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void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType);
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};
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#endif // __CHATWEB_H__
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@@ -1,197 +0,0 @@
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#include "ChatWebAPI.h"
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#include "Logger.h"
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#include "Game.h"
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#include "json.hpp"
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#include "dCommonVars.h"
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#include "MessageType/Chat.h"
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#include "dServer.h"
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#include "dConfig.h"
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#include "PlayerContainer.h"
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#include "JSONUtils.h"
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#include "GeneralUtils.h"
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#include "eHTTPMethod.h"
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#include "magic_enum.hpp"
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#include "ChatPackets.h"
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#include "StringifiedEnum.h"
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#include "Database.h"
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#ifdef DARKFLAME_PLATFORM_WIN32
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#pragma push_macro("DELETE")
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#undef DELETE
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#endif
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using json = nlohmann::json;
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typedef struct mg_connection mg_connection;
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typedef struct mg_http_message mg_http_message;
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namespace {
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const char* json_content_type = "Content-Type: application/json\r\n";
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std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes{};
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}
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bool ValidateAuthentication(const mg_http_message* http_msg) {
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// TO DO: This is just a placeholder for now
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// use tokens or something at a later point if we want to implement authentication
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// bit using the listen bind address to limit external access is good enough to start with
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return true;
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}
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bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
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if (!data) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid JSON\"}";
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return false;
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}
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return true;
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}
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void HandlePlayersRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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}
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void HandleTeamsRequest(HTTPReply& reply, std::string body) {
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const json data = TeamContainer::GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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}
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void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
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auto data = GeneralUtils::TryParse<json>(body);
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if (!ValidateJSON(data, reply)) return;
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
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if (!check.empty()) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = check;
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} else {
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ChatPackets::Announcement announcement;
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announcement.title = good_data["title"];
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announcement.message = good_data["message"];
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announcement.Send();
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reply.status = eHTTPStatusCode::OK;
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reply.message = "{\"status\":\"Announcement Sent\"}";
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}
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}
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void HandleInvalidRoute(HTTPReply& reply) {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "{\"error\":\"Invalid Route\"}";
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}
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void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
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HTTPReply reply;
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if (!http_msg) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid Request\"}";
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} else if (ValidateAuthentication(http_msg)) {
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// convert method from cstring to std string
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std::string method_string(http_msg->method.buf, http_msg->method.len);
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// get mehtod from mg to enum
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const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
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// convert uri from cstring to std string
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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// convert body from cstring to std string
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std::string body(http_msg->body.buf, http_msg->body.len);
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const auto routeItr = Routes.find({ method, uri });
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if (routeItr != Routes.end()) {
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const auto& [_, route] = *routeItr;
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route.handle(reply, body);
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} else HandleInvalidRoute(reply);
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} else {
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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}
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mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
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}
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void HandleRequests(mg_connection* connection, int request, void* request_data) {
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switch (request) {
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case MG_EV_HTTP_MSG:
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HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
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break;
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default:
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break;
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}
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}
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void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
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auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
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if (!success) {
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LOG_DEBUG("Failed to register route %s", route.path.c_str());
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} else {
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LOG_DEBUG("Registered route %s", route.path.c_str());
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}
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}
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ChatWebAPI::ChatWebAPI() {
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mg_log_set(MG_LL_NONE);
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mg_mgr_init(&mgr); // Initialize event manager
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}
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ChatWebAPI::~ChatWebAPI() {
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mg_mgr_free(&mgr);
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}
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bool ChatWebAPI::Startup() {
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// Make listen address
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// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
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// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
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const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
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// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
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const std::string& listen_address = "http://localhost:" + listen_port;
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LOG("Starting web server on %s", listen_address.c_str());
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// Create HTTP listener
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if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
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LOG("Failed to create web server listener on %s", listen_port.c_str());
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return false;
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}
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// Register routes
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// API v1 routes
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std::string v1_route = "/api/v1/";
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RegisterHTTPRoutes({
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.path = v1_route + "players",
|
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.method = eHTTPMethod::GET,
|
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.handle = HandlePlayersRequest
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});
|
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RegisterHTTPRoutes({
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.path = v1_route + "teams",
|
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.method = eHTTPMethod::GET,
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.handle = HandleTeamsRequest
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});
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RegisterHTTPRoutes({
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.path = v1_route + "announce",
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.method = eHTTPMethod::POST,
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.handle = HandleAnnounceRequest
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});
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return true;
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}
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||||
|
||||
void ChatWebAPI::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
@@ -1,36 +0,0 @@
|
||||
#ifndef __CHATWEBAPI_H__
|
||||
#define __CHATWEBAPI_H__
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "mongoose.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct WebAPIHTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
class ChatWebAPI {
|
||||
public:
|
||||
ChatWebAPI();
|
||||
~ChatWebAPI();
|
||||
void ReceiveRequests();
|
||||
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
|
||||
bool Startup();
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
|
||||
};
|
||||
|
||||
#endif // __CHATWEBAPI_H__
|
@@ -12,6 +12,7 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "ChatWeb.h"
|
||||
#include "TeamContainer.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
@@ -59,8 +60,9 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
m_PlayerCount++;
|
||||
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
|
||||
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
|
||||
m_PlayersToRemove.erase(playerId);
|
||||
}
|
||||
|
||||
@@ -114,6 +116,8 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
}
|
||||
}
|
||||
|
||||
ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
|
||||
|
||||
m_PlayerCount--;
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
Reference in New Issue
Block a user