fix(loot): activity reward coins use the reward's ChallengeRating level

ActivityRewards coins were always read from CurrencyTable npcminlevel 1.
Live used the reward row's ChallengeRating as the npcminlevel, and level 1
when the currency index has no row for that level:
- FV foot races (ChallengeRating 4, index 1) gave 36 and 48 coins, which
  only level 4 (30-50) fits; level 1 is 3-5.
- Frakjaw's chest (activity 58, ChallengeRating 6) gave 250 each to a team
  of 2: its currency indices 123-126 only have a level 6 row (500), so DLU
  gave nothing.
- Quickbuilds, wishing wells and chests have ChallengeRating 1; survival
  and the shooting galleries have ratings with no row and keep level 1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 12:51:41 -05:00
parent 5092327153
commit 616ca46e95
5 changed files with 79 additions and 31 deletions

View File

@@ -27,7 +27,6 @@
#include "MessageType/Chat.h"
#include "ObjectIDManager.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
#include "CDActivitiesTable.h"
#include "LeaderboardManager.h"
@@ -532,16 +531,7 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([this](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
if (!activityRewards.empty()) {
uint32_t minCoins = 0;
uint32_t maxCoins = 0;
auto* currencyTableTable = CDClientManager::GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == activityRewards[0].CurrencyIndex && entry.npcminlevel == 1); });
if (!currencyTable.empty()) {
minCoins = currencyTable[0].minvalue;
maxCoins = currencyTable[0].maxvalue;
}
const auto [minCoins, maxCoins] = Loot::GetActivityCoinRange(activityRewards[0]);
Loot::DropLoot(participant, m_Parent->GetObjectID(), activityRewards[0].LootMatrixIndex, minCoins, maxCoins);
}

View File

@@ -547,6 +547,24 @@ void Loot::GiveLoot(Entity* player, const Loot::Return& result, eLootSourceType
}
}
std::pair<uint32_t, uint32_t> Loot::GetActivityCoinRange(const std::vector<CDCurrencyTable>& currencyRows, const uint32_t challengeRating) {
const auto atLevel = [&currencyRows](const uint32_t level) {
return std::ranges::find_if(currencyRows, [level](const CDCurrencyTable& row) { return row.npcminlevel == level; });
};
auto row = atLevel(challengeRating);
if (row == currencyRows.end()) row = atLevel(1);
if (row == currencyRows.end()) return { 0, 0 };
return { row->minvalue, row->maxvalue };
}
std::pair<uint32_t, uint32_t> Loot::GetActivityCoinRange(const CDActivityRewards& reward) {
auto* const currencyTableTable = CDClientManager::GetTable<CDCurrencyTableTable>();
const auto currencyIndex = reward.CurrencyIndex;
const auto rows = currencyTableTable->Query([currencyIndex](const CDCurrencyTable& entry) { return entry.currencyIndex == currencyIndex; });
return GetActivityCoinRange(rows, reward.ChallengeRating);
}
void Loot::GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating) {
CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([activityID](CDActivityRewards entry) { return (entry.objectTemplate == activityID); });
@@ -561,16 +579,7 @@ void Loot::GiveActivityLoot(Entity* player, const LWOOBJID source, uint32_t acti
if (!selectedReward)
return;
uint32_t minCoins = 0;
uint32_t maxCoins = 0;
CDCurrencyTableTable* currencyTableTable = CDClientManager::GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([selectedReward](CDCurrencyTable entry) { return (entry.currencyIndex == selectedReward->CurrencyIndex && entry.npcminlevel == 1); });
if (currencyTable.size() > 0) {
minCoins = currencyTable[0].minvalue;
maxCoins = currencyTable[0].maxvalue;
}
const auto [minCoins, maxCoins] = GetActivityCoinRange(*selectedReward);
GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::ACTIVITY);
@@ -612,16 +621,7 @@ void Loot::DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t acti
return;
}
uint32_t minCoins = 0;
uint32_t maxCoins = 0;
CDCurrencyTableTable* currencyTableTable = CDClientManager::GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([selectedReward](CDCurrencyTable entry) { return (entry.currencyIndex == selectedReward->CurrencyIndex && entry.npcminlevel == 1); });
if (currencyTable.size() > 0) {
minCoins = currencyTable[0].minvalue;
maxCoins = currencyTable[0].maxvalue;
}
const auto [minCoins, maxCoins] = GetActivityCoinRange(*selectedReward);
DropLoot(player, source, selectedReward->LootMatrixIndex, minCoins, maxCoins);
}

View File

@@ -2,9 +2,14 @@
#include "dCommonVars.h"
#include "eLootSourceType.h"
#include <map>
#include <unordered_map>
#include <utility>
#include <vector>
class Entity;
struct CDActivityRewards;
struct CDCurrencyTable;
namespace GameMessages {
struct DropClientLoot;
@@ -28,6 +33,14 @@ namespace Loot {
void DropItem(Entity& player, GameMessages::DropClientLoot& lootMsg, bool useTeam = false, bool forceFfa = false);
void DropActivityLoot(Entity* player, const LWOOBJID source, uint32_t activityID, int32_t rating = 0);
/**
* The coin range {min, max} of an ActivityRewards row, as live rolled it: the reward's ChallengeRating is the
* CurrencyTable npcminlevel, and level 1 is used when the currency index has no row for that level.
* currencyRows are the CurrencyTable rows of the reward's CurrencyIndex. {0, 0} when neither level has a row.
*/
std::pair<uint32_t, uint32_t> GetActivityCoinRange(const std::vector<CDCurrencyTable>& currencyRows, uint32_t challengeRating);
std::pair<uint32_t, uint32_t> GetActivityCoinRange(const CDActivityRewards& reward);
// How far from where it spawns a dropped item lands, as live dropped them (median 10.0 units, uniform direction).
constexpr float ITEM_DROP_DISTANCE = 10.0f;