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fix missed reading
add gm check back
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@@ -104,6 +104,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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uint32_t spacing{};
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inStream.Read(spacing);
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LUWString playerName(33);
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inStream.Read(playerName);
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char isBestFriendRequest{};
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inStream.Read(isBestFriendRequest);
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