use a cast

fix warning

remove pragma

we dont need this tbh
This commit is contained in:
David Markowitz 2024-12-14 17:35:56 -08:00
parent 34618607c3
commit 5ff121612e
2 changed files with 1 additions and 2 deletions

View File

@ -8,7 +8,6 @@ class AMFArrayValue;
/** /**
* @brief Sent when a player moves a Behavior A at position B to their inventory. * @brief Sent when a player moves a Behavior A at position B to their inventory.
*/ */
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase { class MoveToInventoryMessage : public BehaviorMessageBase {
public: public:
MoveToInventoryMessage(const AMFArrayValue& arguments); MoveToInventoryMessage(const AMFArrayValue& arguments);

View File

@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
return inventoryComponent->GetLotCount(value) >= count; return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem: case PreconditionType::DoesNotHaveItem:
return inventoryComponent->IsEquipped(value) < count; return inventoryComponent->IsEquipped(value) < static_cast<bool>(count);
case PreconditionType::HasAchievement: case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false; if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE; return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;