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Update FvDragonInstanceServer.h
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@@ -1,8 +1,7 @@
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#pragma once
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#pragma once
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#include "CppScripts.h"
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#include "CppScripts.h"
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class FvDragonInstanceServer : public CppScripts::Script
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class FvDragonInstanceServer : public CppScripts::Script {
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{
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public:
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public:
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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};
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};
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