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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 22:43:34 +00:00
pet bouncers now bounce player upon pressing shift
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parent
a4f0602218
commit
5f8f200bfc
@ -886,7 +886,7 @@ void PetComponent::OnInteract() {
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}
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}
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void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType interactType, const LWOOBJID interactID) {
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void PetComponent::StartInteract(const NiPoint3& position, const PetInteractType interactType, const LWOOBJID& interactID) {
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SetInteraction(interactID); // TODO: Check if this should be serialized for goToObj
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SetInteractType(interactType);
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SetAbility(ePetAbilityType::GoToObject);
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@ -978,6 +978,7 @@ void PetComponent::HandleInteractBouncer() {
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if (IsHandlingInteraction()) {
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auto* const owner = GetOwner();
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if (!owner) return;
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const auto sysAddr = owner->GetSystemAddress();
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auto* const petSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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if (!petSwitch) return;
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@ -985,16 +986,25 @@ void PetComponent::HandleInteractBouncer() {
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auto* const petSwitchEntity = petSwitch->GetParentEntity();
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if (!petSwitchEntity) return;
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m_Parent->AddCallbackTimer(2.0f, [petSwitch, petSwitchEntity]() {
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m_Parent->AddCallbackTimer(1.0f, [this, petSwitch, petSwitchEntity, sysAddr]() {
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LOG_DEBUG("Callback start!");
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petSwitch->GetPetBouncer()->SetPetBouncerEnabled(false);
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const auto bouncerComp = petSwitch->GetPetBouncer();
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const auto bouncerCompPos = bouncerComp->GetParentEntity()->GetPosition();
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const auto bouncerId = bouncerComp->GetParentEntity()->GetObjectID();
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const auto petId = this->GetParentEntity()->GetObjectID();
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RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
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bouncerComp->SetPetBouncerEnabled(true);
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GameMessages::SendRequestClientBounce(bouncerId, this->GetOwnerId(), NiPoint3::ZERO, NiPoint3::ZERO, bouncerId, true, false, UNASSIGNED_SYSTEM_ADDRESS); //TODO: Check packet captures!!
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bouncerComp->SetPetBouncerEnabled(false);
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RenderComponent::PlayAnimation(petSwitchEntity, u"up");
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LOG_DEBUG("Callback end!");
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});
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RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
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//RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
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auto* const petBouncer = petSwitch->GetPetBouncer();
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petBouncer->SetPetBouncerEnabled(true);
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@ -1223,7 +1233,7 @@ void PetComponent::Release() {
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item->SetCount(0, false, false);
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}
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void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey) {
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void PetComponent::Command(const NiPoint3& position, const LWOOBJID& source, int32_t commandType, int32_t typeId, bool overrideObey) {
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auto* owner = GetOwner();
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if (!owner) return;
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@ -93,35 +93,35 @@ public:
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* @param flag PetFlag(s) to set
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*/
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template <typename... varArg>
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void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
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inline void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
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/**
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* Sets the pet to ONLY have the specified flag(s), clearing all others
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* @param flag PetFlag(s) to set exclusively
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*/
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template <typename... varArg>
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void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
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inline void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
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/**
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* Unsets one or more pet flags
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* @param flag PetFlag(s) to unset
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*/
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template <typename... varArg>
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void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
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inline void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
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/**
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* Returns true if the pet has all the specified flag(s)
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* @param flag PetFlag(s) to check
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*/
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template <typename... varArg>
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const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
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inline constexpr bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
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/**
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* Returns true if the pet has ONLY the specified flag(s)
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* @param flag PetFlag(s) to check if the pet has exclusively
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*/
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template <typename... varArg>
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const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
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inline constexpr bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
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/**
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* Governs the pet update loop
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@ -202,7 +202,7 @@ public:
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/**
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* Start a pet interaction with an object at a given position
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*/
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void StartInteract(const NiPoint3 position, const PetInteractType interactType, const LWOOBJID interactID);
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void StartInteract(const NiPoint3& position, const PetInteractType interactType, const LWOOBJID& interactID);
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/**
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* Stop a pet interaction with an object
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@ -245,7 +245,7 @@ public:
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* @param typeId extra information about the command, e.g. the emote to play
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* @param overrideObey unused
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*/
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void Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey);
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void Command(const NiPoint3& position, const LWOOBJID& source, int32_t commandType, int32_t typeId, bool overrideObey);
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/**
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* Returns the ID of the owner of this pet (if any)
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@ -3589,6 +3589,35 @@ void GameMessages::SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, cons
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SEND_PACKET;
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}
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void GameMessages::SendRequestClientBounce(const LWOOBJID& objectId, const LWOOBJID& bounceTargetId, const NiPoint3& bounceTargetPos, const NiPoint3& bouncedObjLinVel, const LWOOBJID& requestSourceId, const bool bAllBounced, const bool bAllowClientOverload, const SystemAddress& sysAddr) {
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LOG_DEBUG("REQUEST CLIENT BOUNCE!");
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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LOG_DEBUG("Object id: %llu", objectId);
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bitStream.Write(eGameMessageType::REQUEST_CLIENT_BOUNCE);
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bitStream.Write(bounceTargetId);
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LOG_DEBUG("Bounce target id: %llu", bounceTargetId);
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bitStream.Write(bounceTargetPos.x);
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bitStream.Write(bounceTargetPos.y);
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bitStream.Write(bounceTargetPos.z);
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LOG_DEBUG("Bounce target pos on server: %f %f %f", bounceTargetPos.x, bounceTargetPos.y, bounceTargetPos.z);
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bitStream.Write(bouncedObjLinVel.x);
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bitStream.Write(bouncedObjLinVel.y);
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bitStream.Write(bouncedObjLinVel.z);
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LOG_DEBUG("Bounced object linear velocity: %f %f %f", bouncedObjLinVel.x, bouncedObjLinVel.y, bouncedObjLinVel.z);
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bitStream.Write(requestSourceId);
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LOG_DEBUG("Request source id: %llu", requestSourceId);
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bitStream.Write(bAllBounced);
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bitStream.Write(bAllowClientOverload);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendSetPetName(LWOOBJID objectId, std::u16string name, LWOOBJID petDBID, const SystemAddress& sysAddr) {
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CBITSTREAM;
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@ -393,8 +393,26 @@ namespace GameMessages {
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void SendPlayEmote(LWOOBJID objectId, int32_t emoteID, LWOOBJID target, const SystemAddress& sysAddr);
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/**
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* Sends the bouncer active status
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* @param objectId Object ID of the bouncer
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* @param bActive Active state of the bouncer
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* @param sysAddr System address of the user
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*/
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void SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, const SystemAddress& sysAddr);
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/**
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* Sends a request to the client to bounce (I think?)
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* @param objectId Object ID
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* @param bounceTargetId The object ID of the bounce target
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* @param bounceTargetPos The position of the bounce target
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* @param bouncedObjLinVel TODO: UNUSED
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* @param requestSourceId The object Id of the entity requesting the bounce
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* @param bAllBounced Whether to bounce all entities standing on the bouncer pad
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* @param bAllowClientOverload TODO: UNUSED
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*/
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void SendRequestClientBounce(const LWOOBJID& objectId, const LWOOBJID& bounceTargetId, const NiPoint3& bounceTargetPos, const NiPoint3& bouncedObjLinVel, const LWOOBJID& requestSourceId, const bool bAllBounced, const bool bAllowClientOverload, const SystemAddress& sysAddr);
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void SendSetPetName(LWOOBJID objectId, std::u16string name, LWOOBJID petDBID, const SystemAddress& sysAddr);
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void SendSetPetNameModerated(LWOOBJID objectId, LWOOBJID petDBID, int32_t nModerationStatus, const SystemAddress& sysAddr);
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