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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-01-27 22:19:53 +00:00
pet bouncers now bounce player upon pressing shift
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@@ -93,35 +93,35 @@ public:
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* @param flag PetFlag(s) to set
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*/
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template <typename... varArg>
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void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
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inline void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
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/**
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* Sets the pet to ONLY have the specified flag(s), clearing all others
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* @param flag PetFlag(s) to set exclusively
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*/
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template <typename... varArg>
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void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
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inline void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
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/**
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* Unsets one or more pet flags
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* @param flag PetFlag(s) to unset
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*/
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template <typename... varArg>
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void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
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inline void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
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/**
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* Returns true if the pet has all the specified flag(s)
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* @param flag PetFlag(s) to check
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*/
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template <typename... varArg>
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const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
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inline constexpr bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
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/**
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* Returns true if the pet has ONLY the specified flag(s)
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* @param flag PetFlag(s) to check if the pet has exclusively
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*/
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template <typename... varArg>
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const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
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inline constexpr bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
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/**
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* Governs the pet update loop
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@@ -202,7 +202,7 @@ public:
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/**
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* Start a pet interaction with an object at a given position
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*/
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void StartInteract(const NiPoint3 position, const PetInteractType interactType, const LWOOBJID interactID);
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void StartInteract(const NiPoint3& position, const PetInteractType interactType, const LWOOBJID& interactID);
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/**
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* Stop a pet interaction with an object
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@@ -245,7 +245,7 @@ public:
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* @param typeId extra information about the command, e.g. the emote to play
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* @param overrideObey unused
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*/
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void Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey);
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void Command(const NiPoint3& position, const LWOOBJID& source, int32_t commandType, int32_t typeId, bool overrideObey);
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/**
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* Returns the ID of the owner of this pet (if any)
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