mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-27 23:20:20 +00:00
pet bouncers now bounce player upon pressing shift
This commit is contained in:
@@ -886,7 +886,7 @@ void PetComponent::OnInteract() {
|
||||
}
|
||||
}
|
||||
|
||||
void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType interactType, const LWOOBJID interactID) {
|
||||
void PetComponent::StartInteract(const NiPoint3& position, const PetInteractType interactType, const LWOOBJID& interactID) {
|
||||
SetInteraction(interactID); // TODO: Check if this should be serialized for goToObj
|
||||
SetInteractType(interactType);
|
||||
SetAbility(ePetAbilityType::GoToObject);
|
||||
@@ -978,6 +978,7 @@ void PetComponent::HandleInteractBouncer() {
|
||||
if (IsHandlingInteraction()) {
|
||||
auto* const owner = GetOwner();
|
||||
if (!owner) return;
|
||||
const auto sysAddr = owner->GetSystemAddress();
|
||||
|
||||
auto* const petSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
|
||||
if (!petSwitch) return;
|
||||
@@ -985,16 +986,25 @@ void PetComponent::HandleInteractBouncer() {
|
||||
auto* const petSwitchEntity = petSwitch->GetParentEntity();
|
||||
if (!petSwitchEntity) return;
|
||||
|
||||
m_Parent->AddCallbackTimer(2.0f, [petSwitch, petSwitchEntity]() {
|
||||
m_Parent->AddCallbackTimer(1.0f, [this, petSwitch, petSwitchEntity, sysAddr]() {
|
||||
LOG_DEBUG("Callback start!");
|
||||
|
||||
petSwitch->GetPetBouncer()->SetPetBouncerEnabled(false);
|
||||
const auto bouncerComp = petSwitch->GetPetBouncer();
|
||||
const auto bouncerCompPos = bouncerComp->GetParentEntity()->GetPosition();
|
||||
const auto bouncerId = bouncerComp->GetParentEntity()->GetObjectID();
|
||||
|
||||
const auto petId = this->GetParentEntity()->GetObjectID();
|
||||
|
||||
RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
|
||||
bouncerComp->SetPetBouncerEnabled(true);
|
||||
GameMessages::SendRequestClientBounce(bouncerId, this->GetOwnerId(), NiPoint3::ZERO, NiPoint3::ZERO, bouncerId, true, false, UNASSIGNED_SYSTEM_ADDRESS); //TODO: Check packet captures!!
|
||||
bouncerComp->SetPetBouncerEnabled(false);
|
||||
RenderComponent::PlayAnimation(petSwitchEntity, u"up");
|
||||
|
||||
LOG_DEBUG("Callback end!");
|
||||
});
|
||||
});
|
||||
|
||||
RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
|
||||
//RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
|
||||
|
||||
auto* const petBouncer = petSwitch->GetPetBouncer();
|
||||
petBouncer->SetPetBouncerEnabled(true);
|
||||
@@ -1223,7 +1233,7 @@ void PetComponent::Release() {
|
||||
item->SetCount(0, false, false);
|
||||
}
|
||||
|
||||
void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey) {
|
||||
void PetComponent::Command(const NiPoint3& position, const LWOOBJID& source, int32_t commandType, int32_t typeId, bool overrideObey) {
|
||||
auto* owner = GetOwner();
|
||||
if (!owner) return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user