pet bouncers now bounce player upon pressing shift

This commit is contained in:
jadebenn
2023-12-28 17:49:37 -06:00
parent a4f0602218
commit 5f8f200bfc
4 changed files with 70 additions and 13 deletions

View File

@@ -886,7 +886,7 @@ void PetComponent::OnInteract() {
}
}
void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType interactType, const LWOOBJID interactID) {
void PetComponent::StartInteract(const NiPoint3& position, const PetInteractType interactType, const LWOOBJID& interactID) {
SetInteraction(interactID); // TODO: Check if this should be serialized for goToObj
SetInteractType(interactType);
SetAbility(ePetAbilityType::GoToObject);
@@ -978,6 +978,7 @@ void PetComponent::HandleInteractBouncer() {
if (IsHandlingInteraction()) {
auto* const owner = GetOwner();
if (!owner) return;
const auto sysAddr = owner->GetSystemAddress();
auto* const petSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
if (!petSwitch) return;
@@ -985,16 +986,25 @@ void PetComponent::HandleInteractBouncer() {
auto* const petSwitchEntity = petSwitch->GetParentEntity();
if (!petSwitchEntity) return;
m_Parent->AddCallbackTimer(2.0f, [petSwitch, petSwitchEntity]() {
m_Parent->AddCallbackTimer(1.0f, [this, petSwitch, petSwitchEntity, sysAddr]() {
LOG_DEBUG("Callback start!");
petSwitch->GetPetBouncer()->SetPetBouncerEnabled(false);
const auto bouncerComp = petSwitch->GetPetBouncer();
const auto bouncerCompPos = bouncerComp->GetParentEntity()->GetPosition();
const auto bouncerId = bouncerComp->GetParentEntity()->GetObjectID();
const auto petId = this->GetParentEntity()->GetObjectID();
RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
bouncerComp->SetPetBouncerEnabled(true);
GameMessages::SendRequestClientBounce(bouncerId, this->GetOwnerId(), NiPoint3::ZERO, NiPoint3::ZERO, bouncerId, true, false, UNASSIGNED_SYSTEM_ADDRESS); //TODO: Check packet captures!!
bouncerComp->SetPetBouncerEnabled(false);
RenderComponent::PlayAnimation(petSwitchEntity, u"up");
LOG_DEBUG("Callback end!");
});
});
RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
//RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged");
auto* const petBouncer = petSwitch->GetPetBouncer();
petBouncer->SetPetBouncerEnabled(true);
@@ -1223,7 +1233,7 @@ void PetComponent::Release() {
item->SetCount(0, false, false);
}
void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey) {
void PetComponent::Command(const NiPoint3& position, const LWOOBJID& source, int32_t commandType, int32_t typeId, bool overrideObey) {
auto* owner = GetOwner();
if (!owner) return;

View File

@@ -93,35 +93,35 @@ public:
* @param flag PetFlag(s) to set
*/
template <typename... varArg>
void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
inline void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
/**
* Sets the pet to ONLY have the specified flag(s), clearing all others
* @param flag PetFlag(s) to set exclusively
*/
template <typename... varArg>
void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
inline void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
/**
* Unsets one or more pet flags
* @param flag PetFlag(s) to unset
*/
template <typename... varArg>
void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
inline void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
/**
* Returns true if the pet has all the specified flag(s)
* @param flag PetFlag(s) to check
*/
template <typename... varArg>
const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
inline constexpr bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
/**
* Returns true if the pet has ONLY the specified flag(s)
* @param flag PetFlag(s) to check if the pet has exclusively
*/
template <typename... varArg>
const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
inline constexpr bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
/**
* Governs the pet update loop
@@ -202,7 +202,7 @@ public:
/**
* Start a pet interaction with an object at a given position
*/
void StartInteract(const NiPoint3 position, const PetInteractType interactType, const LWOOBJID interactID);
void StartInteract(const NiPoint3& position, const PetInteractType interactType, const LWOOBJID& interactID);
/**
* Stop a pet interaction with an object
@@ -245,7 +245,7 @@ public:
* @param typeId extra information about the command, e.g. the emote to play
* @param overrideObey unused
*/
void Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey);
void Command(const NiPoint3& position, const LWOOBJID& source, int32_t commandType, int32_t typeId, bool overrideObey);
/**
* Returns the ID of the owner of this pet (if any)