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refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
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@@ -56,19 +56,19 @@ void LevelProgressionComponent::HandleLevelUp() {
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// Tell the client we beginning to send level rewards.
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if (rewardingItem) GameMessages::NotifyLevelRewards(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), m_Level, rewardingItem);
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for (auto* reward : rewards) {
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switch (reward->rewardType) {
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for (const auto& reward : rewards) {
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switch (reward.rewardType) {
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case 0:
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inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LEVEL_REWARD);
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inventoryComponent->AddItem(reward.value, reward.count, eLootSourceType::LEVEL_REWARD);
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break;
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case 4:
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{
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auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS);
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items->SetSize(items->GetSize() + reward->value);
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items->SetSize(items->GetSize() + reward.value);
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}
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break;
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case 9:
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SetSpeedBase(static_cast<float>(reward->value) );
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SetSpeedBase(static_cast<float>(reward.value) );
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controllablePhysicsComponent->SetSpeedMultiplier(GetSpeedBase() / 500.0f);
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break;
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case 11:
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