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fix: shooting gallery bugs (#1347)
fix: reset some more vars Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
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6b9798595e
commit
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@ -166,7 +166,9 @@ void Entity::Initialize() {
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if (!groupIDs.empty()) {
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if (!groupIDs.empty()) {
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m_Groups = GeneralUtils::SplitString(groupIDs, ';');
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m_Groups = GeneralUtils::SplitString(groupIDs, ';');
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m_Groups.erase(m_Groups.end() - 1);
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if (!m_Groups.empty()) {
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if (m_Groups.back().empty()) m_Groups.erase(m_Groups.end() - 1);
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}
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}
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}
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/**
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/**
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@ -24,6 +24,7 @@ void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool i
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outBitStream->Write<uint32_t>(0);
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outBitStream->Write<uint32_t>(0);
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} else {
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} else {
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outBitStream->Write<uint32_t>(1);
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outBitStream->Write<uint32_t>(1);
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outBitStream->Write<LWOOBJID>(m_CurrentPlayerID);
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for (size_t i = 0; i < 10; i++) {
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for (size_t i = 0; i < 10; i++) {
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outBitStream->Write<float_t>(0.0f);
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outBitStream->Write<float_t>(0.0f);
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}
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}
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@ -60,6 +61,7 @@ void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool i
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outBitStream->Write<LWOOBJID>(m_CurrentPlayerID);
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outBitStream->Write<LWOOBJID>(m_CurrentPlayerID);
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outBitStream->Write<float_t>(m_DynamicParams.cannonTimeout);
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outBitStream->Write<float_t>(m_DynamicParams.cannonTimeout);
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outBitStream->Write<float_t>(m_DynamicParams.cannonFOV);
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outBitStream->Write<float_t>(m_DynamicParams.cannonFOV);
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if (!isInitialUpdate) m_Dirty = false;
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}
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}
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}
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}
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@ -1040,6 +1040,13 @@ void SGCannon::ResetVars(Entity* self) {
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self->SetVar<std::vector<LOT>>(RewardsVariable, {});
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self->SetVar<std::vector<LOT>>(RewardsVariable, {});
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self->SetVar<uint32_t>(TotalScoreVariable, 0);
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self->SetVar<uint32_t>(TotalScoreVariable, 0);
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self->SetVar<uint32_t>(u"m_curStreak", 0);
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self->SetNetworkVar<float>(u"SuperChargeBar", 0);
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self->SetVar<uint32_t>(u"LastSuperTotal", 0);
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self->SetNetworkVar<float>(u"SuperChargeBar", 0.0f);
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self->SetNetworkVar<bool>(u"ShowStreak", 0);
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self->SetNetworkVar<bool>(u"UnMarkAll", true);
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const_cast<std::vector<SGEnemy>&>(self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable)).clear();
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const_cast<std::vector<SGEnemy>&>(self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable)).clear();
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self->SetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable, {});
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self->SetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable, {});
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@ -83,7 +83,7 @@ void Level::MakeSpawner(SceneObject obj) {
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if (data->GetKey() == u"groupID") { // Load object groups
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if (data->GetKey() == u"groupID") { // Load object groups
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std::string groupStr = data->GetValueAsString();
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std::string groupStr = data->GetValueAsString();
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spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
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spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
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spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
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if (spawnInfo.groups.back().empty()) spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
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}
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}
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if (data->GetKey() == u"no_auto_spawn") {
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if (data->GetKey() == u"no_auto_spawn") {
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spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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@ -121,9 +121,9 @@ void Zone::LoadZoneIntoMemory() {
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} else if (data->GetKey() == u"groupID") { // Load object group
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} else if (data->GetKey() == u"groupID") { // Load object group
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std::string groupStr = data->GetValueAsString();
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std::string groupStr = data->GetValueAsString();
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info.groups = GeneralUtils::SplitString(groupStr, ';');
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info.groups = GeneralUtils::SplitString(groupStr, ';');
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info.groups.erase(info.groups.end() - 1);
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if (info.groups.back().empty()) info.groups.erase(info.groups.end() - 1);
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} else if (data->GetKey() == u"grpNameQBShowBricks") {
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} else if (data->GetKey() == u"grpNameQBShowBricks") {
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if (data->GetValueAsString() == "") continue;
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if (data->GetValueAsString().empty()) continue;
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/*std::string groupStr = data->GetValueAsString();
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/*std::string groupStr = data->GetValueAsString();
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info.groups.push_back(groupStr);*/
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info.groups.push_back(groupStr);*/
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info.grpNameQBShowBricks = data->GetValueAsString();
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info.grpNameQBShowBricks = data->GetValueAsString();
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