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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat(capture): read replica constructions, serializations and destructions
ReplicaDecoder mirrors Entity::WriteBaseReplicaData and each component's Serialize, keeps what each network ID is per world instance, and shows the rest as bits when no layout fits. CaptureTool links the game: game messages are decoded (and compared in replays), and decode --cdserver reads replica packets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
832
dGame/dUtilities/ReplicaDecoder.cpp
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832
dGame/dUtilities/ReplicaDecoder.cpp
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#include "ReplicaDecoder.h"
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#include <algorithm>
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#include <array>
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#include <functional>
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#include <set>
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#include "BitStream.h"
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#include "CDClientDatabase.h"
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#include "eReplicaComponentType.h"
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#include "GeneralUtils.h"
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#include "magic_enum.hpp"
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#include "MessageIdentifiers.h"
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namespace {
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using json = nlohmann::json;
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using enum eReplicaComponentType;
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// Reads values in order; the first read past the end marks the reader as failed and every later read gives 0
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struct Reader {
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RakNet::BitStream& stream;
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bool ok{ true };
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template<typename T> T Get() {
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T value{};
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if (ok && !stream.Read(value)) ok = false;
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return value;
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}
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bool Bit() { return Get<bool>(); }
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std::string Id() { return std::to_string(Get<int64_t>()); }
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json Point() {
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const auto x = Get<float>(), y = Get<float>(), z = Get<float>();
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return json::array({ x, y, z });
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}
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// As the server writes them: x, y, z, w
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json Rotation() {
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const auto x = Get<float>(), y = Get<float>(), z = Get<float>(), w = Get<float>();
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return json::array({ x, y, z, w });
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}
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// A glm quaternion written whole: w, x, y, z
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json RawRotation() {
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const auto w = Get<float>(), x = Get<float>(), y = Get<float>(), z = Get<float>();
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return json::array({ x, y, z, w });
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}
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template<typename Length> std::string WideText() {
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const auto length = Get<Length>();
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std::u16string text;
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for (Length i = 0; ok && i < length; i++) text += static_cast<char16_t>(Get<uint16_t>());
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return GeneralUtils::UTF16ToWTF8(text);
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}
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template<typename Length> std::string Text() {
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const auto length = Get<Length>();
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std::string text;
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for (Length i = 0; ok && i < length; i++) text += static_cast<char>(Get<uint8_t>());
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return text;
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}
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};
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template<typename E>
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json Enum(uint64_t value) {
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const auto name = magic_enum::enum_name(static_cast<E>(value));
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return name.empty() ? json(value) : json(std::string(name) + " (" + std::to_string(value) + ")");
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}
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// LDF entries as the client reads them: "key=type:value"
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json ReadLdfEntries(Reader& r, int32_t count) {
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json out = json::array();
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for (int32_t i = 0; r.ok && i < count && i < 4096; i++) {
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const auto keyBytes = r.Get<uint8_t>();
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std::u16string key;
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for (uint8_t c = 0; r.ok && c < keyBytes / 2; c++) key += static_cast<char16_t>(r.Get<uint16_t>());
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const auto type = r.Get<uint8_t>();
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std::string value;
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switch (type) {
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case 0: value = r.WideText<uint32_t>(); break;
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case 1: value = std::to_string(r.Get<int32_t>()); break;
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case 3: value = std::to_string(r.Get<float>()); break;
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case 4: value = std::to_string(r.Get<double>()); break;
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case 5: value = std::to_string(r.Get<uint32_t>()); break;
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case 7: value = std::to_string(r.Get<uint8_t>()); break;
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case 8: value = std::to_string(r.Get<uint64_t>()); break;
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case 9: value = std::to_string(r.Get<int64_t>()); break;
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case 13: value = r.Text<uint32_t>(); break;
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default: r.ok = false; break;
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}
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out.push_back(GeneralUtils::UTF16ToWTF8(key) + "=" + std::to_string(type) + ":" + value);
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}
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return out;
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}
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// u32 size, u8 compressed, then the entries (or the compressed bytes, which are shown as their size)
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json ReadLdf(Reader& r) {
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const auto size = r.Get<uint32_t>();
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const auto compressed = r.Get<uint8_t>();
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if (compressed) {
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const auto compressedSize = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < compressedSize; i++) r.Get<uint8_t>();
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return json{ {"compressed", true}, {"size", size}, {"compressedSize", compressedSize} };
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}
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return ReadLdfEntries(r, r.Get<int32_t>());
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}
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// Activity user info: object ID and 10 values each
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json ActivityPlayers(Reader& r) {
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json players = json::array();
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const auto count = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < count && i < 256; i++) {
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json values = json::array();
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const auto player = r.Id();
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for (int v = 0; v < 10; v++) values.push_back(r.Get<float>());
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players.push_back({ {"player", player}, {"values", values} });
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}
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return players;
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}
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// A part the server never writes (only live did), whose layout isn't known here: stop instead of guessing
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void NotRead(Reader& r, json& j, const char* what) {
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j["(" + std::string(what) + " present, not read)"] = true;
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r.ok = false;
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}
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// PhysicsComponent::Serialize
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void Position(Reader& r, json& j) {
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if (r.Bit()) {
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j["position"] = r.Point();
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j["rotation"] = r.Rotation();
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}
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}
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using ComponentReader = std::function<void(Reader&, json&, bool initial, const std::vector<eReplicaComponentType>& components)>;
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// One reader per component, each mirroring the component's Serialize(bIsInitialUpdate)
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const std::map<eReplicaComponentType, ComponentReader>& Readers() {
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static const std::map<eReplicaComponentType, ComponentReader> readers{
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{ POSSESSABLE, [](Reader& r, json& j, bool, const auto&) {
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if (!r.Bit()) return;
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if (r.Bit()) j["possessor"] = r.Id();
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if (r.Bit()) j["animationFlag"] = r.Get<uint32_t>();
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j["immediatelyDepossess"] = r.Bit();
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} },
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{ MODULE_ASSEMBLY, [](Reader& r, json& j, bool initial, const auto&) {
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if (!initial || !r.Bit()) return;
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if (r.Bit()) j["subKey"] = r.Id();
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j["useOptionalParts"] = r.Bit();
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j["assemblyPartLOTs"] = r.WideText<uint16_t>();
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} },
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{ CONTROLLABLE_PHYSICS, [](Reader& r, json& j, bool initial, const auto&) {
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if (initial) {
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if ((j["inJetpackMode"] = r.Bit()).get<bool>()) {
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j["jetpackEffectID"] = r.Get<int32_t>();
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j["jetpackFlying"] = r.Bit();
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j["jetpackBypassChecks"] = r.Bit();
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}
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if (r.Bit()) {
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json stun = json::array();
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for (int i = 0; i < 7; i++) stun.push_back(r.Get<int32_t>());
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j["immuneToStunCounts"] = stun; // move, jump, turn, attack, use item, equip, interact
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}
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}
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if (r.Bit()) {
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j["gravityScale"] = r.Get<float>();
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j["speedMultiplier"] = r.Get<float>();
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}
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if (r.Bit()) {
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j["pickupRadius"] = r.Get<float>();
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j["inJetpackModeEquipped"] = r.Bit();
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}
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if (r.Bit()) {
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if ((j["inBubble"] = r.Bit()).get<bool>()) {
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j["bubbleType"] = r.Get<uint32_t>();
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j["specialAnims"] = r.Bit();
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}
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}
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if (r.Bit()) {
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j["position"] = r.Point();
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j["rotation"] = r.Rotation();
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j["onGround"] = r.Bit();
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j["onRail"] = r.Bit();
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if (r.Bit()) j["velocity"] = r.Point();
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if (r.Bit()) j["angularVelocity"] = r.Point();
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if (r.Bit()) NotRead(r, j, "localSpaceInfo");
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if (!initial) j["teleporting"] = r.Bit();
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}
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} },
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{ SIMPLE_PHYSICS, [](Reader& r, json& j, bool initial, const auto&) {
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if (initial) {
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j["climbable"] = r.Bit();
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j["climbableType"] = r.Get<int32_t>();
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}
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if (r.Bit()) {
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j["velocity"] = r.Point();
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j["angularVelocity"] = r.Point();
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}
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if (r.Bit()) j["motionType"] = r.Get<uint32_t>();
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Position(r, j);
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} },
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{ RIGID_BODY_PHANTOM_PHYSICS, [](Reader& r, json& j, bool, const auto&) { Position(r, j); } },
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{ HAVOK_VEHICLE_PHYSICS, [](Reader& r, json& j, bool initial, const auto&) {
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if (r.Bit()) {
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j["position"] = r.Point();
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j["rotation"] = r.Rotation();
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j["onGround"] = r.Bit();
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j["onRail"] = r.Bit();
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if (r.Bit()) j["velocity"] = r.Point();
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if (r.Bit()) j["angularVelocity"] = r.Point();
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if (r.Bit()) NotRead(r, j, "localSpaceInfo");
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if (r.Bit()) {
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j["remoteInputX"] = r.Get<float>();
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j["remoteInputY"] = r.Get<float>();
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j["powersliding"] = r.Bit();
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j["modified"] = r.Bit();
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j["remoteInputPing"] = r.Get<float>();
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}
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if (!initial) j["teleporting"] = r.Bit();
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}
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if (initial) {
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j["endBehavior"] = r.Get<uint8_t>();
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j["inputLocked"] = r.Bit();
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}
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if (r.Bit()) NotRead(r, j, "trailingFlag");
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} },
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{ PHANTOM_PHYSICS, [](Reader& r, json& j, bool, const auto&) {
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Position(r, j);
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if (!r.Bit()) return;
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if (!(j["effectActive"] = r.Bit()).get<bool>()) return;
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j["effectType"] = r.Get<uint32_t>();
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j["directionalMultiplier"] = r.Get<float>();
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if (r.Bit()) return NotRead(r, j, "distanceInfo");
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if ((j["directional"] = r.Bit()).get<bool>()) j["direction"] = r.Point();
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} },
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{ SOUND_TRIGGER, [](Reader& r, json& j, bool, const auto&) {
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if (!r.Bit()) return;
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json cues = json::array();
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for (uint8_t n = r.Get<uint8_t>(), i = 0; r.ok && i < n; i++) {
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const auto name = r.Text<uint8_t>();
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const auto result = r.Get<uint32_t>();
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cues.push_back({ {"name", name}, {"result", result}, {"boredomTime", r.Get<float>()} });
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}
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j["musicCues"] = cues;
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json parameters = json::array();
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for (uint8_t n = r.Get<uint8_t>(), i = 0; r.ok && i < n; i++) {
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const auto name = r.Text<uint8_t>();
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parameters.push_back({ {"name", name}, {"value", r.Get<float>()} });
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}
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j["musicParameters"] = parameters;
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for (const char* key : { "ambientSounds2D", "ambientSounds3D" }) {
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json sounds = json::array();
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for (uint8_t n = r.Get<uint8_t>(), i = 0; r.ok && i < n; i++) {
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const auto data1 = r.Get<uint32_t>();
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const auto data2 = r.Get<uint16_t>();
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const auto data3 = r.Get<uint16_t>();
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std::string data4;
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for (int b = 0; b < 8; b++) data4 += std::to_string(r.Get<uint8_t>()) + (b < 7 ? "," : "");
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sounds.push_back({ {"guid", std::to_string(data1) + "-" + std::to_string(data2) + "-" + std::to_string(data3) + "-" + data4}, {"result", r.Get<uint32_t>()} });
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}
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j[key] = sounds;
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}
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json mixers = json::array();
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for (uint8_t n = r.Get<uint8_t>(), i = 0; r.ok && i < n; i++) {
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const auto name = r.Text<uint8_t>();
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mixers.push_back({ {"name", name}, {"result", r.Get<uint32_t>()} });
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}
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j["mixerPrograms"] = mixers;
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} },
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{ BUFF, [](Reader& r, json& j, bool initial, const auto&) {
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if (!initial) return;
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if (r.Bit()) {
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json buffs = json::array();
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const auto count = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < count && i < 256; i++) {
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json buff{ {"id", r.Get<uint32_t>()} };
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if (r.Bit()) buff["timeMs"] = r.Get<uint32_t>();
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for (const char* flag : { "cancelOnDeath", "cancelOnZone", "cancelOnDamaged", "cancelOnRemoveBuff", "cancelOnUi", "cancelOnLogout", "cancelOnUnequip", "cancelOnDamageAbsorbRanOut" }) buff[flag] = r.Bit();
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const bool addedByTeammate = r.Bit();
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buff["addedByTeammate"] = addedByTeammate;
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buff["applyOnTeammates"] = r.Bit();
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if (addedByTeammate) buff["source"] = r.Id();
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buff["refCount"] = r.Get<uint32_t>();
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buffs.push_back(buff);
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}
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j["buffs"] = buffs;
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}
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if (r.Bit()) NotRead(r, j, "immunityBuffs");
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} },
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{ DESTROYABLE, [](Reader& r, json& j, bool initial, const auto&) {
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if (initial && r.Bit()) {
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json immunities = json::object();
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for (const char* key : { "basicAttack", "damageOverTime", "knockback", "interrupt", "speed", "imaginationGain", "imaginationLoss", "quickbuildInterrupt", "pullToPoint" }) immunities[key] = r.Get<uint32_t>();
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j["immuneToCounts"] = immunities;
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}
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if (r.Bit()) {
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j["health"] = r.Get<int32_t>();
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j["maxHealth"] = r.Get<float>();
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j["armor"] = r.Get<int32_t>();
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j["maxArmor"] = r.Get<float>();
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j["imagination"] = r.Get<int32_t>();
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j["maxImagination"] = r.Get<float>();
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j["damageAbsorptionPoints"] = r.Get<int32_t>();
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j["immune"] = r.Bit();
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j["gmImmune"] = r.Bit();
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j["shielded"] = r.Bit();
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j["actualMaxHealth"] = r.Get<float>();
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j["actualMaxArmor"] = r.Get<float>();
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j["actualMaxImagination"] = r.Get<float>();
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json factions = json::array();
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const auto count = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < count && i < 256; i++) factions.push_back(r.Get<int32_t>());
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j["factions"] = factions;
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const bool smashable = r.Bit();
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j["smashable"] = smashable;
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if (initial) {
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j["dead"] = r.Bit();
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j["smashed"] = r.Bit();
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if (smashable) {
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j["moduleAssembly"] = r.Bit();
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if (r.Bit()) j["explodeFactor"] = r.Get<float>();
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}
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}
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}
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if (r.Bit()) j["onThreatList"] = r.Bit();
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} },
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{ COLLECTIBLE, [](Reader& r, json& j, bool, const auto&) { j["collectibleID"] = r.Get<int16_t>(); } },
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{ PET, [](Reader& r, json& j, bool initial, const auto&) {
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if (r.Bit()) {
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j["status"] = r.Get<uint32_t>();
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j["ability"] = r.Get<uint32_t>();
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if (r.Bit()) j["interaction"] = r.Id();
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if (r.Bit()) j["owner"] = r.Id();
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}
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if (initial && r.Bit()) {
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j["moderationStatus"] = r.Get<uint32_t>();
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j["name"] = r.WideText<uint8_t>();
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j["ownerName"] = r.WideText<uint8_t>();
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}
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} },
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{ POSSESSOR, [](Reader& r, json& j, bool, const auto&) {
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if (!r.Bit()) return;
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if (r.Bit()) j["possessable"] = r.Id();
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j["possessableType"] = r.Get<uint8_t>();
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} },
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{ LEVEL_PROGRESSION, [](Reader& r, json& j, bool, const auto&) { if (r.Bit()) j["level"] = r.Get<uint32_t>(); } },
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{ PLAYER_FORCED_MOVEMENT, [](Reader& r, json& j, bool, const auto&) {
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if (!r.Bit()) return;
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j["onRail"] = r.Bit();
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j["showBillboard"] = r.Bit();
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} },
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{ CHARACTER, [](Reader& r, json& j, bool initial, const auto&) {
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if (initial) {
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json claimCodes = json::array();
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for (int i = 0; i < 4; i++) claimCodes.push_back(r.Bit() ? json(std::to_string(r.Get<uint64_t>())) : json(nullptr));
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j["claimCodes"] = claimCodes;
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for (const char* key : { "hairColor", "hairStyle", "head", "shirtColor", "pantsColor", "shirtStyle", "headColor", "eyebrows", "eyes", "mouth" }) j[key] = r.Get<uint32_t>();
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j["accountID"] = std::to_string(r.Get<uint64_t>());
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j["lastLogin"] = std::to_string(r.Get<uint64_t>());
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j["propModLastDisplayTime"] = std::to_string(r.Get<uint64_t>());
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j["uscore"] = std::to_string(r.Get<uint64_t>());
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j["freeToPlay"] = r.Bit();
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json stats = json::array();
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for (int i = 0; i < 27; i++) stats.push_back(std::to_string(r.Get<uint64_t>()));
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j["statistics"] = stats;
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j["unknownFlag"] = r.Bit();
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if ((j["landing"] = r.Bit()).get<bool>()) j["lastRocketConfig"] = r.WideText<uint16_t>();
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}
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if (r.Bit()) {
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j["pvpEnabled"] = r.Bit();
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j["isGM"] = r.Bit();
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j["gmLevel"] = r.Get<uint8_t>();
|
||||
j["editorEnabled"] = r.Bit();
|
||||
j["editorLevel"] = r.Get<uint8_t>();
|
||||
}
|
||||
if (r.Bit()) j["currentActivity"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) {
|
||||
j["guildID"] = r.Id();
|
||||
j["guildName"] = r.WideText<uint8_t>();
|
||||
j["legoClubMember"] = r.Bit();
|
||||
j["countryCode"] = r.Get<int32_t>();
|
||||
}
|
||||
} },
|
||||
{ INVENTORY, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
if (r.Bit()) {
|
||||
json items = json::array();
|
||||
const auto count = r.Get<uint32_t>();
|
||||
for (uint32_t i = 0; r.ok && i < count && i < 1024; i++) {
|
||||
json item{ {"id", r.Id()}, {"lot", r.Get<int32_t>()} };
|
||||
if (r.Bit()) item["subkey"] = r.Id();
|
||||
if (r.Bit()) item["count"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) item["slot"] = r.Get<uint16_t>();
|
||||
if (r.Bit()) item["inventoryType"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) item["config"] = ReadLdf(r);
|
||||
item["bound"] = r.Bit();
|
||||
items.push_back(item);
|
||||
}
|
||||
j["equipped"] = items;
|
||||
}
|
||||
if (r.Bit()) j["equippedModelTransforms"] = r.Get<uint32_t>();
|
||||
} },
|
||||
{ SCRIPT, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
if (initial && r.Bit()) j["networkSettings"] = ReadLdf(r);
|
||||
} },
|
||||
{ SKILL, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
if (initial && r.Bit()) NotRead(r, j, "skillsInProgress");
|
||||
} },
|
||||
{ BASE_COMBAT_AI, [](Reader& r, json& j, bool, const auto&) {
|
||||
if (!r.Bit()) return;
|
||||
j["state"] = r.Get<uint32_t>();
|
||||
j["target"] = r.Id();
|
||||
} },
|
||||
{ ITEM, [](Reader& r, json& j, bool, const auto&) {
|
||||
if (!r.Bit()) return;
|
||||
j["ugID"] = r.Id();
|
||||
j["ugModerationStatus"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) j["ugDescription"] = r.WideText<uint32_t>();
|
||||
} },
|
||||
{ QUICK_BUILD, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
if (r.Bit()) j["players"] = ActivityPlayers(r);
|
||||
if (r.Bit()) {
|
||||
j["state"] = r.Get<uint32_t>();
|
||||
j["success"] = r.Bit();
|
||||
j["enabled"] = r.Bit();
|
||||
j["timeSinceStart"] = r.Get<float>();
|
||||
j["pausedTime"] = r.Get<float>();
|
||||
if (initial) {
|
||||
j["choiceBuild"] = r.Bit();
|
||||
j["activatorPosition"] = r.Point();
|
||||
j["repositionPlayer"] = r.Bit();
|
||||
}
|
||||
}
|
||||
} },
|
||||
{ MOVING_PLATFORM, [](Reader& r, json& j, bool, const auto&) {
|
||||
if (!r.Bit()) {
|
||||
r.Bit();
|
||||
return;
|
||||
}
|
||||
if (r.Bit()) {
|
||||
j["pathFlag"] = r.Bit();
|
||||
j["pathName"] = r.WideText<uint16_t>();
|
||||
j["startingWaypoint"] = r.Get<uint32_t>();
|
||||
j["reverse"] = r.Bit();
|
||||
}
|
||||
if (!r.Bit()) return;
|
||||
const auto type = r.Get<uint32_t>();
|
||||
j["moverType"] = type;
|
||||
if (type == 5) return; // simple mover: nothing more
|
||||
if (!r.Bit()) return;
|
||||
j["state"] = r.Get<uint32_t>();
|
||||
j["desiredWaypoint"] = r.Get<int32_t>();
|
||||
j["stopAtDesiredWaypoint"] = r.Bit();
|
||||
j["reverse"] = r.Bit();
|
||||
j["percentBetweenPoints"] = r.Get<float>();
|
||||
j["position"] = r.Point();
|
||||
j["currentWaypoint"] = r.Get<uint32_t>();
|
||||
j["nextWaypoint"] = r.Get<uint32_t>();
|
||||
j["idleTimeElapsed"] = r.Get<float>();
|
||||
j["moveTimeElapsed"] = r.Get<float>();
|
||||
} },
|
||||
{ SWITCH, [](Reader& r, json& j, bool, const auto&) { j["active"] = r.Bit(); } },
|
||||
{ VENDOR, [](Reader& r, json& j, bool, const auto&) {
|
||||
if (!r.Bit()) return;
|
||||
j["hasStandardCostItems"] = r.Bit();
|
||||
j["hasMultiCostItems"] = r.Bit();
|
||||
} },
|
||||
{ DONATION_VENDOR, [](Reader& r, json& j, bool, const auto&) {
|
||||
if (r.Bit()) {
|
||||
j["hasStandardCostItems"] = r.Bit();
|
||||
j["hasMultiCostItems"] = r.Bit();
|
||||
}
|
||||
if (!r.Bit()) return;
|
||||
j["percentComplete"] = r.Get<float>();
|
||||
j["totalDonated"] = r.Get<int32_t>();
|
||||
j["totalRemaining"] = r.Get<int32_t>();
|
||||
} },
|
||||
{ ACHIEVEMENT_VENDOR, [](Reader& r, json& j, bool, const auto&) {
|
||||
if (!r.Bit()) return;
|
||||
j["hasStandardCostItems"] = r.Bit();
|
||||
j["hasMultiCostItems"] = r.Bit();
|
||||
} },
|
||||
{ BOUNCER, [](Reader& r, json& j, bool, const auto&) {
|
||||
if ((j["petEnabled"] = r.Bit()).get<bool>()) j["petBouncerEnabled"] = r.Bit();
|
||||
} },
|
||||
{ SCRIPTED_ACTIVITY, [](Reader& r, json& j, bool, const auto&) { if (r.Bit()) j["players"] = ActivityPlayers(r); } },
|
||||
{ SHOOTING_GALLERY, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
if (r.Bit()) j["players"] = ActivityPlayers(r);
|
||||
if (initial) {
|
||||
j["cameraPosition"] = r.Point();
|
||||
j["cameraLookatPosition"] = r.Point();
|
||||
}
|
||||
if (!r.Bit()) return;
|
||||
j["cannonVelocity"] = r.Get<double>();
|
||||
j["cannonRefireRate"] = r.Get<double>();
|
||||
j["cannonMinDistance"] = r.Get<double>();
|
||||
j["cameraBarrelOffset"] = r.Point();
|
||||
j["cannonAngle"] = r.Get<float>();
|
||||
j["facing"] = r.Point();
|
||||
j["currentPlayer"] = r.Id();
|
||||
j["cannonTimeout"] = r.Get<float>();
|
||||
j["cannonFOV"] = r.Get<float>();
|
||||
} },
|
||||
{ RACING_CONTROL, [](Reader& r, json& j, bool, const auto&) {
|
||||
if (r.Bit()) j["players"] = ActivityPlayers(r);
|
||||
if (r.Bit()) {
|
||||
j["expectedPlayers"] = r.Get<uint16_t>();
|
||||
if (r.Bit()) {
|
||||
json loading = json::array();
|
||||
while (r.ok && r.Bit()) {
|
||||
json p{ {"player", r.Id()}, {"vehicle", r.Id()} };
|
||||
p["index"] = r.Get<uint32_t>();
|
||||
p["loaded"] = r.Bit();
|
||||
loading.push_back(p);
|
||||
}
|
||||
j["preRacePlayers"] = loading;
|
||||
}
|
||||
}
|
||||
if (r.Bit()) {
|
||||
json finished = json::array();
|
||||
while (r.ok && r.Bit()) {
|
||||
json p{ {"player", r.Id()} };
|
||||
p["finished"] = r.Get<uint32_t>();
|
||||
finished.push_back(p);
|
||||
}
|
||||
j["postRacePlayers"] = finished;
|
||||
}
|
||||
if (r.Bit()) {
|
||||
j["remainingLaps"] = r.Get<uint16_t>();
|
||||
j["pathName"] = r.WideText<uint16_t>();
|
||||
}
|
||||
if (r.Bit()) {
|
||||
json results = json::array();
|
||||
while (r.ok && r.Bit()) {
|
||||
json p{ {"player", r.Id()} };
|
||||
p["bestLapTime"] = r.Get<float>();
|
||||
p["raceTime"] = r.Get<float>();
|
||||
results.push_back(p);
|
||||
}
|
||||
j["results"] = results;
|
||||
}
|
||||
} },
|
||||
{ LUP_EXHIBIT, [](Reader& r, json& j, bool, const auto&) { if (r.Bit()) j["exhibitLOT"] = r.Get<int32_t>(); } },
|
||||
{ MODEL, [](Reader& r, json& j, bool initial, const std::vector<eReplicaComponentType>& components) {
|
||||
if (std::find(components.begin(), components.end(), PET) == components.end() && r.Bit()) {
|
||||
j["modelID"] = r.Id();
|
||||
j["modelModerationStatus"] = r.Get<int32_t>();
|
||||
if (r.Bit()) j["ugDescription"] = r.WideText<uint32_t>();
|
||||
}
|
||||
if (r.Bit()) {
|
||||
j["pickable"] = r.Bit();
|
||||
j["physicsType"] = r.Get<uint32_t>();
|
||||
j["originalPosition"] = r.Point();
|
||||
j["originalRotation"] = r.RawRotation();
|
||||
}
|
||||
if (r.Bit()) {
|
||||
j["behaviors"] = r.Get<uint32_t>();
|
||||
j["paused"] = r.Bit();
|
||||
}
|
||||
if (initial && r.Bit()) NotRead(r, j, "editingInfo");
|
||||
} },
|
||||
{ RENDER, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
if (!initial) return;
|
||||
json effects = json::array();
|
||||
const auto count = r.Get<uint32_t>();
|
||||
for (uint32_t i = 0; r.ok && i < count && i < 1024; i++) {
|
||||
const auto name = r.Text<uint8_t>();
|
||||
if (name.empty()) {
|
||||
effects.push_back(json::object());
|
||||
continue;
|
||||
}
|
||||
json effect{ {"name", name}, {"effectID", r.Get<int32_t>()} };
|
||||
effect["type"] = r.WideText<uint8_t>();
|
||||
effect["priority"] = r.Get<float>();
|
||||
effect["secondary"] = r.Id();
|
||||
effects.push_back(effect);
|
||||
}
|
||||
j["effects"] = effects;
|
||||
} },
|
||||
{ MINI_GAME_CONTROL, [](Reader& r, json& j, bool, const auto&) { j["value"] = r.Get<uint32_t>(); } },
|
||||
};
|
||||
return readers;
|
||||
}
|
||||
|
||||
// The order the client reads components in (Entity.cpp SERIALIZATION_ORDER), with the character's parts in front
|
||||
constexpr std::array ORDER{
|
||||
POSSESSABLE, MODULE_ASSEMBLY, CONTROLLABLE_PHYSICS, SIMPLE_PHYSICS, RIGID_BODY_PHANTOM_PHYSICS, HAVOK_VEHICLE_PHYSICS,
|
||||
PHANTOM_PHYSICS, SOUND_TRIGGER, RACING_SOUND_TRIGGER, BUFF, DESTROYABLE, COLLECTIBLE, PET, POSSESSOR, LEVEL_PROGRESSION,
|
||||
PLAYER_FORCED_MOVEMENT, CHARACTER, INVENTORY, SCRIPT, SKILL, BASE_COMBAT_AI, ITEM, QUICK_BUILD, MOVING_PLATFORM, SWITCH,
|
||||
VENDOR, DONATION_VENDOR, ACHIEVEMENT_VENDOR, BOUNCER, SCRIPTED_ACTIVITY, SHOOTING_GALLERY, RACING_CONTROL, LUP_EXHIBIT,
|
||||
MODEL, RENDER, MINI_GAME_CONTROL,
|
||||
};
|
||||
|
||||
/**
|
||||
* The components as Entity::Initialize makes them from the registry, in the order Entity::WriteComponents writes
|
||||
* them (the destroyable where DestroyableSerializationSlot puts it). `extraDestroyable`: one the registry doesn't
|
||||
* list (is_smashable objects, models).
|
||||
*/
|
||||
std::vector<eReplicaComponentType> Arrange(std::set<eReplicaComponentType> has, bool extraDestroyable) {
|
||||
if (has.contains(DESTROYABLE)) has.insert(BUFF);
|
||||
if (has.contains(CHARACTER)) has.insert({ POSSESSOR, LEVEL_PROGRESSION, PLAYER_FORCED_MOVEMENT });
|
||||
if (has.contains(PET)) has.erase(MODEL);
|
||||
// Collectibles get one; a quick build without one writes the same empty bits itself in the same place
|
||||
const bool destroyable = has.contains(DESTROYABLE) || has.contains(COLLECTIBLE) || has.contains(QUICK_BUILD) || extraDestroyable;
|
||||
eReplicaComponentType slot = MINI_GAME_CONTROL;
|
||||
if (has.contains(BUFF) || has.contains(COLLECTIBLE)) slot = DESTROYABLE;
|
||||
else if (has.contains(QUICK_BUILD)) slot = QUICK_BUILD;
|
||||
has.erase(DESTROYABLE);
|
||||
std::vector<eReplicaComponentType> out;
|
||||
for (const auto type : ORDER) {
|
||||
if (destroyable && type == slot) out.push_back(DESTROYABLE);
|
||||
if (type != DESTROYABLE && has.contains(type)) out.push_back(type);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
std::set<eReplicaComponentType> Registered(LOT lot, const ReplicaDecoder::ComponentTable& table) {
|
||||
// BBB models (LOT 14) are made up in code: simple physics, model, render and a destroyable after them
|
||||
if (lot == 14) return { SIMPLE_PHYSICS, MODEL, RENDER };
|
||||
const auto it = table.find(lot);
|
||||
if (it == table.end()) return {};
|
||||
return { it->second.begin(), it->second.end() };
|
||||
}
|
||||
|
||||
// The layouts to try for an object, the registry's own first
|
||||
std::vector<std::vector<eReplicaComponentType>> Candidates(LOT lot, const ReplicaDecoder::ComponentTable& table) {
|
||||
const auto has = Registered(lot, table);
|
||||
// Models get a destroyable too (Entity::Initialize), BBB models always
|
||||
const bool model = has.contains(MODEL) && !has.contains(PET);
|
||||
std::vector<std::vector<eReplicaComponentType>> out{ Arrange(has, lot == 14 || model) };
|
||||
auto add = [&out](std::vector<eReplicaComponentType> candidate) {
|
||||
if (std::find(out.begin(), out.end(), candidate) == out.end()) out.push_back(std::move(candidate));
|
||||
};
|
||||
// Set up by the zone file rather than the registry: a smashable's destroyable, a moving platform's path, a script
|
||||
add(Arrange(has, true));
|
||||
auto withPlatform = has;
|
||||
withPlatform.insert(MOVING_PLATFORM);
|
||||
add(Arrange(withPlatform, false));
|
||||
add(Arrange(withPlatform, true));
|
||||
auto withScript = has;
|
||||
withScript.insert(SCRIPT);
|
||||
add(Arrange(withScript, false));
|
||||
add(Arrange(withScript, true));
|
||||
auto withoutScript = has;
|
||||
withoutScript.erase(SCRIPT);
|
||||
add(Arrange(withoutScript, false));
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string Name(eReplicaComponentType type) {
|
||||
const auto name = magic_enum::enum_name(type);
|
||||
return name.empty() ? std::to_string(static_cast<uint32_t>(type)) : std::string(name);
|
||||
}
|
||||
|
||||
std::string RestHex(RakNet::BitStream& stream) {
|
||||
std::string out;
|
||||
static constexpr char digits[] = "0123456789abcdef";
|
||||
const auto offset = stream.GetReadOffset();
|
||||
while (stream.GetNumberOfUnreadBits() >= 8) {
|
||||
uint8_t byte{};
|
||||
stream.Read(byte);
|
||||
out += digits[byte >> 4];
|
||||
out += digits[byte & 15];
|
||||
}
|
||||
const auto bits = stream.GetNumberOfUnreadBits();
|
||||
if (bits > 0) {
|
||||
out += " +";
|
||||
for (uint32_t i = 0; i < bits; i++) {
|
||||
bool bit{};
|
||||
stream.Read(bit);
|
||||
out += bit ? '1' : '0';
|
||||
}
|
||||
}
|
||||
stream.SetReadOffset(offset);
|
||||
return out;
|
||||
}
|
||||
|
||||
// What is left after the last component: padding (under a byte, all zero) or data no reader took
|
||||
bool OnlyPadding(RakNet::BitStream& stream) {
|
||||
const auto unread = stream.GetNumberOfUnreadBits();
|
||||
if (unread >= 8) return false;
|
||||
const auto offset = stream.GetReadOffset();
|
||||
bool zero = true;
|
||||
for (uint32_t i = 0; i < unread; i++) {
|
||||
bool bit{};
|
||||
stream.Read(bit);
|
||||
zero = zero && !bit;
|
||||
}
|
||||
stream.SetReadOffset(offset);
|
||||
return zero;
|
||||
}
|
||||
|
||||
// Reads the components in order from `start`; true when they read the stream exactly
|
||||
bool ReadComponents(RakNet::BitStream& stream, BitSize_t start, const std::vector<eReplicaComponentType>& components, bool initial, json& out) {
|
||||
stream.SetReadOffset(start);
|
||||
out = json::array();
|
||||
Reader r{ stream };
|
||||
for (const auto type : components) {
|
||||
json fields = json::object();
|
||||
const auto reader = Readers().find(type);
|
||||
if (reader == Readers().end()) continue;
|
||||
const auto before = stream.GetReadOffset();
|
||||
reader->second(r, fields, initial, components);
|
||||
if (!r.ok) {
|
||||
stream.SetReadOffset(before);
|
||||
out.push_back({ {"component", Name(type)}, {"fields", fields}, {"(did not read)", true} });
|
||||
return false;
|
||||
}
|
||||
out.push_back({ {"component", Name(type)}, {"fields", fields} });
|
||||
}
|
||||
return OnlyPadding(stream);
|
||||
}
|
||||
|
||||
json ReadParentChild(Reader& r) {
|
||||
json out = json::object();
|
||||
if (!r.Bit()) return out;
|
||||
if (r.Bit()) {
|
||||
out["parent"] = r.Id();
|
||||
out["updatePositionWithParent"] = r.Bit();
|
||||
}
|
||||
if (r.Bit()) {
|
||||
json children = json::array();
|
||||
const auto count = r.Get<uint16_t>();
|
||||
for (uint16_t i = 0; r.ok && i < count; i++) children.push_back(r.Id());
|
||||
out["children"] = children;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
namespace ReplicaDecoder {
|
||||
size_t LoadComponentTable(ComponentTable& table) {
|
||||
table.clear();
|
||||
auto result = CDClientDatabase::ExecuteQuery("SELECT id, component_type FROM ComponentsRegistry");
|
||||
while (!result.eof()) {
|
||||
table[result.getIntField(0)].push_back(static_cast<eReplicaComponentType>(result.getIntField(1)));
|
||||
result.nextRow();
|
||||
}
|
||||
return table.size();
|
||||
}
|
||||
|
||||
std::vector<eReplicaComponentType> ComponentsOf(LOT lot, const ComponentTable& table) {
|
||||
return Candidates(lot, table).front();
|
||||
}
|
||||
|
||||
std::optional<json> Session::Decode(std::string_view bytes, uint64_t connection) {
|
||||
if (bytes.empty()) return std::nullopt;
|
||||
const auto id = static_cast<uint8_t>(bytes[0]);
|
||||
if (id != ID_REPLICA_MANAGER_CONSTRUCTION && id != ID_REPLICA_MANAGER_SERIALIZE && id != ID_REPLICA_MANAGER_DESTRUCTION) return std::nullopt;
|
||||
RakNet::BitStream stream(reinterpret_cast<unsigned char*>(const_cast<char*>(bytes.data())), static_cast<unsigned int>(bytes.size()), false);
|
||||
stream.IgnoreBytes(1);
|
||||
Reader r{ stream };
|
||||
json out = json::object();
|
||||
|
||||
if (id == ID_REPLICA_MANAGER_DESTRUCTION) {
|
||||
const auto network = r.Get<uint16_t>();
|
||||
if (!r.ok) return json{ {"(did not read)", true} };
|
||||
out["networkID"] = network;
|
||||
const auto it = m_Objects.find({ connection, network });
|
||||
if (it != m_Objects.end()) {
|
||||
out["objectID"] = std::to_string(it->second.objectId);
|
||||
out["lot"] = it->second.lot;
|
||||
m_Objects.erase(it);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
if (id == ID_REPLICA_MANAGER_SERIALIZE) {
|
||||
const auto network = r.Get<uint16_t>();
|
||||
out["networkID"] = network;
|
||||
const auto it = m_Objects.find({ connection, network });
|
||||
if (it == m_Objects.end()) {
|
||||
out["(object not constructed in this capture)"] = true;
|
||||
out["(rest)"] = RestHex(stream);
|
||||
return out;
|
||||
}
|
||||
out["objectID"] = std::to_string(it->second.objectId);
|
||||
out["lot"] = it->second.lot;
|
||||
out["parentChild"] = ReadParentChild(r);
|
||||
json components;
|
||||
const auto start = stream.GetReadOffset();
|
||||
if (!r.ok || !ReadComponents(stream, start, it->second.components, false, components)) {
|
||||
out["(layout did not match)"] = true;
|
||||
out["(rest)"] = RestHex(stream);
|
||||
}
|
||||
out["components"] = components;
|
||||
return out;
|
||||
}
|
||||
|
||||
// Construction: Entity::WriteBaseReplicaData, then the components
|
||||
r.Bit();
|
||||
const auto network = r.Get<uint16_t>();
|
||||
const auto objectId = r.Get<int64_t>();
|
||||
const auto lot = r.Get<int32_t>();
|
||||
out["networkID"] = network;
|
||||
out["objectID"] = std::to_string(objectId);
|
||||
out["lot"] = lot;
|
||||
out["name"] = r.WideText<uint8_t>();
|
||||
out["timeSinceCreatedMs"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) out["config"] = ReadLdf(r);
|
||||
out["trigger"] = r.Bit();
|
||||
if (r.Bit()) out["spawner"] = r.Id();
|
||||
if (r.Bit()) out["spawnerNode"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) out["scale"] = r.Get<float>();
|
||||
if (r.Bit()) out["worldState"] = r.Get<uint8_t>();
|
||||
if (r.Bit()) out["gmLevel"] = r.Get<uint8_t>();
|
||||
out["parentChild"] = ReadParentChild(r);
|
||||
if (!r.ok) {
|
||||
out["(did not read)"] = true;
|
||||
return out;
|
||||
}
|
||||
|
||||
const auto start = stream.GetReadOffset();
|
||||
const auto candidates = Candidates(lot, m_Table);
|
||||
std::vector<eReplicaComponentType> chosen = candidates.front();
|
||||
json components;
|
||||
bool matched = false;
|
||||
for (const auto& candidate : candidates) {
|
||||
json attempt;
|
||||
if (ReadComponents(stream, start, candidate, true, attempt)) {
|
||||
chosen = candidate;
|
||||
components = std::move(attempt);
|
||||
matched = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!matched) {
|
||||
// Shown as the registry says, as far as it reads, with the rest as bytes
|
||||
ReadComponents(stream, start, chosen, true, components);
|
||||
out["(layout did not match)"] = true;
|
||||
out["(rest)"] = RestHex(stream);
|
||||
}
|
||||
if (!m_Table.contains(lot) && lot != 14) out["(LOT not in ComponentsRegistry)"] = true;
|
||||
out["components"] = components;
|
||||
m_Objects[{ connection, network }] = Object{ objectId, lot, chosen };
|
||||
return out;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user