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fix(scripts): Spider Queen rain of fire hits two spots in each outer ring (issue 2016)
The live boss script's rain of fire takes every target of the first ROF target group and ROFImpactCnt (2) different random targets of each other group. The server took one per group, so the rain was sparser than live. The impacts are now picked like the live script (without repeats inside a group). Check in game: AG Spider Queen stage 3; the rain of fire lands on the centre ring and on two spots in each outer ring. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -149,6 +149,13 @@ TEST_F(SpiderQueenTest, RapidFireSweepsOverTheEdgeBetweenZonesEightAndOne) {
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EXPECT_EQ(BossSpiderQueenEnemyServer::BuildRapidFireTargets("Zone2Vol", true, ArenaGroup), Ids({ 1, 2, 3, 4, 5, 6, 7 }));
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}
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TEST_F(SpiderQueenTest, RainOfFireTakesTheFirstGroupAndTwoOfEachOther) {
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const std::vector<std::vector<LWOOBJID>> groups = { { 1, 2, 3 }, { 10, 11, 12, 13 }, { 20 }, {}, { 40, 41 } };
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// Always the last remaining target
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const auto impacts = BossSpiderQueenEnemyServer::PickRainOfFireImpacts(groups, [](const size_t count) { return count - 1; });
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EXPECT_EQ(impacts, (std::vector<LWOOBJID>{ 1, 2, 3, 13, 12, 20, 41, 40 }));
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}
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TEST_F(SpiderQueenTest, ZoneVolumesTellTheBossWhereThePlayerIs) {
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for (const auto& group : { "Zone1Vol", "Zone2Vol", "Zone3Vol", "Zone4Vol", "Zone5Vol", "Zone6Vol", "Zone7Vol", "Zone8Vol", "AggroVol", "TeleVol" }) {
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Add(0x2000 + static_cast<LWOOBJID>(entities.size()), 14400, { group });
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