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smash unsmash and wait working
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@@ -34,6 +34,7 @@ public:
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void Update(float deltaTime, ModelComponent& modelComponent);
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void SpawnDrop(LOT dropLOT, Entity& entity);
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private:
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float m_PausedTime{ 0.0f };
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size_t m_NextActionIndex{ 0 };
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std::vector<Action> m_Actions;
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StripUiPosition m_Position;
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