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Simplify
tested that things still work as intended
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@@ -11,6 +11,6 @@ void SpecialCoinSpawner::OnProximityUpdate(Entity* self, Entity* entering, const
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auto character = entering->GetCharacter();
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if (!character) return;
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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character->SetCoins(character->GetCoins() + this->m_currencyDenomination, eLootSourceType::LOOT_SOURCE_CURRENCY);
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character->SetCoins(character->GetCoins() + this->m_CurrencyDenomination, eLootSourceType::LOOT_SOURCE_CURRENCY);
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self->Smash(entering->GetObjectID(), eKillType::SILENT);
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}
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