tested that things still work as intended
This commit is contained in:
Aaron Kimbre
2023-04-09 08:54:14 -05:00
parent 9e4de544a6
commit 5cdff8bcaf
16 changed files with 23 additions and 206 deletions

View File

@@ -295,19 +295,8 @@
#include "WblGenericZone.h"
// pickups
#include "Special1BronzeCoinSpawner.h"
#include "Special1SilverCoinSpawner.h"
#include "Special10BronzeCoinSpawner.h"
#include "Special25BronzeCoinSpawner.h"
#include "Special10SilverCoinSpawner.h"
#include "Special25SilverCoinSpawner.h"
#include "Special1GoldCoinSpawner.h"
#include "Special10GoldCoinSpawner.h"
#include "Special25GoldCoinSpawner.h"
#include "SpecialImaginePowerupSpawner.h"
#include "SpecialImaginePowerupSpawner2pt.h"
#include "SpecialLifePowerupSpawner.h"
#include "SpecialArmorPowerupSpawner.h"
#include "SpecialCoinSpawner.h"
#include "SpecialPowerupSpawner.h"
//Big bad global bc this is a namespace and not a class:
InvalidScript* invalidToReturn = new InvalidScript();
@@ -874,31 +863,31 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
// pickups
if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua")
script = new Special1BronzeCoinSpawner();
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua")
script = new Special1SilverCoinSpawner();
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua")
script = new Special10BronzeCoinSpawner();
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua")
script = new Special25BronzeCoinSpawner();
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua")
script = new Special10SilverCoinSpawner();
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua")
script = new Special25SilverCoinSpawner();
script = new SpecialCoinSpawner(1);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua")
script = new Special1GoldCoinSpawner();
script = new SpecialCoinSpawner(10000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(100);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(10);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua")
script = new Special10GoldCoinSpawner();
script = new SpecialCoinSpawner(100000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(1000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(25);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua")
script = new Special25GoldCoinSpawner();
script = new SpecialCoinSpawner(250000);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua")
script = new SpecialCoinSpawner(2500);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua")
script = new SpecialImaginePowerupSpawner();
script = new SpecialPowerupSpawner(13);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua")
script = new SpecialImaginePowerupSpawner2pt();
script = new SpecialPowerupSpawner(129);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua")
script = new SpecialLifePowerupSpawner();
script = new SpecialPowerupSpawner(5);
else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua")
script = new SpecialArmorPowerupSpawner();
script = new SpecialPowerupSpawner(80);
// handle invalid script reporting if the path is greater than zero and it's not an ignored script
// information not really needed for sys admins but is for developers