feat: add messaging system for manager and add example usage to Loot

tested that loot still drops at the entities position
This commit is contained in:
David Markowitz
2025-06-29 00:09:40 -07:00
parent 55d181ea4b
commit 5c296b8ef0
22 changed files with 62 additions and 32 deletions

View File

@@ -22,7 +22,7 @@ void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) {
self->SetNetworkVar(u"bInUse", true);
Loot::DropLoot(user, self, lootMatrix, 0, 0);
Loot::DropLoot(user, self->GetObjectID(), lootMatrix, 0, 0);
self->AddCallbackTimer(cooldownTime, [this, self]() {
self->SetNetworkVar(u"bInUse", false);

View File

@@ -13,7 +13,7 @@ void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::s
const auto mission1 = self->GetVar<int32_t>(u"missionID");
const auto mission2 = self->GetVar<int32_t>(u"missionID2");
Loot::DropActivityLoot(target, self, self->GetLOT(), 0);
Loot::DropActivityLoot(target, self->GetObjectID(), self->GetLOT(), 0);
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {

View File

@@ -23,7 +23,7 @@ void WishingWellServer::OnUse(Entity* self, Entity* user) {
Loot::DropActivityLoot(
user,
self,
self->GetObjectID(),
static_cast<uint32_t>(scriptedActivity->GetActivityID()),
GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
);