Ready for implementation

This commit is contained in:
EmosewaMC
2023-05-08 18:36:28 -07:00
parent 1c7ac93d4b
commit 5c086909ed
3 changed files with 352 additions and 284 deletions

View File

@@ -7,7 +7,11 @@
#include "dCommonVars.h"
#include "LDFFormat.h"
namespace RakNet{
namespace sql {
class ResultSet;
};
namespace RakNet {
class BitStream;
};
@@ -43,7 +47,7 @@ public:
/**
* Serialize the Leaderboard to a BitStream
*
*
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream* bitStream);
@@ -51,9 +55,9 @@ public:
/**
* Based on the associated gameID, return true if the score provided
* is better than the current entries' score
* @param score
* @return true
* @return false
* @param score
* @return true
* @return false
*/
bool IsScoreBetter(const uint32_t score) const { return false; };
@@ -66,11 +70,21 @@ public:
* Sends the leaderboard to the client specified by targetID.
*/
void Send(LWOOBJID targetID) const;
// Helper functions to get the columns, ordering and insert format for a leaderboard
static std::string GetColumns(Type leaderboardType);
static std::string GetInsertFormat(Type leaderboardType);
static std::string GetOrdering(Type leaderboardType);
private:
inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data);
// Returns true if the string needs formatting
bool GetRankingQuery(std::string& lookupReturn) const;
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
// to send it to a client.
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
LeaderboardEntries entries;
LWOOBJID relatedPlayer;
GameID gameID;
@@ -79,23 +93,61 @@ private:
bool weekly;
};
class LeaderboardManager: public Singleton<LeaderboardManager> {
class LeaderboardManager : public Singleton<LeaderboardManager> {
typedef std::map<GameID, Leaderboard::Type> LeaderboardCache;
public:
void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID,
LWOOBJID playerID = LWOOBJID_EMPTY);
/**
* @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly.
*
* @param playerID The player whos score to save
* @param gameID The ID of the game which was played
* @param argumentCount The number of arguments in the va_list
* @param ...
*/
void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...);
void SendLeaderboard(GameID gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID = LWOOBJID_EMPTY);
// Saves a score to the database for the Racing minigame
inline void SaveRacingScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestLapTime, uint32_t bestTime, bool won) {
SaveScore(playerID, gameID, Leaderboard::Racing, 3, bestLapTime, bestTime, won);
};
// Saves a score to the database for the Shooting Gallery minigame
inline void SaveShootingGalleryScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, float hitPercentage, uint32_t streak) {
SaveScore(playerID, gameID, Leaderboard::ShootingGallery, 3, score, hitPercentage, streak);
};
// Saves a score to the database for the footrace minigame
inline void SaveFootRaceScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestTime) {
SaveScore(playerID, gameID, Leaderboard::FootRace, 1, bestTime);
};
// Saves a score to the database for the Monument footrace minigame
inline void SaveMonumentRaceScore(const LWOOBJID& playerID, GameID gameID, uint32_t bestTime) {
SaveScore(playerID, gameID, Leaderboard::MonumentRace, 1, bestTime);
};
// Saves a score to the database for the Survival minigame
inline void SaveSurvivalScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, uint32_t waves) {
SaveScore(playerID, gameID, Leaderboard::Survival, 2, score, waves);
};
// Saves a score to the database for the SurvivalNS minigame
// Same as the Survival minigame, but good for explicitness
inline void SaveSurvivalNSScore(const LWOOBJID& playerID, GameID gameID, uint32_t score, uint32_t waves) {
SaveScore(playerID, gameID, Leaderboard::SurvivalNS, 2, score, waves);
};
// Saves a score to the database for the Donations minigame
inline void SaveDonationsScore(const LWOOBJID& playerID, GameID gameID, uint32_t score) {
SaveScore(playerID, gameID, Leaderboard::Donations, 1, score);
};
private:
void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args);
void GetLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID playerID = LWOOBJID_EMPTY);
/**
* @brief Public facing Score saving method. This method is simply a wrapper to ensure va_end is called properly.
*
* @param playerID The player whos score to save
* @param gameID The ID of the game which was played
* @param argumentCount The number of arguments in the va_list
* @param ... The score to save
*/
void SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...);
Leaderboard::Type GetLeaderboardType(const GameID gameID);
LeaderboardCache leaderboardCache;
};