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Further redid pet update loop
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@@ -34,7 +34,6 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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m_MovementAI = nullptr;
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m_Disabled = false;
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m_SkillEntries = {};
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m_MovementAI = nullptr;
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m_SoftTimer = 5.0f;
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//Grab the aggro information from BaseCombatAI:
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