chore: move team logic to separate container

Makes it easier to follow team logic when you're not bouncing between 3 classes in 3 files.  Consolidates all team logic to 1 namespace in TeamContainer.  No logic changes were done, only renaming and fixing errors from the moving. TeamData should be replaced with unique_ptrs at some point so the Shutdown method can be removed from TeamContainer.
This commit is contained in:
David Markowitz 2025-04-21 01:21:05 -07:00
parent 9a7d9052ba
commit 5b5a3add2a
11 changed files with 787 additions and 728 deletions

View File

@ -1,9 +1,10 @@
set(DCHATSERVER_SOURCES
"ChatIgnoreList.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"
"ChatWebAPI.cpp"
"JSONUtils.cpp"
"PlayerContainer.cpp"
"TeamContainer.cpp"
)
add_executable(ChatServer "ChatServer.cpp")

View File

@ -19,6 +19,7 @@
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
#include "TeamContainer.h"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
@ -447,7 +448,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
switch (channel) {
case eChatChannel::TEAM: {
auto* team = Game::playerContainer.GetTeam(playerID);
auto* team = TeamContainer::GetTeam(playerID);
if (team == nullptr) return;
for (const auto memberId : team->memberIDs) {
@ -563,400 +564,6 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
SEND_PACKET;
}
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
LUWString invitedPlayer;
inStream.Read(playerID);
inStream.IgnoreBytes(4);
inStream.Read(invitedPlayer);
const auto& player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return;
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) {
team = Game::playerContainer.CreateTeam(playerID);
}
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
if (!other) return;
if (Game::playerContainer.GetTeam(other.playerID) != nullptr) {
return;
}
if (team->memberIDs.size() > 3) {
// no more teams greater than 4
LOG("Someone tried to invite a 5th player to a team");
return;
}
SendTeamInvite(other, player);
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
bool failed = false;
for (const auto& ignore : other.ignoredPlayers) {
if (ignore.playerId == player.playerID) {
failed = true;
break;
}
}
ChatPackets::TeamInviteInitialResponse response{};
response.inviteFailedToSend = failed;
response.playerName = invitedPlayer.string;
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char declined = 0;
inStream.Read(declined);
LWOOBJID leaderID = LWOOBJID_EMPTY;
inStream.Read(leaderID);
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined) {
return;
}
auto* team = Game::playerContainer.GetTeam(leaderID);
if (team == nullptr) {
LOG("Failed to find team for leader (%llu)", leaderID);
team = Game::playerContainer.GetTeam(playerID);
}
if (team == nullptr) {
LOG("Failed to find team for player (%llu)", playerID);
return;
}
Game::playerContainer.AddMember(team, playerID);
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
auto* team = Game::playerContainer.GetTeam(playerID);
LOG("(%llu) leaving team", playerID);
if (team != nullptr) {
Game::playerContainer.RemoveMember(team, playerID, false, false, true);
}
}
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
LUWString kickedPlayer;
inStream.Read(playerID);
inStream.IgnoreBytes(4);
inStream.Read(kickedPlayer);
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked) {
kickedId = kicked.playerID;
} else {
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
}
if (kickedId == LWOOBJID_EMPTY) return;
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID || team->leaderID == kickedId) return;
Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
}
}
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
LUWString promotedPlayer;
inStream.Read(playerID);
inStream.IgnoreBytes(4);
inStream.Read(promotedPlayer);
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
if (!promoted) return;
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
Game::playerContainer.PromoteMember(team, promoted.playerID);
}
}
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char option;
inStream.Read(option);
auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
team->lootFlag = option;
Game::playerContainer.TeamStatusUpdate(team);
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* team = Game::playerContainer.GetTeam(playerID);
const auto& data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data) {
LOG_DEBUG("Player %llu is requesting team status", playerID);
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local) {
Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
return;
}
if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
} else {
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
}
Game::playerContainer.TeamStatusUpdate(team);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue;
const auto memberName = Game::playerContainer.GetName(memberId);
if (otherMember) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
}
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
}
Game::playerContainer.UpdateTeamsOnWorld(team, false);
}
}
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(ucResponseCode);
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
bitStream.Write(bNoLootOnDeath);
bitStream.Write(i64PlayerID);
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
bitStream.Write1();
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
bitStream.Write(bIsLeaving);
bitStream.Write(bLocal);
bitStream.Write(i64LeaderID);
bitStream.Write(i64PlayerID);
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend) {
/*chat notification is displayed if log in / out and friend is updated in friends list
[u8] - update type

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@ -35,13 +35,13 @@ enum class eChatChannel : uint8_t {
enum class eChatMessageResponseCode : uint8_t {
SENT = 0,
NOTONLINE,
GENERALERROR,
RECEIVEDNEWWHISPER,
NOTFRIENDS,
SENDERFREETRIAL,
RECEIVERFREETRIAL,
SENT = 0,
NOTONLINE,
GENERALERROR,
RECEIVEDNEWWHISPER,
NOTFRIENDS,
SENDERFREETRIAL,
RECEIVERFREETRIAL,
};
namespace ChatPacketHandler {
@ -52,33 +52,14 @@ namespace ChatPacketHandler {
void HandleGMLevelUpdate(Packet* packet);
void HandleWho(Packet* packet);
void HandleShowAll(Packet* packet);
void HandleChatMessage(Packet* packet);
void HandlePrivateChatMessage(Packet* packet);
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
void HandleTeamInvite(Packet* packet);
void HandleTeamInviteResponse(Packet* packet);
void HandleTeamLeave(Packet* packet);
void HandleTeamKick(Packet* packet);
void HandleTeamPromote(Packet* packet);
void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet);
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);

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@ -20,6 +20,7 @@
#include "MessageType/World.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
#include "TeamContainer.h"
#include "Game.h"
#include "Server.h"
@ -95,7 +96,7 @@ int main(int argc, char** argv) {
// seyup the chat api web server
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
ChatWebAPI chatwebapi;
if (web_server_enabled && !chatwebapi.Startup()){
if (web_server_enabled && !chatwebapi.Startup()) {
// if we want the web api and it fails to start, exit
LOG("Failed to start web server, shutting down.");
Database::Destroy("ChatServer");
@ -197,6 +198,7 @@ int main(int argc, char** argv) {
std::this_thread::sleep_until(t);
}
Game::playerContainer.Shutdown();
TeamContainer::Shutdown();
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
@ -234,7 +236,7 @@ void HandlePacket(Packet* packet) {
break;
case MessageType::Chat::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
TeamContainer::CreateTeamServer(packet);
break;
case MessageType::Chat::GET_FRIENDS_LIST:
@ -254,7 +256,7 @@ void HandlePacket(Packet* packet) {
break;
case MessageType::Chat::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
TeamContainer::HandleTeamStatusRequest(packet);
break;
case MessageType::Chat::ADD_FRIEND_REQUEST:
@ -284,27 +286,27 @@ void HandlePacket(Packet* packet) {
break;
case MessageType::Chat::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
TeamContainer::HandleTeamInvite(packet);
break;
case MessageType::Chat::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
TeamContainer::HandleTeamInviteResponse(packet);
break;
case MessageType::Chat::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
TeamContainer::HandleTeamLeave(packet);
break;
case MessageType::Chat::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
TeamContainer::HandleTeamPromote(packet);
break;
case MessageType::Chat::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
TeamContainer::HandleTeamKick(packet);
break;
case MessageType::Chat::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
TeamContainer::HandleTeamLootOption(packet);
break;
case MessageType::Chat::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);

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@ -28,7 +28,7 @@ typedef struct mg_http_message mg_http_message;
namespace {
const char* json_content_type = "Content-Type: application/json\r\n";
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes{};
}
bool ValidateAuthentication(const mg_http_message* http_msg) {
@ -54,7 +54,7 @@ void HandlePlayersRequest(HTTPReply& reply, std::string body) {
}
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
const json data = TeamContainer::GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
@ -106,7 +106,7 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
std::string body(http_msg->body.buf, http_msg->body.len);
const auto routeItr = Routes.find({method, uri});
const auto routeItr = Routes.find({ method, uri });
if (routeItr != Routes.end()) {
const auto& [_, route] = *routeItr;
@ -122,11 +122,11 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
void HandleRequests(mg_connection* connection, int request, void* request_data) {
switch (request) {
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
break;
default:
break;
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
break;
default:
break;
}
}
@ -172,19 +172,19 @@ bool ChatWebAPI::Startup() {
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandlePlayersRequest
});
});
RegisterHTTPRoutes({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleTeamsRequest
});
});
RegisterHTTPRoutes({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleAnnounceRequest
});
});
return true;
}

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@ -18,19 +18,12 @@ void to_json(json& data, const PlayerData& playerData) {
void to_json(json& data, const PlayerContainer& playerContainer) {
data = json::array();
for(auto& playerData : playerContainer.GetAllPlayers()) {
for (auto& playerData : playerContainer.GetAllPlayers()) {
if (playerData.first == LWOOBJID_EMPTY) continue;
data.push_back(playerData.second);
}
}
void to_json(json& data, const TeamContainer& teamContainer) {
for (auto& teamData : Game::playerContainer.GetTeams()) {
if (!teamData) continue;
data.push_back(*teamData);
}
}
void to_json(json& data, const TeamData& teamData) {
data["id"] = teamData.teamID;
data["loot_flag"] = teamData.lootFlag;
@ -48,6 +41,13 @@ void to_json(json& data, const TeamData& teamData) {
}
}
void TeamContainer::to_json(json& data, const TeamContainer::Data& teamContainer) {
for (auto& teamData : TeamContainer::GetTeams()) {
if (!teamData) continue;
data.push_back(*teamData);
}
}
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
json check;
check["error"] = json::array();

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@ -3,12 +3,18 @@
#include "json_fwd.hpp"
#include "PlayerContainer.h"
#include "TeamContainer.h"
/* Remember, to_json needs to be in the same namespace as the class its located in */
void to_json(nlohmann::json& data, const PlayerData& playerData);
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
void to_json(nlohmann::json& data, const TeamContainer& teamData);
void to_json(nlohmann::json& data, const TeamData& teamData);
namespace TeamContainer {
void to_json(nlohmann::json& data, const TeamContainer::Data& teamData);
};
namespace JSONUtils {
// check required data for reqeust
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);

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@ -12,6 +12,7 @@
#include "ChatPackets.h"
#include "dConfig.h"
#include "MessageType/Chat.h"
#include "TeamContainer.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@ -99,7 +100,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend);
}
auto* team = GetTeam(playerID);
auto* team = TeamContainer::GetTeam(playerID);
if (team != nullptr) {
const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
@ -109,7 +110,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
if (!otherMember) continue;
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
TeamContainer::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
}
}
@ -140,40 +141,6 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
BroadcastMuteUpdate(playerID, expire);
}
void PlayerContainer::CreateTeamServer(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
size_t membersSize = 0;
inStream.Read(membersSize);
if (membersSize >= 4) {
LOG("Tried to create a team with more than 4 players");
return;
}
std::vector<LWOOBJID> members;
members.reserve(membersSize);
for (size_t i = 0; i < membersSize; i++) {
LWOOBJID member;
inStream.Read(member);
members.push_back(member);
}
LWOZONEID zoneId;
inStream.Read(zoneId);
auto* team = CreateLocalTeam(members);
if (team != nullptr) {
team->zoneId = zoneId;
UpdateTeamsOnWorld(team, false);
}
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
@ -184,218 +151,6 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
if (members.empty()) {
return nullptr;
}
TeamData* newTeam = nullptr;
for (const auto member : members) {
auto* team = GetTeam(member);
if (team != nullptr) {
RemoveMember(team, member, false, false, true);
}
if (newTeam == nullptr) {
newTeam = CreateTeam(member, true);
} else {
AddMember(newTeam, member);
}
}
newTeam->lootFlag = 1;
TeamStatusUpdate(newTeam);
return newTeam;
}
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
auto* team = new TeamData();
team->teamID = ++m_TeamIDCounter;
team->leaderID = leader;
team->local = local;
GetTeamsMut().push_back(team);
AddMember(team, leader);
return team;
}
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
for (auto* team : GetTeams()) {
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
return team;
}
return nullptr;
}
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4) {
LOG("Tried to add player to team that already had 4 players");
const auto& player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
return;
}
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index != team->memberIDs.end()) return;
team->memberIDs.push_back(playerID);
const auto& leader = GetPlayerData(team->leaderID);
const auto& member = GetPlayerData(playerID);
if (!leader || !member) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
if (!team->local) {
ChatPacketHandler::SendTeamSetLeader(member, leader.playerID);
} else {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
if (otherMember == member) continue;
const auto otherMemberName = GetName(memberId);
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
if (otherMember) {
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
}
}
}
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
if (index == team->memberIDs.end()) return;
team->memberIDs.erase(index);
const auto& member = GetPlayerData(causingPlayerID);
const auto causingMemberName = GetName(causingPlayerID);
if (member && !silent) {
ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
}
if (team->memberIDs.size() <= 1) {
DisbandTeam(team, causingPlayerID, causingMemberName);
} else /* team has enough members to be a team still */ {
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
for (const auto memberId : team->memberIDs) {
if (silent && memberId == causingPlayerID) {
continue;
}
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
}
UpdateTeamsOnWorld(team, false);
}
}
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
team->leaderID = newLeader;
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
}
}
void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
const auto index = std::ranges::find(GetTeams(), team);
if (index == GetTeams().end()) return;
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
}
UpdateTeamsOnWorld(team, true);
GetTeamsMut().erase(index);
delete team;
}
void PlayerContainer::TeamStatusUpdate(TeamData* team) {
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
if (index == GetTeams().end()) return;
const auto& leader = GetPlayerData(team->leaderID);
if (!leader) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
if (!team->local) {
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
}
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
if (!deleteTeam) {
bitStream.Write(team->lootFlag);
bitStream.Write<char>(team->memberIDs.size());
for (const auto memberID : team->memberIDs) {
bitStream.Write(memberID);
}
}
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
const auto iter = m_Names.find(playerID);
@ -444,5 +199,4 @@ void PlayerContainer::Shutdown() {
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
m_Players.erase(m_Players.begin());
}
for (auto* team : GetTeams()) if (team) delete team;
}

View File

@ -11,10 +11,6 @@ enum class eGameMasterLevel : uint8_t;
struct TeamData;
struct TeamContainer {
std::vector<TeamData*> mTeams;
};
struct IgnoreData {
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
inline bool operator==(const std::string& other) const noexcept {
@ -73,7 +69,6 @@ public:
void ScheduleRemovePlayer(Packet* packet);
void RemovePlayer(const LWOOBJID playerID);
void MuteUpdate(Packet* packet);
void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
void Shutdown();
@ -81,34 +76,19 @@ public:
const PlayerData& GetPlayerData(const std::string& playerName);
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
PlayerData& GetPlayerDataMutable(const std::string& playerName);
std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName);
void Update(const float deltaTime);
uint32_t GetPlayerCount() { return m_PlayerCount; };
uint32_t GetSimCount() { return m_SimCount; };
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() const { return m_Players; };
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
TeamData* GetTeam(LWOOBJID playerID);
void AddMember(TeamData* team, LWOOBJID playerID);
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
void PromoteMember(TeamData* team, LWOOBJID newLeader);
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
void TeamStatusUpdate(TeamData* team);
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID);
LWOOBJID GetId(const std::u16string& playerName);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
void Update(const float deltaTime);
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
private:
LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData> m_Players;
TeamContainer m_TeamContainer{};
std::unordered_map<LWOOBJID, std::u16string> m_Names;
std::map<LWOOBJID, float> m_PlayersToRemove;
uint32_t m_MaxNumberOfBestFriends = 5;

View File

@ -0,0 +1,669 @@
#include "TeamContainer.h"
#include "ChatPackets.h"
#include "MessageType/Chat.h"
#include "MessageType/Game.h"
#include "ChatPacketHandler.h"
#include "PlayerContainer.h"
namespace {
TeamContainer::Data g_TeamContainer{};
LWOOBJID g_TeamIDCounter = 0;
}
const TeamContainer::Data& TeamContainer::GetTeamContainer() {
return g_TeamContainer;
}
std::vector<TeamData*>& TeamContainer::GetTeamsMut() {
return g_TeamContainer.mTeams;
}
const std::vector<TeamData*>& TeamContainer::GetTeams() {
return GetTeamsMut();
}
void TeamContainer::Shutdown() {
for (auto* team : g_TeamContainer.mTeams) if (team) delete team;
}
void TeamContainer::HandleTeamInvite(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
LUWString invitedPlayer;
inStream.Read(playerID);
inStream.IgnoreBytes(4);
inStream.Read(invitedPlayer);
const auto& player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return;
auto* team = GetTeam(playerID);
if (team == nullptr) {
team = CreateTeam(playerID);
}
const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
if (!other) return;
if (GetTeam(other.playerID) != nullptr) {
return;
}
if (team->memberIDs.size() > 3) {
// no more teams greater than 4
LOG("Someone tried to invite a 5th player to a team");
return;
}
SendTeamInvite(other, player);
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
bool failed = false;
for (const auto& ignore : other.ignoredPlayers) {
if (ignore.playerId == player.playerID) {
failed = true;
break;
}
}
ChatPackets::TeamInviteInitialResponse response{};
response.inviteFailedToSend = failed;
response.playerName = invitedPlayer.string;
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
}
void TeamContainer::HandleTeamInviteResponse(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char declined = 0;
inStream.Read(declined);
LWOOBJID leaderID = LWOOBJID_EMPTY;
inStream.Read(leaderID);
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined) {
return;
}
auto* team = GetTeam(leaderID);
if (team == nullptr) {
LOG("Failed to find team for leader (%llu)", leaderID);
team = GetTeam(playerID);
}
if (team == nullptr) {
LOG("Failed to find team for player (%llu)", playerID);
return;
}
AddMember(team, playerID);
}
void TeamContainer::HandleTeamLeave(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
auto* team = GetTeam(playerID);
LOG("(%llu) leaving team", playerID);
if (team != nullptr) {
RemoveMember(team, playerID, false, false, true);
}
}
void TeamContainer::HandleTeamKick(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
LUWString kickedPlayer;
inStream.Read(playerID);
inStream.IgnoreBytes(4);
inStream.Read(kickedPlayer);
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked) {
kickedId = kicked.playerID;
} else {
kickedId = Game::playerContainer.GetId(kickedPlayer.string);
}
if (kickedId == LWOOBJID_EMPTY) return;
auto* team = GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID || team->leaderID == kickedId) return;
RemoveMember(team, kickedId, false, true, false);
}
}
void TeamContainer::HandleTeamPromote(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
LUWString promotedPlayer;
inStream.Read(playerID);
inStream.IgnoreBytes(4);
inStream.Read(promotedPlayer);
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
if (!promoted) return;
auto* team = GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
PromoteMember(team, promoted.playerID);
}
}
void TeamContainer::HandleTeamLootOption(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char option;
inStream.Read(option);
auto* team = GetTeam(playerID);
if (team != nullptr) {
if (team->leaderID != playerID) return;
team->lootFlag = option;
TeamStatusUpdate(team);
UpdateTeamsOnWorld(team, false);
}
}
void TeamContainer::HandleTeamStatusRequest(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
auto* team = GetTeam(playerID);
const auto& data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data) {
LOG_DEBUG("Player %llu is requesting team status", playerID);
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
RemoveMember(team, playerID, false, false, false, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local) {
DisbandTeam(team, LWOOBJID_EMPTY, u"");
return;
}
if (!team->local) {
SendTeamSetLeader(data, team->leaderID);
} else {
SendTeamSetLeader(data, LWOOBJID_EMPTY);
}
TeamStatusUpdate(team);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data.playerName);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue;
const auto memberName = Game::playerContainer.GetName(memberId);
if (otherMember) {
SendTeamSetOffWorldFlag(otherMember, data.playerID, data.zoneID);
}
SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
}
UpdateTeamsOnWorld(team, false);
}
}
void TeamContainer::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void TeamContainer::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write(ucResponseCode);
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void TeamContainer::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void TeamContainer::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void TeamContainer::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
bitStream.Write(bNoLootOnDeath);
bitStream.Write(i64PlayerID);
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
bitStream.Write1();
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void TeamContainer::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
bitStream.Write(bIsLeaving);
bitStream.Write(bLocal);
bitStream.Write(i64LeaderID);
bitStream.Write(i64PlayerID);
bitStream.Write<uint32_t>(wsPlayerName.size());
for (const auto character : wsPlayerName) {
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void TeamContainer::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
void TeamContainer::CreateTeamServer(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
size_t membersSize = 0;
inStream.Read(membersSize);
if (membersSize >= 4) {
LOG("Tried to create a team with more than 4 players");
return;
}
std::vector<LWOOBJID> members;
members.reserve(membersSize);
for (size_t i = 0; i < membersSize; i++) {
LWOOBJID member;
inStream.Read(member);
members.push_back(member);
}
LWOZONEID zoneId;
inStream.Read(zoneId);
auto* team = CreateLocalTeam(members);
if (team != nullptr) {
team->zoneId = zoneId;
UpdateTeamsOnWorld(team, false);
}
}
TeamData* TeamContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
if (members.empty()) {
return nullptr;
}
TeamData* newTeam = nullptr;
for (const auto member : members) {
auto* team = GetTeam(member);
if (team != nullptr) {
RemoveMember(team, member, false, false, true);
}
if (newTeam == nullptr) {
newTeam = CreateTeam(member, true);
} else {
AddMember(newTeam, member);
}
}
newTeam->lootFlag = 1;
TeamStatusUpdate(newTeam);
return newTeam;
}
TeamData* TeamContainer::CreateTeam(LWOOBJID leader, bool local) {
auto* team = new TeamData();
team->teamID = ++g_TeamIDCounter;
team->leaderID = leader;
team->local = local;
GetTeamsMut().push_back(team);
AddMember(team, leader);
return team;
}
TeamData* TeamContainer::GetTeam(LWOOBJID playerID) {
for (auto* team : GetTeams()) {
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
return team;
}
return nullptr;
}
void TeamContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4) {
LOG("Tried to add player to team that already had 4 players");
const auto& player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
return;
}
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
if (index != team->memberIDs.end()) return;
team->memberIDs.push_back(playerID);
const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
const auto& member = Game::playerContainer.GetPlayerData(playerID);
if (!leader || !member) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName);
SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName);
if (!team->local) {
SendTeamSetLeader(member, leader.playerID);
} else {
SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
UpdateTeamsOnWorld(team, false);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (otherMember == member) continue;
const auto otherMemberName = Game::playerContainer.GetName(memberId);
SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0));
if (otherMember) {
SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID);
}
}
}
void TeamContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
if (index == team->memberIDs.end()) return;
team->memberIDs.erase(index);
const auto& member = Game::playerContainer.GetPlayerData(causingPlayerID);
const auto causingMemberName = Game::playerContainer.GetName(causingPlayerID);
if (member && !silent) {
SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
}
if (team->memberIDs.size() <= 1) {
DisbandTeam(team, causingPlayerID, causingMemberName);
} else /* team has enough members to be a team still */ {
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
for (const auto memberId : team->memberIDs) {
if (silent && memberId == causingPlayerID) {
continue;
}
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) continue;
SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
}
UpdateTeamsOnWorld(team, false);
}
}
void TeamContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
team->leaderID = newLeader;
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) continue;
SendTeamSetLeader(otherMember, newLeader);
}
}
void TeamContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
const auto index = std::ranges::find(GetTeams(), team);
if (index == GetTeams().end()) return;
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) continue;
SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
}
UpdateTeamsOnWorld(team, true);
GetTeamsMut().erase(index);
delete team;
}
void TeamContainer::TeamStatusUpdate(TeamData* team) {
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
if (index == GetTeams().end()) return;
const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
if (!leader) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) continue;
if (!team->local) {
SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
}
}
UpdateTeamsOnWorld(team, false);
}
void TeamContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
if (!deleteTeam) {
bitStream.Write(team->lootFlag);
bitStream.Write<char>(team->memberIDs.size());
for (const auto memberID : team->memberIDs) {
bitStream.Write(memberID);
}
}
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}

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// Darkflame Universe
// Copyright 2025
#ifndef TEAMCONTAINER_H
#define TEAMCONTAINER_H
#include <cstdint>
#include <string>
#include <vector>
#include "dCommonVars.h"
struct Packet;
struct PlayerData;
struct TeamData;
namespace TeamContainer {
struct Data {
std::vector<TeamData*> mTeams;
};
void Shutdown();
void HandleTeamInvite(Packet* packet);
void HandleTeamInviteResponse(Packet* packet);
void HandleTeamLeave(Packet* packet);
void HandleTeamKick(Packet* packet);
void HandleTeamPromote(Packet* packet);
void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
void CreateTeamServer(Packet* packet);
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
TeamData* GetTeam(LWOOBJID playerID);
void AddMember(TeamData* team, LWOOBJID playerID);
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
void PromoteMember(TeamData* team, LWOOBJID newLeader);
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
void TeamStatusUpdate(TeamData* team);
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
const TeamContainer::Data& GetTeamContainer();
std::vector<TeamData*>& GetTeamsMut();
const std::vector<TeamData*>& GetTeams();
};
#endif //!TEAMCONTAINER_H