feat(ghosting): scene ghosting on by default

ghosting_scenes defaults to 1 in the worldconfig.ini template, the settings
catalog and when the key is missing. Zones without a terrain scene map keep
distance ghosting; ghosting_scenes=0 turns it off everywhere.

Check in game: with a fresh worldconfig.ini the world server log says
"Scene ghosting is on" in Avant Gardens; objects appear by scene (the whole
scene you are in and its neighbours) instead of within 100-150 units. In a
zone without a scene map (e.g. a property) the log says it is off and
ghosting is by distance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 02:03:10 -05:00
parent 8d6fe4b116
commit 5b1be32e06
4 changed files with 9 additions and 9 deletions

View File

@@ -117,10 +117,10 @@ bbb_consume_bricks=0
# 1: logging out on a property and back in returns to that property. 0 (as live): to the last world before it.
save_property_location=0
# 1: players get the objects of the scenes their game keeps loaded (the scene under them, the scenes connected to it
# by the zone's scene transitions, and the global scene) instead of the objects within the ghosting distances.
# Needs the zone's terrain scene map; zones without one keep distance ghosting.
ghosting_scenes=0
# 1 (default): players get the objects of the scenes their game streams (the scene under them, the scenes connected to
# it by the zone's scene transitions, and the global scene) instead of the objects within the ghosting distances.
# Needs the zone's terrain scene map; zones without one keep distance ghosting. 0: distance ghosting everywhere.
ghosting_scenes=1
# ---- Logging and crashes ----
# Crash dumps from world servers: Write a dump when a world server crashes (needs the crash dump folder). Read when the