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feat(ghosting): scene ghosting on by default
ghosting_scenes defaults to 1 in the worldconfig.ini template, the settings catalog and when the key is missing. Zones without a terrain scene map keep distance ghosting; ghosting_scenes=0 turns it off everywhere. Check in game: with a fresh worldconfig.ini the world server log says "Scene ghosting is on" in Avant Gardens; objects appear by scene (the whole scene you are in and its neighbours) instead of within 100-150 units. In a zone without a scene map (e.g. a property) the log says it is off and ghosting is by distance. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -117,10 +117,10 @@ bbb_consume_bricks=0
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# 1: logging out on a property and back in returns to that property. 0 (as live): to the last world before it.
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save_property_location=0
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# 1: players get the objects of the scenes their game keeps loaded (the scene under them, the scenes connected to it
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# by the zone's scene transitions, and the global scene) instead of the objects within the ghosting distances.
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# Needs the zone's terrain scene map; zones without one keep distance ghosting.
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ghosting_scenes=0
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# 1 (default): players get the objects of the scenes their game streams (the scene under them, the scenes connected to
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# it by the zone's scene transitions, and the global scene) instead of the objects within the ghosting distances.
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# Needs the zone's terrain scene map; zones without one keep distance ghosting. 0: distance ghosting everywhere.
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ghosting_scenes=1
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# ---- Logging and crashes ----
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# Crash dumps from world servers: Write a dump when a world server crashes (needs the crash dump folder). Read when the
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