fix: not exiting shooting gallery when clicking activity close button

Fixes #436
Fixes crash when replaying as well
This commit is contained in:
Aaron Kimbre
2023-05-10 19:26:04 -05:00
parent bf0ae6f181
commit 5af5b0f1c1
8 changed files with 70 additions and 39 deletions

View File

@@ -349,6 +349,15 @@ namespace CppScripts {
* @param itemObjId The items Object ID
*/
virtual void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) {};
/**
* Handles exiting a scripted activity
*
* @param sender
* @param player the player to remove
* @param canceled if it was done via the cancel button
*/
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){};
};
Script* GetScript(Entity* parent, const std::string& scriptName);

View File

@@ -135,38 +135,26 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
}
}
void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier,
const std::u16string& userData) {
void SGCannon::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
if (player != nullptr) {
if (button == 1 && identifier == u"Shooting_Gallery_Stop") {
if (!player) return;
if (identifier == u"Scoreboardinfo") {
GameMessages::SendDisplayMessageBox(player->GetObjectID(), true,
dZoneManager::Instance()->GetZoneControlObject()->GetObjectID(),
u"Shooting_Gallery_Retry", 2, u"Retry?",
u"", player->GetSystemAddress());
} else {
if ((button == 1 && (identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay")) || identifier == u"SG1" || button == 0) {
if (IsPlayerInActivity(self, player->GetObjectID())) return;
self->SetNetworkVar<bool>(ClearVariable, true);
StartGame(self);
} else if (button == 0 && ((identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay"))){
RemovePlayer(player->GetObjectID());
UpdatePlayer(self, player->GetObjectID(), true);
} else if (button == 1 && identifier == u"Shooting_Gallery_Exit") {
UpdatePlayer(self, player->GetObjectID(), true);
RemovePlayer(player->GetObjectID());
StopGame(self, true);
return;
}
if (identifier == u"Scoreboardinfo") {
GameMessages::SendDisplayMessageBox(player->GetObjectID(), true,
dZoneManager::Instance()->GetZoneControlObject()->GetObjectID(),
u"Shooting_Gallery_Retry?", 2, u"Retry?",
u"", player->GetSystemAddress());
} else {
if ((button == 1 && (identifier == u"Shooting_Gallery_Retry" || identifier == u"RePlay"))
|| identifier == u"SG1" || button == 0) {
if (identifier == u"RePlay") {
static_cast<Player*>(player)->SendToZone(1300);
return;
}
self->SetNetworkVar<bool>(ClearVariable, true);
StartGame(self);
} else if (button == 1 && identifier == u"Shooting_Gallery_Exit") {
UpdatePlayer(self, player->GetObjectID(), true);
RemovePlayer(player->GetObjectID());
}
}
}
}
@@ -267,14 +255,13 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
if (self->GetVar<bool>(GameStartedVariable)) {
const auto spawnNumber = (uint32_t)std::stoi(name.substr(7));
const auto& activeSpawns = self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable);
if (activeSpawns.size() < spawnNumber) {
Game::logger->Log("SGCannon", "Trying to spawn %i when spawns size is only %i", spawnNumber, activeSpawns.size());
return;
}
const auto& toSpawn = activeSpawns.at(spawnNumber);
const auto pathIndex = GeneralUtils::GenerateRandomNumber<float_t>(0, toSpawn.spawnPaths.size() - 1);
const auto* path = dZoneManager::Instance()->GetZone()->GetPath(
toSpawn.spawnPaths.at(pathIndex)
);
const auto* path = dZoneManager::Instance()->GetZone()->GetPath(toSpawn.spawnPaths.at(pathIndex));
if (!path) {
Game::logger->Log("SGCannon", "Path %s at index %i is null", toSpawn.spawnPaths.at(pathIndex).c_str(), pathIndex);
return;
@@ -341,6 +328,7 @@ SGCannon::OnActivityTimerUpdate(Entity* self, const std::string& name, float_t t
}
void SGCannon::StartGame(Entity* self) {
if (self->GetVar<bool>(GameStartedVariable)) return;
self->SetNetworkVar<uint32_t>(TimeLimitVariable, self->GetVar<uint32_t>(TimeLimitVariable));
self->SetNetworkVar<bool>(AudioStartIntroVariable, true);
self->SetVar<LOT>(CurrentRewardVariable, LOT_NULL);
@@ -447,6 +435,14 @@ void SGCannon::RemovePlayer(LWOOBJID playerID) {
}
}
void SGCannon::OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled){
if (canceled){
StopGame(self, canceled);
RemovePlayer(player);
}
}
void SGCannon::StartChargedCannon(Entity* self, uint32_t optionalTime) {
optionalTime = optionalTime == 0 ? constants.chargedTime : optionalTime;
self->SetVar<bool>(SuperChargePausedVariable, false);

View File

@@ -63,12 +63,11 @@ public:
void OnStartup(Entity* self) override;
void OnPlayerLoaded(Entity* self, Entity* player) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
void OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int32_t value1,
int32_t value2, const std::u16string& stringValue) override;
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier,
const std::u16string& userData) override;
void OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) override;
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
void OnActivityTimerDone(Entity* self, const std::string& name) override;
void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) override;
void OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled);
private:
static std::vector<std::vector<SGEnemy>> GetWaves();
static SGConstants GetConstants();