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Add OnStartup and OnTimer
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@@ -55,6 +55,7 @@ private:
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// The amount of time this strip is paused for. Any interactions with this strip should be bounced if this is greater than 0.
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// Actions that do not use time do not use this (ex. positions).
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float m_PausedTime{ 0.0f };
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bool m_PausedFromOnTimer{ false };
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// The index of the next action to be played. This should always be within range of [0, m_Actions.size()).
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size_t m_NextActionIndex{ 0 };
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