Add OnStartup and OnTimer

This commit is contained in:
David Markowitz
2026-09-26 21:56:43 -07:00
parent 1c27c4957e
commit 59f74e2dd5
2 changed files with 16 additions and 2 deletions

View File

@@ -110,6 +110,7 @@ void Strip::HandleMsg(GameMessages::ResetModelToDefaults& msg) {
m_InActionRotation = NiPoint3Constant::ZERO;
m_RotationProgress = 0.0f;
m_Speed = DEFAULT_SPEED;
m_PausedFromOnTimer = false;
}
void Strip::OnChatMessageReceived(const std::string& sMessage) {
@@ -399,13 +400,25 @@ void Strip::Update(float deltaTime, ModelComponent& modelComponent, UpdateResult
m_Speed = DEFAULT_SPEED;
if (nextAction.GetType() == "OnInteract") {
modelComponent.AddInteract();
m_WaitingForAction = true;
} else if (nextAction.GetType() == "OnChat") {
// logic here if needed
m_WaitingForAction = true;
} else if (nextAction.GetType() == "OnAttack") {
modelComponent.AddAttack();
m_WaitingForAction = true;
} else if (nextAction.GetType() == "OnStartup") {
IncrementAction();
} else if (nextAction.GetType() == "OnTimer") {
if (!m_PausedFromOnTimer) {
m_PausedTime = nextAction.GetValueParameterDouble();
m_PausedFromOnTimer = true;
} else {
IncrementAction();
m_PausedFromOnTimer = false;
}
}
Game::entityManager->SerializeEntity(entity);
m_WaitingForAction = true;
} else { // should be a normal block
ProcNormalAction(deltaTime, modelComponent, updateResult);
}